Farrul, First of the Plains Unique /4
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
Bestiary Recipe /2
NameRecipe
Craft an Aspect Skill onto an Item: Aspect of the Cat skill
Aspect of the Cat
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Farrul, First of the Plains
Beast
Group: Felines
Family: The Wilds
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaFarrul's Den
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • Farrul, First of the Plains
  • Life
    1750%
    Evasion
    +50%
    Ailment Threshold
    505%
    Resistance
    40 40 40 25
    Damage
    175%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    Level
    80
    Life
    24,607,009
    Armour
    73,441
    Evasion
    10,686
    Energy Shield
    0
    Damage
    1,511
    Spell Damage
    2,255
    Accuracy
    462
    Attack Time
    0.804
    Experience
    174,790
    Ailment Threshold
    3,408,422
    Chill
    10,777
    Shock
    10,777
    Brittle
    60,973
    Scorch
    10,777
    Sap
    29,776
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    Spell
    Cast Time: 3 sec
    EmptyActionSpellTigerBanish
    Spell
    Cast Time: 3 sec
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 3 sec
    Deals 163% more Damage
    60% less Attack Speed
    +100% more Damage with Bleeding
    Causes Bleeding
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 3 sec
    Deals 100% more Damage
    Base duration is 0.75 seconds
    32% less Attack Speed
    Maim on Hit
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 12 sec
    Deals 100% more Damage
    14% more Attack Speed
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.2 sec
    Cooldown Time: 12 sec
    Deals 75% more Attack Damage
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Cast Time: 3 sec
    Cooldown Time: 8 sec
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.2 sec
    Deals 30% more Attack Damage
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 2399–3599
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.2 sec
    Deals 100% more Attack Damage
    Causes Bleeding

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_misc_animated = "BestiaryTigerTeleportIn"
        preload_misc_animated = "BestiaryTigerTeleportOut"
        preload_buff_visual = "bestiary_tiger_teleport_in"
        preload_buff_visual = "bestiary_tiger_teleport_out"
    }
    
    StateMachine
    {
        create_state_invulnerable_1 = "RemoveCollidability();"
        create_state_emerged_0 = "DisableRendering();"
        create_state_emerged_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	
        on_timer_removefadeinfast = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_timer_effect_fade_remove =  "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_reappear_for_TigerSpiritTeleportSlam = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    
    	on_event_fadeout_for_EmptyActionSpell = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_show_for_EmptyActionSpell = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
        
    	on_start_WalkEmerge = "
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		StartStateTimer( effect_fade_remove, 2 );
    	"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, First of the Plains
    Beast
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, very_fast_movement
    Life
    1750%
    Evasion
    +50%
    Ailment Threshold
    505%
    Resistance
    40 40 40 25
    Damage
    175%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    Level
    68
    Life
    2,438,561
    Armour
    28,790
    Evasion
    7,109
    Energy Shield
    0
    Damage
    745
    Spell Damage
    1,111
    Accuracy
    290
    Attack Time
    0.804
    Experience
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 3 sec
    Deals 163% more Damage
    60% less Attack Speed
    +100% more Damage with Bleeding
    Causes Bleeding
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 3 sec
    Deals 100% more Damage
    Base duration is 0.75 seconds
    32% less Attack Speed
    Maim on Hit
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Cooldown Time: 12 sec
    Deals 100% more Damage
    14% more Attack Speed
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.2 sec
    Cooldown Time: 12 sec
    Deals 75% more Attack Damage
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Cast Time: 3 sec
    Cooldown Time: 8 sec
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.2 sec
    Deals 30% more Attack Damage
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 1182–1774
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.2 sec
    Deals 100% more Attack Damage
    Causes Bleeding

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_timer_removefadeinfast =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_event_reappear_for_TigerSpiritTeleportSlam =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, First of the Plains Topic /1
    NPCName
    Einhar, BeastmasterYears ago, Einhar was wandering the fields near Sarn in search of a worthy Survivor. I did not find one. Then I did not find water. Then I did not find shelter. This was a learning moment for Einhar.

    Beneath the hot sun, Einhar saw a swirl of red and white. A flash of teeth. Farrul, First of the Plains, an Avatar of the First Ones. I pursued it, and as night fell, so did I... right into a Hellion pit. I drank my fill of Hellion blood that night. That is how I learned I do not like Hellion blood.

    It is also how I learned that Farrul's secrets lie in the blood of hounds, cats, and others of warm blood. Go, find many, and we will find Farrul.