Escorpión vívido
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Abberarach
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre |
Tags | animal_claw_weapon, avian_pursuit, beast, Lanzador de hechizos, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider |
Vida
390%
Ailment Threshold
390%
Resistencia
20 20 20 0
Damage
130%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Experiencia
130%
Model Size
60%
Type
HarvestPlatedScorpion
Metadata
HarvestPlatedScorpionT3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,090
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
486
Daño de hechizos
486
Precisión
290
Attack Time
1.155
Experiencia
13,332
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.155 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GTHarvestPlatedScorpionSpikeCascade
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
GSHarvestPlatedScorpionSpikeCascade
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 494.3 a 741.5 de daño físico
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestScorpionCleave
Triggerable, Attack
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.155 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño de ataque
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
HarvestPlatedScorpionBurrow
Attack, Area
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Attack Time: 1.155 seg
Tiempo de recarga: 8 seg
Inflige un 33% menos de daño
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Life { corpse_sink_delay_ms = 2800 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Animated { on_death_v1 = " Call( Vines2000 ); Delay( 1.8, { AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/earth_offering/earth_offering_green.ao, aux_death_02, _, 4 ); } ); " on_death_v2 = "Call( Vines2000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3"] = { name = "Vivid Abberarach", life = 3.9, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, skillList = { "MeleePartialChaos", "HarvestPlatedScorpionBurrow", "GSHarvestPlatedScorpionSpikeCascade", "GAHarvestScorpionCleave", "EASHarvestEmerge", "GTHarvestPlatedScorpionSpikeCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestPlatedScorpionBurrow"] = { name = "HarvestPlatedScorpionBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "shield_charge_extra_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHarvestPlatedScorpionSpikeCascade"] = { name = "GSHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestScorpionCleave"] = { name = "GAHarvestScorpionCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "cast_time_overrides_attack_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestPlatedScorpionSpikeCascade"] = { name = "GTHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Escorpión vívido
Bestia
Género: Brujas marinas
Grupo: Arácnidos
Familia: Las Cavernas
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Abberarach
Spectre | Y |
---|---|
Tags | animal_claw_weapon, avian_pursuit, beast, Lanzador de hechizos, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider |
Packs |
Vida
390%
Ailment Threshold
390%
Resistencia
20 20 20 0
Damage
130%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Experiencia
130%
Model Size
60%
Type
HarvestPlatedScorpion
Metadata
HarvestPlatedScorpionT3MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,090
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
486
Daño de hechizos
486
Precisión
290
Attack Time
1.155
Experiencia
13,332
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.155 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GTHarvestPlatedScorpionSpikeCascade
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
GSHarvestPlatedScorpionSpikeCascade
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 494.3 a 741.5 de daño físico
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestScorpionCleave
Triggerable, Attack
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.155 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño de ataque
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
HarvestPlatedScorpionBurrow
Attack, Area
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Attack Time: 1.155 seg
Tiempo de recarga: 8 seg
Inflige un 33% menos de daño
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3MemoryLine"] = { name = "Vivid Abberarach", life = 3.9, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, skillList = { "MeleePartialChaos", "HarvestPlatedScorpionBurrow", "GSHarvestPlatedScorpionSpikeCascade", "GAHarvestScorpionCleave", "EASHarvestEmerge", "WalkEmergeBestiaryHellion", "GTHarvestPlatedScorpionSpikeCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestPlatedScorpionBurrow"] = { name = "HarvestPlatedScorpionBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "shield_charge_extra_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHarvestPlatedScorpionSpikeCascade"] = { name = "GSHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestScorpionCleave"] = { name = "GAHarvestScorpionCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "cast_time_overrides_attack_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestPlatedScorpionSpikeCascade"] = { name = "GTHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Escorpión vívido
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Abberarach
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, Lanzador de hechizos, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider |
Vida
390%
Ailment Threshold
390%
Resistencia
20 20 20 0
Damage
130%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.155 Second
Damage Spread
±20%
Experiencia
130%
Model Size
60%
Type
HarvestPlatedScorpion
Metadata
HarvestPlatedScorpionT3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,090
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
486
Daño de hechizos
486
Precisión
290
Attack Time
1.155
Experiencia
13,332
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.155 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GTHarvestPlatedScorpionSpikeCascade
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
GSHarvestPlatedScorpionSpikeCascade
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 494.3 a 741.5 de daño físico
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestScorpionCleave
Triggerable, Attack
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.155 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño de ataque
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
El 10% del daño físico se convierte en daño de caos
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
HarvestPlatedScorpionBurrow
Attack, Area
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Attack Time: 1.155 seg
Tiempo de recarga: 8 seg
Inflige un 33% menos de daño
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre"] = { name = "Vivid Abberarach", life = 3.9, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.155, attackRange = 10, accuracy = 1, skillList = { "MeleePartialChaos", "HarvestPlatedScorpionBurrow", "GSHarvestPlatedScorpionSpikeCascade", "GAHarvestScorpionCleave", "EASHarvestEmerge", "GTHarvestPlatedScorpionSpikeCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestPlatedScorpionBurrow"] = { name = "HarvestPlatedScorpionBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "shield_charge_extra_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHarvestPlatedScorpionSpikeCascade"] = { name = "GSHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestScorpionCleave"] = { name = "GAHarvestScorpionCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "cast_time_overrides_attack_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestPlatedScorpionSpikeCascade"] = { name = "GTHarvestPlatedScorpionSpikeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |