MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
大地初子 法瑞尔 传奇 /4
TigerHelmet
获得 20 级的主动技能猫之势
该装备的闪避与能量护盾提高 (180—220)%
+(25—35)% 冰霜抗性
受到猫之势影响时,+1% 暴击率
拥有猫之隐匿时,暴击有 (10—20)% 的几率致盲敌人
对致盲敌人的击中和异常状态伤害提高 (40—50)%
(伤害类异常状态包括流血、点燃和中毒)
TigerBoots
当你失去猫之隐匿时,触发 20 级的威吓战吼
该装备的闪避值提高 (110—150)%
+(50—70) 最大生命
移动速度加快 20%
(40—50)% 几率避免致流血
你获得猫之隐匿时移动速度加快 20%
TigerBodyArmour
该装备的护甲与闪避提高 (100—150)%
+(80—100) 最大生命
猫之势没有保留效果
猫之隐匿持续时间 +2
你获得猫之隐匿时也会同时获得自身最大数量的狂怒球和暴击球
拥有猫之隐匿时获得迷踪状态
TigerGloves
+(400—500) 命中值
该装备的护甲与闪避提高 (100—140)%
+(50—70) 最大生命
拥有猫之隐匿时,你的攻击必定造成流血
对流血敌人的击中和异常状态伤害提高 (40—50)%
拥有猫之隐匿时获得玫红之舞
(流血造成持续物理伤害,伤害取决于技能初始的物理伤害,移动时受到的流血伤害总增 200%)
(伤害类异常状态包括流血、点燃和中毒)
(你至多可以对敌人造成 8 层流血状态;你造成的流血不会在敌人移动时造成额外伤害,也无法变为恶性;你造成的流血伤害总降 50%)
魔物献祭配方 /2
名字Recipe
给物品加上一个势类技能: 猫之势技能
猫之势
SpiritBossTiger
给物品加上一个势类技能: 30 级猫之势技能SpiritBossTiger GullGoliath
大地初子 法瑞尔
野兽
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
属类: 野兽
组别:
科目: 荒野
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Farrul, First of the Plains
幽魂N
地区法瑞尔之穴
标签animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • 大地初子 法瑞尔
  • 生命
    1750%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    伤害
    175%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    120%
    类型
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    等级
    80
    生命
    24,607,009
    护甲
    73,441
    闪避值
    10,686
    伤害
    1,511
    法术伤害
    2,255
    命中
    924
    攻击间隔
    0.804
    经验值
    174,790
    召唤物生命
    4,810,943
    召唤物伤害
    1,261
    异常状态临界值
    3,408,422
    冰缓
    10,777
    Shock
    10,777
    Brittle
    60,973
    Scorch
    10,777
    Sap
    29,776
    Phys Convert Ele
    300%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    法术
    施放间隔: 3 秒
    EmptyActionSpellTigerBanish
    法术
    施放间隔: 3 秒
    TigerSpiritFangs
    伤害, 范围, 攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 3 秒
    伤害总增 163%
    攻击速度总降 60%
    流血伤害总增 100%
    导致流血
    is area damage [1]
    TigerSpiritLacerate
    伤害, 范围, 攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 3 秒
    伤害总增 100%
    基础持续时间为 0.75
    攻击速度总降 32%
    击中时造成瘫痪
    is area damage [1]
    TigerSpiritTeleportSlam
    伤害, 范围, 攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 12 秒
    伤害总增 100%
    攻击速度总增 14%
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    攻击, 可触发
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.2 秒
    冷却时间: 12 秒
    攻击伤害总增 75%
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    法术
    施放间隔: 3 秒
    冷却时间: 8 秒
    BestiaryTigerBossGeometryAttackFront
    可触发, 攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击伤害: 130%
    攻击间隔: 1.2 秒
    攻击伤害总增 30%
    BestiaryTigerBossGeometryAttackStrafe
    可触发, 攻击
    基本伤害: 2399—3599
    暴击几率: 5%
    攻击伤害: 200%
    攻击间隔: 1.2 秒
    攻击伤害总增 100%
    导致流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Farrul, First of the Plains",
        life = 17.5,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 大地初子 法瑞尔
    野兽
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Farrul, First of the Plains
    幽魂N
    标签animal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
    生命
    1750%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    伤害
    175%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    120%
    类型
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    等级
    68
    生命
    2,438,561
    护甲
    28,790
    闪避值
    7,109
    伤害
    745
    法术伤害
    1,111
    命中
    580
    攻击间隔
    0.804
    经验值
    141,006
    召唤物生命
    528,945
    召唤物伤害
    595
    异常状态临界值
    443,330
    冰缓
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    TigerSpiritFangs
    伤害, 范围, 攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 3 秒
    伤害总增 163%
    攻击速度总降 60%
    流血伤害总增 100%
    导致流血
    is area damage [1]
    TigerSpiritLacerate
    伤害, 范围, 攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 3 秒
    伤害总增 100%
    基础持续时间为 0.75
    攻击速度总降 32%
    击中时造成瘫痪
    is area damage [1]
    TigerSpiritTeleportSlam
    伤害, 范围, 攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 12 秒
    伤害总增 100%
    攻击速度总增 14%
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    攻击, 可触发
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.2 秒
    冷却时间: 12 秒
    攻击伤害总增 75%
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    法术
    施放间隔: 3 秒
    冷却时间: 8 秒
    BestiaryTigerBossGeometryAttackFront
    可触发, 攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击伤害: 130%
    攻击间隔: 1.2 秒
    攻击伤害总增 30%
    BestiaryTigerBossGeometryAttackStrafe
    可触发, 攻击
    基本伤害: 1182—1774
    暴击几率: 5%
    攻击伤害: 200%
    攻击间隔: 1.2 秒
    攻击伤害总增 100%
    导致流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Farrul, First of the Plains",
        life = 17.5,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 大地初子 法瑞尔 Topic /1
    NPC名字
    伊恩哈尔,魔兽大师多年前,伊恩哈尔在萨恩附近的荒野里徘徊,寻找一位当之无愧的生存者。我没有找到。而且我也没有找到水。我也没有找到遮风挡雨的地方。那一天,伊恩哈尔明白了一个道理。在烈日下,伊恩哈尔看到了一道红白相间的旋涡。尖牙一闪而过。是初代们的其中一个化身,大地初子法瑞尔。我追着它,夜幕降临,我也倒了下来……正好落入地狱犬的老巢。当晚我痛饮地狱犬的鲜血。从此以后,我才明白我不喜欢喝地狱犬的血。同时我还明白,法瑞尔的秘密就藏在猫、狗,还有其它温血动物的血液里。去吧,多找一些来,我们就可以找到法瑞尔。
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.