苦痛之化身





行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
幽魂 | N |
---|---|
標籤 | demon, humanoid, medium_movement, not_str, red_blood |
Packs |
生命
3000%
生命轉為護盾
60%
閃避
+50%
異常狀態臨界值
1200%
抗性




傷害
480%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
600%
Model Size
100%
類型
Screecher
Metadata
Screecher
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
77,200
護甲
28,790
閃避值
7,109
能量護盾
110,286
傷害
1,793
法術傷害
1,793
命中
580
攻擊間隔
1.5
經驗值
61,530
Minion Life
16,745
Minion Energy Shield
23,922
Minion Damage
1,432
異常狀態臨界值
77,200
冰緩
244
感電
244
易碎
1,381
焦灼
244
殘喘
674
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1434–2152
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASAzmeriScreecherScaryNoises
法術
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
GSScreecherScreech
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 8 秒
造成 225.4 至 338 物理傷害
20% 物理傷害轉換為閃電傷害
20% 物理傷害轉化至混沌傷害
20% 物理傷害轉化至冰冷傷害
20% 物理傷害轉化至火焰傷害
擊中時使敵人膽怯 4 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
法術, 可觸發
施放時間: 1 秒
base deal no damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" BaseEvents { on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );" } Functions { spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );" tele_out = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 ); " tele_in = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = { name = "The Incarnation of Agony", life = 30, energyShield = 0.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 4.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GSScreecherScreech", "GSScreecherDeathPulse", "EASAzmeriScreecherScaryNoises", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherScreech"] = { name = "GSScreecherScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "chance_to_unnerve_on_hit_%", "skill_physical_damage_%_to_convert_to_chaos", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherDeathPulse"] = { name = "GSScreecherDeathPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriScreecherScaryNoises"] = { name = "EASAzmeriScreecherScaryNoises", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
The Incarnation of Agony
Spectre N
Version history
Version | Changes |
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3.23.0b |
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3.23.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.