平原の始祖、ファルウル ユニーク /4 ⍟
レベル20猫のアスペクトスキルを付与する
回避力およびエナジーシールドが(180–220)%増加する
冷気耐性 +(25–35)%
猫のアスペクトの影響を受けている時にクリティカル率 +1%
猫のステルスがある時にクリティカルストライクは(10–20)%の確率で敵に盲目を付与する
盲目状態の敵に対するヒットおよび状態異常のダメージが(40–50)%増加する
(Damaging Ailments: ダメージを与える状態異常には、出血、発火、毒がある)
猫のステルスを失った時にレベル20インティミデーティングクライをトリガーする
回避力が(110–150)%増加する
最大ライフ +(50–70)
移動スピードが20%増加する
(40–50)%の確率で出血を無効化する
猫のステルスがある時に移動スピードが20%増加する
アーマーおよび回避力が(100–150)%増加する
最大ライフ +(80–100)
猫のアスペクトのリザーブがなくなる
猫のステルスの持続時間 +2
猫のステルス獲得時にフレンジーチャージとパワーチャージを最大数獲得する
猫のステルスがある時に透明化を得る
命中力 +(400–500)
アーマーおよび回避力が(100–140)%増加する
最大ライフ +(50–70)
猫のステルスがある時にアタックは常に出血を付与する
盲目状態の敵に対するヒットおよび状態異常のダメージが(40–50)%増加する
猫のステルス中はクリムゾンダンスを得る
(Bleed: 出血は物理継続ダメージを与える。ダメージはスキルの基礎物理ダメージに基づく。移動中はダメージが上がる)
(Damaging Ailments: ダメージを与える状態異常には、出血、発火、毒がある)
(Crimson Dance: プレイヤーは敵に出血を8スタックまで付与することができる。敵が移動しても出血は追加のダメージを与えなくなり、さらに出血のダメージが50%低下する)
ベスティアリーレシピ /2 ⍟
名前Recipe
アイテムにアスペクトスキルを追加: 猫のアスペクト
猫のアスペクト
アイテムにアスペクトスキルを追加: レベル30猫のアスペクトスキル
平原の始祖、ファルウル
ジーナス: ガルガンチュア
グループ: ネコ類
ファミリー: 原生林
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
アクションスピードは基礎値の70%よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Farrul, First of the Plains
SpectreN
Areaファルウルの巣穴
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • 平原の始祖、ファルウル
  • ライフ
    1750%
    防具
    +50%
    回避力
    +50%
    Ailment Threshold
    505%
    耐性
    40 40 40 25
    Damage
    175%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    レベル
    80
    ライフ
    24,607,009
    防具
    110,162
    回避力
    10,686
    エナジーシールド
    0
    Damage
    1,511
    スペルダメージ
    2,255
    命中
    462
    Attack Time
    0.804
    経験値
    174,790
    Ailment Threshold
    3,408,422
    Chill
    10,777
    Shock
    10,777
    Brittle
    60,973
    Scorch
    10,777
    Sap
    29,776
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 2399–3599
    クリティカル率: 5%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    Spell
    キャストタイム: 3 秒
    EmptyActionSpellTigerBanish
    Spell
    キャストタイム: 3 秒
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 2399–3599
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 3 秒
    ダメージが163%上昇する
    アタックスピードが60%低下する
    出血ダメージが+100%上昇する
    出血を付与する
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 2399–3599
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 3 秒
    ダメージが100%上昇する
    基礎持続時間は0.75
    アタックスピードが32%低下する
    ヒット時に重傷を与える
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 2399–3599
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 12 秒
    ダメージが100%上昇する
    アタックスピードが14%上昇する
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 2399–3599
    クリティカル率: 5%
    アタックダメージ: 175%
    Attack Time: 1.2 秒
    クールダウン時間: 12 秒
    アタックダメージが75%上昇する
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    キャストタイム: 3 秒
    クールダウン時間: 8 秒
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 2399–3599
    クリティカル率: 5%
    アタックダメージ: 130%
    Attack Time: 1.2 秒
    アタックダメージが30%上昇する
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 2399–3599
    クリティカル率: 5%
    アタックダメージ: 200%
    Attack Time: 1.2 秒
    アタックダメージが100%上昇する
    出血を付与する

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_misc_animated = "BestiaryTigerTeleportIn"
        preload_misc_animated = "BestiaryTigerTeleportOut"
        preload_buff_visual = "bestiary_tiger_teleport_in"
        preload_buff_visual = "bestiary_tiger_teleport_out"
    }
    
    StateMachine
    {
        create_state_invulnerable_1 = "RemoveCollidability();"
        create_state_emerged_0 = "DisableRendering();"
        create_state_emerged_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	
        on_timer_removefadeinfast = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_timer_effect_fade_remove =  "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_reappear_for_TigerSpiritTeleportSlam = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    
    	on_event_fadeout_for_EmptyActionSpell = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_show_for_EmptyActionSpell = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
        
    	on_start_WalkEmerge = "
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		StartStateTimer( effect_fade_remove, 2 );
    	"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 平原の始祖、ファルウル
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    アクションスピードは基礎値の70%よりも低く修正されることがない
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Farrul, First of the Plains
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
    ライフ
    1750%
    防具
    +50%
    回避力
    +50%
    Ailment Threshold
    505%
    耐性
    40 40 40 25
    Damage
    175%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    レベル
    68
    ライフ
    2,438,561
    防具
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    745
    スペルダメージ
    1,111
    命中
    290
    Attack Time
    0.804
    経験値
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1182–1774
    クリティカル率: 5%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 1182–1774
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 3 秒
    ダメージが163%上昇する
    アタックスピードが60%低下する
    出血ダメージが+100%上昇する
    出血を付与する
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 1182–1774
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 3 秒
    ダメージが100%上昇する
    基礎持続時間は0.75
    アタックスピードが32%低下する
    ヒット時に重傷を与える
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 1182–1774
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 12 秒
    ダメージが100%上昇する
    アタックスピードが14%上昇する
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 1182–1774
    クリティカル率: 5%
    アタックダメージ: 175%
    Attack Time: 1.2 秒
    クールダウン時間: 12 秒
    アタックダメージが75%上昇する
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    キャストタイム: 3 秒
    クールダウン時間: 8 秒
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 1182–1774
    クリティカル率: 5%
    アタックダメージ: 130%
    Attack Time: 1.2 秒
    アタックダメージが30%上昇する
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 1182–1774
    クリティカル率: 5%
    アタックダメージ: 200%
    Attack Time: 1.2 秒
    アタックダメージが100%上昇する
    出血を付与する

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_timer_removefadeinfast =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_event_reappear_for_TigerSpiritTeleportSlam =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の70%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 平原の始祖、ファルウル Topic /1 ⍟
    NPC名前
    ビーストマスター、アイナー何年か前、アイナーは優れた生き残る者を探し、サーン付近の平原を彷徨っていた。見つけられなかった。あと水もなかった。あとシェルターもなかった。これはアイナーの学びの時だった。

    暑い太陽の下、アイナーは赤と白の渦を見た。歯の煌き。平原の始祖ファルウル、最初のものたちの化身。俺は後を追い、夜が訪れ、ヘリオンの巣穴に入った。その夜は、ヘリオンの血をたらふく飲んだ。そして俺はヘリオンの血が好きじゃないと学んだ。

    あとファルウルの秘密は猟犬や猫、暖かい血の者の中にあると学んだ。さあ。そいつらをたくさん見つけ、俺達はファルウルを見つける。
    Edit

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