Marsupial de Farric
Bestial
Espécie: Cães Infernais
Grupo: Marsupiais
Família: Selvagens
monster do not fracture [1]
stance movement speed +% final [-50]
level 33 or lower life +% final [-20]
stance movement speed +% final [-50]
level 33 or lower life +% final [-20]
Farric Ursa
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_wilds, cannot_be_monolith, extra_small_height, hidden_monster, is_unarmed, light_armour, medium_movement, melee, no_cannot_die_aura, not_int, not_str, physical_affinity, red_blood, unusable_corpse, ursine_beast |
Packs |
Vida
450%
Evasão
+50%
Ailment Threshold
450%
Resistência
40 40 40 25
Damage
248%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
DropBearBestiary
Metadata
DropBearBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
28,950
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
926
Dano Mágico
926
Precisão
290
Attack Time
1.65
Experiência
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 741–1112
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DropBearAmbush
Attack
Base Damage: 741–1112
Chance de Crítico: 5%
Attack Time: 1.65 seg
Nunca causa Acertos Críticos
Causa 50% menos Dano
drop bear fall on target [1]
Causa 50% menos Dano
drop bear fall on target [1]
DanceOnCorpse
CanTargetUnusableCorpse
Recarga: 30 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare" Positioned { blocking = false } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare" Transitionable { create_untransitioned = "PlayAnimation( attackTree ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering(); MakeCollidable();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/DropBearBestiary"] = { name = "Farric Ursa", life = 4.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.48, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DropBearAmbush", "DanceOnCorpse", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearAmbush"] = { name = "DropBearAmbush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "drop_bear_fall_on_target", "global_cannot_crit", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower life +% final [-20]
Id | MonsterLifeLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |