Receta de Bestiario /1
NombreRecipe
Modifica los mods. de un objeto: Agrega un metamod. de fabricación a un objeto que no sea único
Matriarca bestial salvaje
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Bristle Matron
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
Vida
495%
Ailment Threshold
495%
Resistencia
20 20 20 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
HarvestBeastT3
Metadata
HarvestBeastT3
Nivel
68
Vida
31,845
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.095
Experiencia
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 25% menos de daño de ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBeastCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 7 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Distancia de empuje aumentada un 50%
50% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 215%
Esta Habilidad no puede Empujar a los Enemigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
HarvestBeastT3Slam
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 400%
Attack Time: 1.095 seg
Inflige un 300% más de daño de ataque
is area damage [1]
main hand base maximum attack distance [14]
HarvestBeastT3Roar
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
EASHarvestBeastMegaSlam
Spell
Tiempo de lanzamiento: 2.67 seg
GAHarvestBeastTrample
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.095 seg
Empuja a los enemigos con cada golpe
Inflige un 90% menos de daño de ataque
Aturde a los enemigos
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}

Animated
{
	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"

	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"

	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"

	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3"] = {
    name = "Wild Bristle Matron",
    life = 4.95,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "HarvestBeastCharge",
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastTrample",
        "EASHarvestEmerge",
        "EASHarvestBeastMegaSlam",
        "HarvestBeastT3Slam",
        "HarvestBeastT3Roar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastTrample"] = {
    name = "GAHarvestBeastTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestBeastMegaSlam"] = {
    name = "EASHarvestBeastMegaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastT3Slam"] = {
    name = "HarvestBeastT3Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBeastT3Roar"] = {
    name = "HarvestBeastT3Roar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca bestial salvaje
    Bestia
    Género: Fieras
    Grupo: Ursas
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristle Matron
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    Packs
  • Matriarca bestial salvaje, Lomoafilado salvaje
  • Vida
    495%
    Ailment Threshold
    495%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    HarvestBeastT3
    Metadata
    HarvestBeastT3MemoryLine_
    Nivel
    68
    Vida
    31,845
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.095
    Experiencia
    15,383
    Ailment Threshold
    31,845
    Chill
    101
    Shock
    101
    Brittle
    570
    Scorch
    101
    Sap
    278
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    Empuja a los enemigos con cada golpe
    Inflige un 25% menos de daño de ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestBeastCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 7 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
    Distancia de empuje aumentada un 50%
    50% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 215%
    Esta Habilidad no puede Empujar a los Enemigos
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [20]
    HarvestBeastT3Slam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 400%
    Attack Time: 1.095 seg
    Inflige un 300% más de daño de ataque
    is area damage [1]
    main hand base maximum attack distance [14]
    HarvestBeastT3Roar
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 10 seg
    EASHarvestBeastMegaSlam
    Spell
    Tiempo de lanzamiento: 2.67 seg
    GAHarvestBeastTrample
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 10%
    Attack Time: 1.095 seg
    Empuja a los enemigos con cada golpe
    Inflige un 90% menos de daño de ataque
    Aturde a los enemigos
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"
    
    	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_"] = {
        name = "Wild Bristle Matron",
        life = 4.95,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HarvestBeastCharge",
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastTrample",
            "EASHarvestEmerge",
            "EASHarvestBeastMegaSlam",
            "WalkEmergeBestiaryHellion",
            "HarvestBeastT3Slam",
            "HarvestBeastT3Roar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastTrample"] = {
        name = "GAHarvestBeastTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestBeastMegaSlam"] = {
        name = "EASHarvestBeastMegaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Slam"] = {
        name = "HarvestBeastT3Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Roar"] = {
        name = "HarvestBeastT3Roar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Matriarca bestial salvaje
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristle Matron
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    Vida
    360%
    Ailment Threshold
    360%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    HarvestBeastT3Spectre
    Metadata
    HarvestBeastT3Spectre
    Nivel
    68
    Vida
    23,160
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.095
    Experiencia
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    Empuja a los enemigos con cada golpe
    Inflige un 25% menos de daño de ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestBeastCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 7 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
    Distancia de empuje aumentada un 50%
    50% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 215%
    Esta Habilidad no puede Empujar a los Enemigos
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [20]
    HarvestBeastT3Slam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 400%
    Attack Time: 1.095 seg
    Inflige un 300% más de daño de ataque
    is area damage [1]
    main hand base maximum attack distance [14]
    HarvestBeastT3Roar
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 10 seg
    EASHarvestBeastMegaSlam
    Spell
    Tiempo de lanzamiento: 2.67 seg
    GAHarvestBeastTrample
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 10%
    Attack Time: 1.095 seg
    Empuja a los enemigos con cada golpe
    Inflige un 90% menos de daño de ataque
    Aturde a los enemigos
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );"
    
    	on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_event_move_end_for_charge_end_01 =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    
    	on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre"] = {
        name = "Wild Bristle Matron",
        life = 3.6,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "HarvestBeastCharge",
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastTrample",
            "EASHarvestEmerge",
            "EASHarvestBeastMegaSlam",
            "HarvestBeastT3Slam",
            "HarvestBeastT3Roar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastTrample"] = {
        name = "GAHarvestBeastTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestBeastMegaSlam"] = {
        name = "EASHarvestBeastMegaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Slam"] = {
        name = "HarvestBeastT3Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBeastT3Roar"] = {
        name = "HarvestBeastT3Roar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global