Receita do Bestiário /1
NomeRecipe
Modifica os Mods em um Item : Adiciona um modificador Meta forjado em um Item não Único
Matriarca Peluda Selvagem
Bestial
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Bristle Matron
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
Vida
495%
Ailment Threshold
495%
Resistência
20 20 20 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
HarvestBeastT3
Metadata
HarvestBeastT3
Nível
68
Vida
31,845
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.095
Experiência
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.095 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBeastCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.095 seg
Recarga: 7 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Distância do Empurrão aumentada em 50%
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 215%
Esta Habilidade não pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
HarvestBeastT3Slam
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 400%
Attack Time: 1.095 seg
Causa 300% mais Dano de Ataque
is area damage [1]
main hand base maximum attack distance [14]
HarvestBeastT3Roar
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
EASHarvestBeastMegaSlam
Spell
Tempo de Conjuração: 2.67 seg
GAHarvestBeastTrample
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 10%
Attack Time: 1.095 seg
Empurra Inimigos ao Acertar
Causa 90% menos Dano de Ataque
Atordoa Inimigos
EASHarvestEmerge
Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}

Animated
{
	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"

	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"

	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"

	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3"] = {
    name = "Wild Bristle Matron",
    life = 4.95,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "HarvestBeastCharge",
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastTrample",
        "EASHarvestEmerge",
        "EASHarvestBeastMegaSlam",
        "HarvestBeastT3Slam",
        "HarvestBeastT3Roar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastTrample"] = {
    name = "GAHarvestBeastTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestBeastMegaSlam"] = {
    name = "EASHarvestBeastMegaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastT3Slam"] = {
    name = "HarvestBeastT3Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastT3Roar"] = {
    name = "HarvestBeastT3Roar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca Peluda Selvagem
    Bestial
    Espécie: Cães Infernais
    Grupo: Marsupiais
    Família: Selvagens
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristle Matron
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    Packs
  • Matriarca Peluda Selvagem, Costa-espinhenta Selvagem
  • Vida
    495%
    Ailment Threshold
    495%
    Resistência
    20 20 20 0
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    HarvestBeastT3
    Metadata
    HarvestBeastT3MemoryLine_
    Nível
    68
    Vida
    31,845
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    560
    Dano Mágico
    560
    Precisão
    290
    Attack Time
    1.095
    Experiência
    15,383
    Ailment Threshold
    31,845
    Chill
    101
    Shock
    101
    Brittle
    570
    Scorch
    101
    Sap
    278
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 75%
    Attack Time: 1.095 seg
    Abate seus inimigos com um golpe poderoso.
    Empurra Inimigos ao Acertar
    Causa 25% menos Dano de Ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestBeastCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 448–672
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Recarga: 7 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Distância do Empurrão aumentada em 50%
    50% mais Dano com Acertos na Distância Máxima da Investida
    Velocidade de Movimento aumentada em 215%
    Esta Habilidade não pode Empurrar Inimigos
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [20]
    HarvestBeastT3Slam
    Triggerable, Attack
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 400%
    Attack Time: 1.095 seg
    Causa 300% mais Dano de Ataque
    is area damage [1]
    main hand base maximum attack distance [14]
    HarvestBeastT3Roar
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    EASHarvestBeastMegaSlam
    Spell
    Tempo de Conjuração: 2.67 seg
    GAHarvestBeastTrample
    Triggerable, Attack
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 10%
    Attack Time: 1.095 seg
    Empurra Inimigos ao Acertar
    Causa 90% menos Dano de Ataque
    Atordoa Inimigos
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"
    
    	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_"] = {
        name = "Wild Bristle Matron",
        life = 4.95,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HarvestBeastCharge",
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastTrample",
            "EASHarvestEmerge",
            "EASHarvestBeastMegaSlam",
            "WalkEmergeBestiaryHellion",
            "HarvestBeastT3Slam",
            "HarvestBeastT3Roar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastTrample"] = {
        name = "GAHarvestBeastTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestBeastMegaSlam"] = {
        name = "EASHarvestBeastMegaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Slam"] = {
        name = "HarvestBeastT3Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Roar"] = {
        name = "HarvestBeastT3Roar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca Peluda Selvagem
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristle Matron
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    Vida
    360%
    Ailment Threshold
    360%
    Resistência
    20 20 20 0
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    HarvestBeastT3Spectre
    Metadata
    HarvestBeastT3Spectre
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    560
    Dano Mágico
    560
    Precisão
    290
    Attack Time
    1.095
    Experiência
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 75%
    Attack Time: 1.095 seg
    Abate seus inimigos com um golpe poderoso.
    Empurra Inimigos ao Acertar
    Causa 25% menos Dano de Ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestBeastCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 448–672
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Recarga: 7 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Distância do Empurrão aumentada em 50%
    50% mais Dano com Acertos na Distância Máxima da Investida
    Velocidade de Movimento aumentada em 215%
    Esta Habilidade não pode Empurrar Inimigos
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [20]
    HarvestBeastT3Slam
    Triggerable, Attack
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 400%
    Attack Time: 1.095 seg
    Causa 300% mais Dano de Ataque
    is area damage [1]
    main hand base maximum attack distance [14]
    HarvestBeastT3Roar
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    EASHarvestBeastMegaSlam
    Spell
    Tempo de Conjuração: 2.67 seg
    GAHarvestBeastTrample
    Triggerable, Attack
    Base Damage: 448–672
    Chance de Crítico: 5%
    Dano de Ataque: 10%
    Attack Time: 1.095 seg
    Empurra Inimigos ao Acertar
    Causa 90% menos Dano de Ataque
    Atordoa Inimigos
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"
    
    	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre"] = {
        name = "Wild Bristle Matron",
        life = 3.6,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HarvestBeastCharge",
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastTrample",
            "EASHarvestEmerge",
            "EASHarvestBeastMegaSlam",
            "HarvestBeastT3Slam",
            "HarvestBeastT3Roar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastTrample"] = {
        name = "GAHarvestBeastTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestBeastMegaSlam"] = {
        name = "EASHarvestBeastMegaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Slam"] = {
        name = "HarvestBeastT3Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Roar"] = {
        name = "HarvestBeastT3Roar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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