Escorpião Vívido
Bestial
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Vivid Scorpion
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestScorpionT1Spectre
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, spider
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistência
30 0 0 30
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
HarvestScorpion
Metadata
HarvestScorpionT1
Nível
68
Vida
17,370
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
0.99
Experiência
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
HarvestScorpionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 0.99 seg
Recarga: 3 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
MeleeHalfDamageChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 0.99 seg
Abate seus inimigos com um golpe poderoso.
Causa 50% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
HarvestScorpionBurrow
Attack, Area
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 0.99 seg
Recarga: 6 seg
Causa 50% menos Dano
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [30]
EASHarvestEmerge
Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines1000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT1"] = {
    name = "Vivid Scorpion",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionBurrow",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Escorpião Vívido
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Scorpion
    SpectreY
    Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, spider
    Packs
  • Abberarach Vívido, Escorpião Vívido
  • Vida
    270%
    Armadura
    +50%
    Ailment Threshold
    270%
    Resistência
    30 0 0 30
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    HarvestScorpion
    Metadata
    HarvestScorpionT1MemoryLine
    Nível
    68
    Vida
    17,370
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    0.99
    Experiência
    10,255
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    HarvestScorpionMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 3 seg
    Abate seus inimigos com um golpe poderoso.
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    MeleeHalfDamageChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 0.99 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 50% menos Dano de Ataque
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    HarvestScorpionBurrow
    Attack, Area
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 6 seg
    Causa 50% menos Dano
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [30]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT1MemoryLine"] = {
        name = "Vivid Scorpion",
        life = 2.7,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "HarvestScorpionMelee",
            "MeleeHalfDamageChaos",
            "HarvestScorpionBurrow",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHalfDamageChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionBurrow"] = {
        name = "HarvestScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 200, 30, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Escorpião Vívido
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Scorpion
    SpectreY
    Tagsanimal_claw_weapon, beast, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, spider
    Vida
    270%
    Armadura
    +50%
    Ailment Threshold
    270%
    Resistência
    30 0 0 30
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    HarvestScorpion
    Metadata
    HarvestScorpionT1Spectre
    Nível
    68
    Vida
    17,370
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    0.99
    Experiência
    10,255
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    HarvestScorpionMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 3 seg
    Abate seus inimigos com um golpe poderoso.
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    MeleeHalfDamageChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 0.99 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 50% menos Dano de Ataque
    25% do Dano Físico Convertido para Dano de Caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    HarvestScorpionBurrow
    Attack, Area
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 6 seg
    Causa 50% menos Dano
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [30]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT1Spectre"] = {
        name = "Vivid Scorpion",
        life = 2.7,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "HarvestScorpionMelee",
            "MeleeHalfDamageChaos",
            "HarvestScorpionBurrow",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHalfDamageChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionBurrow"] = {
        name = "HarvestScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 200, 30, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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