Farrul, Primeira dos Planos Único /4
Concede a Habilidade Aspecto do Gato Nível 20
Evasão e Escudo de Energia aumentados em (180–220)%
+(25–35)% de Resistência a Gelo
+1% de Chance de Acerto Crítico enquanto afetado por Aspecto do Gato
Acertos Críticos possuem (10–20)% de chance de Cegar Inimigos enquanto você possuir Furtividade Felina
(40–50)% de aumento do Dano com Acertos e Afecções contra Inimigos Cegos
(Afecções que causam Dano são Sangramento, Incêndio e Veneno)
Ativa Clamor Intimidador Nível 20 quando você perder Furtividade Felina
Evasão aumentada em (110–150)%
+(50–70) de Vida máxima
Velocidade de Movimento aumentada em 20%
(40–50)% de chance de Evitar Sangramento
20% de aumento da Velocidade de Movimento enquanto possuir Furtividade Felina
Armadura e Evasão aumentados em (100–150)%
+(80–100) de Vida máxima
Aspecto do Gato não possui Reserva
+2 segundos para a Duração da Furtividade Felina
Recebe até o número máximo de Cargas de Poder e Frenesi ao ganhar Furtividade Felina
Você possui Trespassar enquanto possuir Furtividade Felina
+(400–500) de Precisão
Armadura e Evasão aumentados em (100–140)%
+(50–70) de Vida máxima
Ataques sempre causam Sangramento enquanto possuir Furtividade Felina
(40–50)% de aumento do Dano com Acertos e Afecções contra Inimigos Sangrando
Você possui Dança Carmesin enquanto possuir Furtividade Felina
(Sangramento causa Dano Físico degenerativo baseado no Dano Físico base da Habilidade. O Dano é 200% maior enquanto em movimento)
(Afecções que causam Dano são Sangramento, Incêndio e Veneno)
(Você pode infringir Sangramento em seu inimigo até 8 vezes, Seu Sangramento não causa Dano extra enquanto o Inimigo está se movimentando e não pode ser Agravado, 50% menos Dano com Sangramento)
Receita do Bestiário /2
NomeRecipe
Forja uma Habilidade Aspecto em um Item: Habilidade Aspecto do Gato
Aspecto do Gato
Forja uma Habilidade Aspecto em um Item: Habilidade Aspecto do Gato Nível 30
Farrul, Primeira dos Planos
Bestial
Espécie: Gargantuas
Grupo: Felinos
Família: Selvagens
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Farrul, First of the Plains
SpectreN
AreaToca de Farrul
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • Farrul, Primeira dos Planos
  • Vida
    1750%
    Evasão
    +50%
    Ailment Threshold
    505%
    Resistência
    40 40 40 25
    Damage
    175%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    Nível
    80
    Vida
    24,607,009
    Armadura
    73,441
    Evasão
    10,686
    Escudo de Energia
    0
    Damage
    1,511
    Dano Mágico
    2,255
    Precisão
    462
    Attack Time
    0.804
    Experiência
    174,790
    Ailment Threshold
    3,408,422
    Chill
    10,777
    Shock
    10,777
    Brittle
    60,973
    Scorch
    10,777
    Sap
    29,776
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    Spell
    Tempo de Conjuração: 3 seg
    EmptyActionSpellTigerBanish
    Spell
    Tempo de Conjuração: 3 seg
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 3 seg
    Causa 163% mais Dano
    60% menos Velocidade de Ataque
    +100% mais Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 3 seg
    Causa 100% mais Dano
    Duração base é de 0.75 segundos
    32% menos Velocidade de Ataque
    Mutila ao Acertar
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 12 seg
    Causa 100% mais Dano
    14% mais Velocidade de Ataque
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Attack Time: 1.2 seg
    Recarga: 12 seg
    Causa 75% mais Dano de Ataque
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.2 seg
    Causa 30% mais Dano de Ataque
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 2399–3599
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.2 seg
    Causa 100% mais Dano de Ataque
    Causa Sangramento

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_misc_animated = "BestiaryTigerTeleportIn"
        preload_misc_animated = "BestiaryTigerTeleportOut"
        preload_buff_visual = "bestiary_tiger_teleport_in"
        preload_buff_visual = "bestiary_tiger_teleport_out"
    }
    
    StateMachine
    {
        create_state_invulnerable_1 = "RemoveCollidability();"
        create_state_emerged_0 = "DisableRendering();"
        create_state_emerged_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	
        on_timer_removefadeinfast = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_timer_effect_fade_remove =  "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_reappear_for_TigerSpiritTeleportSlam = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    
    	on_event_fadeout_for_EmptyActionSpell = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_show_for_EmptyActionSpell = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
        
    	on_start_WalkEmerge = "
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		StartStateTimer( effect_fade_remove, 2 );
    	"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, Primeira dos Planos
    Bestial
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Farrul, First of the Plains
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
    Vida
    1750%
    Evasão
    +50%
    Ailment Threshold
    505%
    Resistência
    40 40 40 25
    Damage
    175%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    Nível
    68
    Vida
    2,438,561
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    745
    Dano Mágico
    1,111
    Precisão
    290
    Attack Time
    0.804
    Experiência
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 3 seg
    Causa 163% mais Dano
    60% menos Velocidade de Ataque
    +100% mais Dano com Sangramentos
    Causa Sangramento
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 3 seg
    Causa 100% mais Dano
    Duração base é de 0.75 segundos
    32% menos Velocidade de Ataque
    Mutila ao Acertar
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Attack Time: 1.2 seg
    Recarga: 12 seg
    Causa 100% mais Dano
    14% mais Velocidade de Ataque
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Attack Time: 1.2 seg
    Recarga: 12 seg
    Causa 75% mais Dano de Ataque
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.2 seg
    Causa 30% mais Dano de Ataque
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 1182–1774
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.2 seg
    Causa 100% mais Dano de Ataque
    Causa Sangramento

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_timer_removefadeinfast =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_event_reappear_for_TigerSpiritTeleportSlam =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, Primeira das Planícies Topic /1
    NPCNome
    Einhar, Mestre das BestasUns anos atrás, Einhar tava andando pelos campos perto de Sarn procurando um Sobrevivente digno. Não encontrei nenhum. Então eu não encontrei água. Então não encontrei abrigo. Esse foi um momento de aprendizagem pra Einhar.

    Embaixo do sol quente, Einhar viu um redemoinho vermelho e branco. Vislumbrei dentes. Farrul, o Primeiro das Planícies, um Avatar dos Primeiros Seres. Eu persegui, e com a queda da noite, eu também caí... bem no fosso de cães infernais. Eu bebi minha quantia de sangue naquela noite. Foi assim que aprendi que num gosto de sangue de cão.

    Foi também como aprendi que o segredo de Farrul está no sangue dos cães, gatos, e outros de sangue quente. Vá e encontre vários, e nós encontraremos Farrul.
    Edit

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