苦痛の権化
悪魔
アクションスピードは基礎値の70%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
SpectreN
Tagsdemon, humanoid, medium_movement, not_str, red_blood
Packs
  • 苦痛の権化
  • ライフ
    3000%
    Energy Shield From Life
    60%
    回避力
    +50%
    Ailment Threshold
    1200%
    耐性
    50 50 50 30
    Damage
    480%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    600%
    Model Size
    100%
    Type
    Screecher
    Metadata
    Screecher
    レベル
    68
    ライフ
    193,001
    防具
    28,790
    回避力
    7,109
    エナジーシールド
    3,676
    Damage
    1,793
    スペルダメージ
    1,793
    命中
    290
    Attack Time
    1.5
    経験値
    61,530
    Ailment Threshold
    77,200
    Chill
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1434–2152
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriScreecherScaryNoises
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    GSScreecherScreech
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    225.4から338の物理ダメージを与える
    物理ダメージの20%を雷ダメージに変換する
    物理ダメージの20%を混沌ダメージに変換する
    物理ダメージの20%を冷気ダメージに変換する
    物理ダメージの20%を火ダメージに変換する
    ヒット時に4秒間敵を狼狽させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSScreecherDeathPulse
    Spell, Triggerable
    キャストタイム: 1 秒
    base deal no damage [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
    
    BaseEvents
    {
    	on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );"
    }
    
    Functions
    {
    	spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );"
    
    	tele_out =
    	"
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 );
    	"
    
    	tele_in =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = {
        name = "The Incarnation of Agony",
        life = 30,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 4.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSScreecherScreech",
            "GSScreecherDeathPulse",
            "EASAzmeriScreecherScaryNoises",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherScreech"] = {
        name = "GSScreecherScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "chance_to_unnerve_on_hit_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherDeathPulse"] = {
        name = "GSScreecherDeathPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriScreecherScaryNoises"] = {
        name = "EASAzmeriScreecherScaryNoises",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 苦痛の権化 Topic /2 ⍟
    NPC名前
    軒の番人もし彼女を見かけたら、逃げるんだ。彼女の叫びは前兆であり、彼女に触れられることは確実な死を意味する。彼女は名もなき者の中でも最も邪悪な存在だが、我らにとって幸運なことに彼女の怒りには心がない。もし彼女が霧の中の王のように冷徹で計算高かったら、我らは皆、破滅していただろう...
    原始の女狩人あの存在が自然の摂理のどこに位置しているのかをずっと考えてきた。彼女は名もなきものたちの苦痛が実体化したものだと考えるようになった。あの影に覆われた不存在の領域で永遠に静かに叫び続ける無数の大群の。遥か昔に誰かが彼女に名を与えたのだろうが、それが何だったのか、我々が知ることはないかも知れん……そしてそれを知るまで、彼女を真に追放することはできない。

    Community Wiki

    Edit

    The Incarnation of Agony

    Spectre N

    Version history

    VersionChanges
    3.23.0b
  • The Incarnation of Agony can no longer be Desecrated or Raised as a Spectre.
  • 3.23.0
  • Introduced to the game.

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