Die Inkarnation der Qual
Dämon
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
Spectre | N |
---|---|
Tags | demon, humanoid, medium_movement, not_str, red_blood |
Packs |
Leben
3000%
Energy Shield From Life
60%
Ausweichen
+50%
Ailment Threshold
1200%
Widerstand
50 50 50 30
Damage
480%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
600%
Model Size
100%
Type
Screecher
Metadata
Screecher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
193,001
Rüstung
28,790
Ausweichen
7,109
Energieschild
3,676
Damage
1,793
Zauberschaden
1,793
Genauigkeit
290
Attack Time
1.5
Erfahrung
61,530
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1434–2152
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAzmeriScreecherScaryNoises
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
GSScreecherScreech
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 225.4 bis 338 physischen Schaden
20% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
20% des physischen Schadens werden in Kälteschaden umgewandelt
20% des physischen Schadens werden in Feuerschaden umgewandelt
Entmutigt Gegner bei Treffer für 4 Sekunden
action attack or cast time uses animation length [1]
is area damage [1]
20% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
20% des physischen Schadens werden in Kälteschaden umgewandelt
20% des physischen Schadens werden in Feuerschaden umgewandelt
Entmutigt Gegner bei Treffer für 4 Sekunden
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
Spell, Triggerable
Zauberzeit: 1 Sek.
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" BaseEvents { on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );" } Functions { spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );" tele_out = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 ); " tele_in = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = { name = "The Incarnation of Agony", life = 30, energyShield = 0.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 4.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GSScreecherScreech", "GSScreecherDeathPulse", "EASAzmeriScreecherScaryNoises", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherScreech"] = { name = "GSScreecherScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "chance_to_unnerve_on_hit_%", "skill_physical_damage_%_to_convert_to_chaos", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherDeathPulse"] = { name = "GSScreecherDeathPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriScreecherScaryNoises"] = { name = "EASAzmeriScreecherScaryNoises", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Die Inkarnation der Qualen Topic /2
NPC | Name |
---|---|
Die Wächterin der Traufe | Solltet Ihr sie sehen, {lauft}. Ihr Heulen ist ein Omen und ihre Berührung bedeutet den sicheren Tod. Sie ist die bösartigste der Namenlosen, aber, zu unserem Glück, ist sie in ihrem Zorn eher unbedacht. Wäre sie so kalt und berechnend wie der König in den Nebeln, dann wären wir alle dem Untergang geweiht. |
Die Urzeitliche Jägerin | Ich habe mich lange gefragt, welchen Platz dieses Wesen in der natürlichen Ordnung einnimmt. Ich bin zu dem Schluss gekommen, dass sie eine Manifestation des Schmerzes der Namenlosen ist, diese unermessliche Vielzahl und die Ewigkeit ihrer stummen Schreie im Reich des schattenhaften Nicht-Seins. Jemand muss ihr vor langer Zeit einen Namen gegeben haben, aber vielleicht werden wir nie wissen, wie sie genannt wurde ... und bis wir es wissen, kann sie niemals wirklich verbannt werden. |
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The Incarnation of Agony
Spectre N
Version history
Version | Changes |
---|---|
3.23.0b |
|
3.23.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.