Lebhafte Borstenmutter
Bestie
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristle Matron
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre |
Tags | animal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Leben
495%
Ailment Threshold
495%
Widerstand
20 20 20 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestBeastT3
Metadata
HarvestBeastT3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
31,845
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBeastCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 7 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% erhöhte Rückstoßdistanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
HarvestBeastT3Slam
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Attack Time: 1.095 Sek.
Verursacht 300% mehr Angriffsschaden
is area damage [1]
main hand base maximum attack distance [14]
is area damage [1]
main hand base maximum attack distance [14]
HarvestBeastT3Roar
Triggerable, Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
EASHarvestBeastMegaSlam
Spell
Zauberzeit: 2.67 Sek.
GAHarvestBeastTrample
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 10%
Attack Time: 1.095 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" } Animated { on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );" on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_event_move_end_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3"] = { name = "Wild Bristle Matron", life = 4.95, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "HarvestBeastCharge", "MeleeWithDirectionalKnockback", "GAHarvestBeastTrample", "EASHarvestEmerge", "EASHarvestBeastMegaSlam", "HarvestBeastT3Slam", "HarvestBeastT3Roar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastTrample"] = { name = "GAHarvestBeastTrample", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestBeastMegaSlam"] = { name = "EASHarvestBeastMegaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Slam"] = { name = "HarvestBeastT3Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Roar"] = { name = "HarvestBeastT3Roar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Lebhafte Borstenmutter
Spectre | Y |
---|---|
Tags | animal_claw_weapon, avian_pursuit, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Packs |
Leben
495%
Ailment Threshold
495%
Widerstand
20 20 20 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestBeastT3
Metadata
HarvestBeastT3MemoryLine_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
31,845
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBeastCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 7 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% erhöhte Rückstoßdistanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
HarvestBeastT3Slam
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Attack Time: 1.095 Sek.
Verursacht 300% mehr Angriffsschaden
is area damage [1]
main hand base maximum attack distance [14]
is area damage [1]
main hand base maximum attack distance [14]
HarvestBeastT3Roar
Triggerable, Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
EASHarvestBeastMegaSlam
Spell
Zauberzeit: 2.67 Sek.
GAHarvestBeastTrample
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 10%
Attack Time: 1.095 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine" Render { visual_size_index = 1 } Animated { on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );" on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_event_move_end_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3MemoryLine_"] = { name = "Wild Bristle Matron", life = 4.95, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "HarvestBeastCharge", "MeleeWithDirectionalKnockback", "GAHarvestBeastTrample", "EASHarvestEmerge", "EASHarvestBeastMegaSlam", "WalkEmergeBestiaryHellion", "HarvestBeastT3Slam", "HarvestBeastT3Roar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastTrample"] = { name = "GAHarvestBeastTrample", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestBeastMegaSlam"] = { name = "EASHarvestBeastMegaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Slam"] = { name = "HarvestBeastT3Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Roar"] = { name = "HarvestBeastT3Roar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Lebhafte Borstenmutter
Bestie
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristle Matron
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Leben
360%
Ailment Threshold
360%
Widerstand
20 20 20 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestBeastT3Spectre
Metadata
HarvestBeastT3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,160
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBeastCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 7 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% erhöhte Rückstoßdistanz
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
215% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [20]
HarvestBeastT3Slam
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Attack Time: 1.095 Sek.
Verursacht 300% mehr Angriffsschaden
is area damage [1]
main hand base maximum attack distance [14]
is area damage [1]
main hand base maximum attack distance [14]
HarvestBeastT3Roar
Triggerable, Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
EASHarvestBeastMegaSlam
Spell
Zauberzeit: 2.67 Sek.
GAHarvestBeastTrample
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 10%
Attack Time: 1.095 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
Verursacht 90% weniger Angriffsschaden
Betäubt Gegner
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 } Animated { on_event_contact_for_roar = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/roar.ao );" on_charge_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_event_move_end_for_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" on_charge_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/BeastT3/charge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT3Spectre"] = { name = "Wild Bristle Matron", life = 3.6, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "HarvestBeastCharge", "MeleeWithDirectionalKnockback", "GAHarvestBeastTrample", "EASHarvestEmerge", "EASHarvestBeastMegaSlam", "HarvestBeastT3Slam", "HarvestBeastT3Roar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {215, 50, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastTrample"] = { name = "GAHarvestBeastTrample", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestBeastMegaSlam"] = { name = "EASHarvestBeastMegaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Slam"] = { name = "HarvestBeastT3Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {14, baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBeastT3Roar"] = { name = "HarvestBeastT3Roar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |