苦痛化身
恶魔
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
幽魂N
标签demon, humanoid, medium_movement, not_str, red_blood
Packs
  • 苦痛化身
  • 生命
    3000%
    生命转为护盾
    60%
    闪避值
    +50%
    异常状态临界值
    1200%
    抗性
    50 50 50 30
    伤害
    480%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    600%
    Model Size
    100%
    类型
    Screecher
    Metadata
    Screecher
    等级
    68
    生命
    193,001
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,676
    伤害
    1,793
    法术伤害
    1,793
    命中
    290
    攻击间隔
    1.5
    经验值
    61,530
    异常状态临界值
    77,200
    冰缓
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1434–2152
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriScreecherScaryNoises
    法术
    施放间隔: 1 秒
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    GSScreecherScreech
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 8 秒
    造成 225.4 - 338 物理伤害
    20% 物理伤害转换为闪电伤害
    将物理伤害的 20% 转化为混沌伤害
    物理伤害的 20% 转化为冰霜伤害
    将物理伤害的 20% 转化为火焰伤害
    击中时恐惧敌人 4 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSScreecherDeathPulse
    法术, 可触发
    施放间隔: 1 秒
    base deal no damage [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
    
    BaseEvents
    {
    	on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );"
    }
    
    Functions
    {
    	spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );"
    
    	tele_out =
    	"
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 );
    	"
    
    	tele_in =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = {
        name = "The Incarnation of Agony",
        life = 30,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 4.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSScreecherScreech",
            "GSScreecherDeathPulse",
            "EASAzmeriScreecherScaryNoises",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherScreech"] = {
        name = "GSScreecherScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "chance_to_unnerve_on_hit_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherDeathPulse"] = {
        name = "GSScreecherDeathPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriScreecherScaryNoises"] = {
        name = "EASAzmeriScreecherScaryNoises",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 苦痛化身 Topic /2
    NPC名字
    边林守望者看到她就{快跑}吧。她的哀嚎是不祥之兆,被她轻触便必死无疑。她是最邪恶的无名者,但算我们走运,她在狂怒之时莽撞而愚蠢。如果她和迷雾之王一样冷漠无情,还工于心计,我们就真的死路一条了……
    原初女猎手我一直在思索那种生物属于自然秩序的哪一环。现在我开始相信,她是无名者的痛苦具象,不计其数的生灵困在未曾存在的暗影之境里,只能永远发出无声的尖叫。肯定有人在很久以前给了她一个名字,但我们可能无从得知她的名讳了……而在那之前,她都无法被真正放逐。

    Community Wiki

    Edit

    The Incarnation of Agony

    Spectre N

    Version history

    VersionChanges
    3.23.0b
  • The Incarnation of Agony can no longer be Desecrated or Raised as a Spectre.
  • 3.23.0
  • Introduced to the game.

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