Receita do Bestiário /1
NomeRecipe
Cria um Item: Mapa de Guardião do Criador, Guardião do Ancião ou de Conquistador
Abberarach Vívido
Bestial
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Vivid Abberarach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, Conjurador, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider
Vida
390%
Ailment Threshold
390%
Resistência
20 20 20 0
Damage
130%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Experiência
130%
Model Size
60%
Type
HarvestPlatedScorpion
Metadata
HarvestPlatedScorpionT3
Nível
68
Vida
25,090
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
486
Dano Mágico
486
Precisão
290
Attack Time
1.155
Experiência
13,332
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 388–583
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.155 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GTHarvestPlatedScorpionSpikeCascade
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 10 seg
GSHarvestPlatedScorpionSpikeCascade
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 494.3 a 741.5 de Dano Físico
20% do Dano Físico Convertido para Dano de Caos
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestScorpionCleave
Triggerable, Attack
Base Damage: 388–583
Chance de Crítico: 5%
Dano de Ataque: 135%
Attack Time: 1.155 seg
Recarga: 4 seg
Causa 35% mais Dano de Ataque
10% do Dano Físico Convertido para Dano de Caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
HarvestPlatedScorpionBurrow
Attack, Area
Base Damage: 388–583
Chance de Crítico: 5%
Attack Time: 1.155 seg
Recarga: 8 seg
Causa 33% menos Dano
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
EASHarvestEmerge
Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	corpse_sink_delay_ms = 2800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Animated
{
	on_death_v1 =
	"
		Call( Vines2000 );
		Delay( 1.8, { AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/earth_offering/earth_offering_green.ao, aux_death_02, _, 4 ); } );
	"

	on_death_v2 = "Call( Vines2000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3"] = {
    name = "Vivid Abberarach",
    life = 3.9,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleePartialChaos",
        "HarvestPlatedScorpionBurrow",
        "GSHarvestPlatedScorpionSpikeCascade",
        "GAHarvestScorpionCleave",
        "EASHarvestEmerge",
        "GTHarvestPlatedScorpionSpikeCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestPlatedScorpionBurrow"] = {
    name = "HarvestPlatedScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestPlatedScorpionSpikeCascade"] = {
    name = "GSHarvestPlatedScorpionSpikeCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionCleave"] = {
    name = "GAHarvestScorpionCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestPlatedScorpionSpikeCascade"] = {
    name = "GTHarvestPlatedScorpionSpikeCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Abberarach Vívido
    Bestial
    Espécie: Bruxas do Mar
    Família: Cavernosos
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Abberarach
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, Conjurador, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider
    Packs
  • Abberarach Vívido, Escorpião Vívido
  • Vida
    390%
    Ailment Threshold
    390%
    Resistência
    20 20 20 0
    Damage
    130%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    60%
    Type
    HarvestPlatedScorpion
    Metadata
    HarvestPlatedScorpionT3MemoryLine
    Nível
    68
    Vida
    25,090
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    486
    Dano Mágico
    486
    Precisão
    290
    Attack Time
    1.155
    Experiência
    13,332
    Ailment Threshold
    25,090
    Chill
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    MeleePartialChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 388–583
    Chance de Crítico: 5%
    Dano de Ataque: 75%
    Attack Time: 1.155 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 25% menos Dano de Ataque
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GTHarvestPlatedScorpionSpikeCascade
    Triggerable, Spell
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    GSHarvestPlatedScorpionSpikeCascade
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 494.3 a 741.5 de Dano Físico
    20% do Dano Físico Convertido para Dano de Caos
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestScorpionCleave
    Triggerable, Attack
    Base Damage: 388–583
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Attack Time: 1.155 seg
    Recarga: 4 seg
    Causa 35% mais Dano de Ataque
    10% do Dano Físico Convertido para Dano de Caos
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    HarvestPlatedScorpionBurrow
    Attack, Area
    Base Damage: 388–583
    Chance de Crítico: 5%
    Attack Time: 1.155 seg
    Recarga: 8 seg
    Causa 33% menos Dano
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [15]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3MemoryLine"] = {
        name = "Vivid Abberarach",
        life = 3.9,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleePartialChaos",
            "HarvestPlatedScorpionBurrow",
            "GSHarvestPlatedScorpionSpikeCascade",
            "GAHarvestScorpionCleave",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "GTHarvestPlatedScorpionSpikeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestPlatedScorpionBurrow"] = {
        name = "HarvestPlatedScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestPlatedScorpionSpikeCascade"] = {
        name = "GSHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestScorpionCleave"] = {
        name = "GAHarvestScorpionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestPlatedScorpionSpikeCascade"] = {
        name = "GTHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Abberarach Vívido
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Abberarach
    SpectreY
    Tagsanimal_claw_weapon, beast, Conjurador, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider
    Vida
    390%
    Ailment Threshold
    390%
    Resistência
    20 20 20 0
    Damage
    130%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.155 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    60%
    Type
    HarvestPlatedScorpion
    Metadata
    HarvestPlatedScorpionT3Spectre
    Nível
    68
    Vida
    25,090
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    486
    Dano Mágico
    486
    Precisão
    290
    Attack Time
    1.155
    Experiência
    13,332
    Ailment Threshold
    25,090
    Chill
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    MeleePartialChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 388–583
    Chance de Crítico: 5%
    Dano de Ataque: 75%
    Attack Time: 1.155 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 25% menos Dano de Ataque
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GTHarvestPlatedScorpionSpikeCascade
    Triggerable, Spell
    Tempo de Conjuração: 2 seg
    Recarga: 10 seg
    GSHarvestPlatedScorpionSpikeCascade
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 494.3 a 741.5 de Dano Físico
    20% do Dano Físico Convertido para Dano de Caos
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestScorpionCleave
    Triggerable, Attack
    Base Damage: 388–583
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Attack Time: 1.155 seg
    Recarga: 4 seg
    Causa 35% mais Dano de Ataque
    10% do Dano Físico Convertido para Dano de Caos
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    HarvestPlatedScorpionBurrow
    Attack, Area
    Base Damage: 388–583
    Chance de Crítico: 5%
    Attack Time: 1.155 seg
    Recarga: 8 seg
    Causa 33% menos Dano
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [15]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre"] = {
        name = "Vivid Abberarach",
        life = 3.9,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleePartialChaos",
            "HarvestPlatedScorpionBurrow",
            "GSHarvestPlatedScorpionSpikeCascade",
            "GAHarvestScorpionCleave",
            "EASHarvestEmerge",
            "GTHarvestPlatedScorpionSpikeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestPlatedScorpionBurrow"] = {
        name = "HarvestPlatedScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestPlatedScorpionSpikeCascade"] = {
        name = "GSHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestScorpionCleave"] = {
        name = "GAHarvestScorpionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestPlatedScorpionSpikeCascade"] = {
        name = "GTHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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