苦痛化身
恶魔
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
幽魂 | N |
---|---|
标签 | demon, humanoid, medium_movement, not_str, red_blood |
Packs |
生命
3000%
生命转为护盾
60%
闪避值
+50%
异常状态临界值
1200%
抗性
50 50 50 30
伤害
480%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
600%
Model Size
100%
类型
Screecher
Metadata
Screecher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
193,001
护甲
28,790
闪避值
7,109
能量护盾
3,676
伤害
1,793
法术伤害
1,793
命中
290
攻击间隔
1.5
经验值
61,530
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1434–2152
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAzmeriScreecherScaryNoises
法术
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
GSScreecherScreech
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 8 秒
造成 225.4 - 338 物理伤害
20% 物理伤害转换为闪电伤害
将物理伤害的 20% 转化为混沌伤害
物理伤害的 20% 转化为冰霜伤害
将物理伤害的 20% 转化为火焰伤害
击中时恐惧敌人 4 秒
action attack or cast time uses animation length [1]
is area damage [1]
20% 物理伤害转换为闪电伤害
将物理伤害的 20% 转化为混沌伤害
物理伤害的 20% 转化为冰霜伤害
将物理伤害的 20% 转化为火焰伤害
击中时恐惧敌人 4 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
法术, 可触发
施放间隔: 1 秒
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" BaseEvents { on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );" } Functions { spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );" tele_out = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 ); " tele_in = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = { name = "The Incarnation of Agony", life = 30, energyShield = 0.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 4.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GSScreecherScreech", "GSScreecherDeathPulse", "EASAzmeriScreecherScaryNoises", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherScreech"] = { name = "GSScreecherScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "chance_to_unnerve_on_hit_%", "skill_physical_damage_%_to_convert_to_chaos", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherDeathPulse"] = { name = "GSScreecherDeathPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriScreecherScaryNoises"] = { name = "EASAzmeriScreecherScaryNoises", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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The Incarnation of Agony
Spectre N
Version history
Version | Changes |
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3.23.0b |
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3.23.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.