魔物献祭配方 /1
名字Recipe
创造一个物品: 塑界守卫、裂界守卫或征服者地图
活性纺纱
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Vivid Abberarach
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre
标签animal_claw_weapon, avian_pursuit, beast, 施法, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider
生命
390%
异常状态临界值
390%
抗性
20 20 20 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.155 秒
伤害分布
±20%
经验值
130%
Model Size
60%
类型
HarvestPlatedScorpion
Metadata
HarvestPlatedScorpionT3
等级
68
生命
25,090
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1.155
经验值
13,332
异常状态临界值
25,090
冰缓
79
Shock
79
Brittle
449
Scorch
79
Sap
219
MeleePartialChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.155 秒
对你的敌人无情痛击。
攻击伤害总降 25%
将物理伤害的 25% 转化为混沌伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GTHarvestPlatedScorpionSpikeCascade
可触发, 法术
施放间隔: 2 秒
冷却时间: 10 秒
GSHarvestPlatedScorpionSpikeCascade
法术, 可触发
施放间隔: 1 秒
造成 494.3 - 741.5 物理伤害
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestScorpionCleave
可触发, 攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.155 秒
冷却时间: 4 秒
攻击伤害总增 35%
将物理伤害的 10% 转化为混沌伤害
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
HarvestPlatedScorpionBurrow
攻击, 范围
基本伤害: 388–583
暴击几率: 5%
攻击间隔: 1.155 秒
冷却时间: 8 秒
伤害总降 33%
active skill area of effect radius +% final [-45]
emerge speed +% [200]
is area damage [1]
shield charge extra distance [15]
EASHarvestEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	corpse_sink_delay_ms = 2800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Animated
{
	on_death_v1 =
	"
		Call( Vines2000 );
		Delay( 1.8, { AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/earth_offering/earth_offering_green.ao, aux_death_02, _, 4 ); } );
	"

	on_death_v2 = "Call( Vines2000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3"] = {
    name = "Vivid Abberarach",
    life = 3.9,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleePartialChaos",
        "HarvestPlatedScorpionBurrow",
        "GSHarvestPlatedScorpionSpikeCascade",
        "GAHarvestScorpionCleave",
        "EASHarvestEmerge",
        "GTHarvestPlatedScorpionSpikeCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestPlatedScorpionBurrow"] = {
    name = "HarvestPlatedScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestPlatedScorpionSpikeCascade"] = {
    name = "GSHarvestPlatedScorpionSpikeCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionCleave"] = {
    name = "GAHarvestScorpionCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestPlatedScorpionSpikeCascade"] = {
    name = "GTHarvestPlatedScorpionSpikeCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 活性纺纱
    野兽
    属类: 海妖
    组别: 蜘蛛
    科目: 洞穴
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Abberarach
    幽魂Y
    标签animal_claw_weapon, avian_pursuit, beast, 施法, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider
    Packs
  • 活性纺纱, 活性蝎子
  • 生命
    390%
    异常状态临界值
    390%
    抗性
    20 20 20 0
    伤害
    130%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.155 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    60%
    类型
    HarvestPlatedScorpion
    Metadata
    HarvestPlatedScorpionT3MemoryLine
    等级
    68
    生命
    25,090
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    486
    法术伤害
    486
    命中
    290
    攻击间隔
    1.155
    经验值
    13,332
    异常状态临界值
    25,090
    冰缓
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    MeleePartialChaos
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 388–583
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.155 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GTHarvestPlatedScorpionSpikeCascade
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 10 秒
    GSHarvestPlatedScorpionSpikeCascade
    法术, 可触发
    施放间隔: 1 秒
    造成 494.3 - 741.5 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestScorpionCleave
    可触发, 攻击
    基本伤害: 388–583
    暴击几率: 5%
    攻击伤害: 135%
    攻击间隔: 1.155 秒
    冷却时间: 4 秒
    攻击伤害总增 35%
    将物理伤害的 10% 转化为混沌伤害
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    HarvestPlatedScorpionBurrow
    攻击, 范围
    基本伤害: 388–583
    暴击几率: 5%
    攻击间隔: 1.155 秒
    冷却时间: 8 秒
    伤害总降 33%
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [15]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3MemoryLine"] = {
        name = "Vivid Abberarach",
        life = 3.9,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleePartialChaos",
            "HarvestPlatedScorpionBurrow",
            "GSHarvestPlatedScorpionSpikeCascade",
            "GAHarvestScorpionCleave",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "GTHarvestPlatedScorpionSpikeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestPlatedScorpionBurrow"] = {
        name = "HarvestPlatedScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestPlatedScorpionSpikeCascade"] = {
        name = "GSHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestScorpionCleave"] = {
        name = "GAHarvestScorpionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestPlatedScorpionSpikeCascade"] = {
        name = "GTHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 活性纺纱
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Abberarach
    幽魂Y
    标签animal_claw_weapon, beast, 施法, chaos_affinity, hard_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider
    生命
    390%
    异常状态临界值
    390%
    抗性
    20 20 20 0
    伤害
    130%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.155 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    60%
    类型
    HarvestPlatedScorpion
    Metadata
    HarvestPlatedScorpionT3Spectre
    等级
    68
    生命
    25,090
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    486
    法术伤害
    486
    命中
    290
    攻击间隔
    1.155
    经验值
    13,332
    异常状态临界值
    25,090
    冰缓
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    MeleePartialChaos
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 388–583
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.155 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GTHarvestPlatedScorpionSpikeCascade
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 10 秒
    GSHarvestPlatedScorpionSpikeCascade
    法术, 可触发
    施放间隔: 1 秒
    造成 494.3 - 741.5 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestScorpionCleave
    可触发, 攻击
    基本伤害: 388–583
    暴击几率: 5%
    攻击伤害: 135%
    攻击间隔: 1.155 秒
    冷却时间: 4 秒
    攻击伤害总增 35%
    将物理伤害的 10% 转化为混沌伤害
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    HarvestPlatedScorpionBurrow
    攻击, 范围
    基本伤害: 388–583
    暴击几率: 5%
    攻击间隔: 1.155 秒
    冷却时间: 8 秒
    伤害总降 33%
    active skill area of effect radius +% final [-45]
    emerge speed +% [200]
    is area damage [1]
    shield charge extra distance [15]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlatedScorpionT3Spectre"] = {
        name = "Vivid Abberarach",
        life = 3.9,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleePartialChaos",
            "HarvestPlatedScorpionBurrow",
            "GSHarvestPlatedScorpionSpikeCascade",
            "GAHarvestScorpionCleave",
            "EASHarvestEmerge",
            "GTHarvestPlatedScorpionSpikeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestPlatedScorpionBurrow"] = {
        name = "HarvestPlatedScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 200, 15, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestPlatedScorpionSpikeCascade"] = {
        name = "GSHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestScorpionCleave"] = {
        name = "GAHarvestScorpionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestPlatedScorpionSpikeCascade"] = {
        name = "GTHarvestPlatedScorpionSpikeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

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