The Bleak Bíle
Demon
Spectre | N |
---|---|
Tags | caster, demon, humanoid, ranged, very_slow_movement, water |
Life
270%
Energy Shield From Life
33%
Armour
+25%
Evasion
+33%
Ailment Threshold
270%
Resistance
50 50 50 30
Damage
122%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Experience
135%
Model Size
150%
Type
AzmeriSaplingIced
Metadata
IcedSaplingFiendBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,370
Armour
35,988
Evasion
6,303
Energy Shield
2,022
Damage
456
Spell Damage
456
Accuracy
290
Attack Time
1.335
Experience
13,844
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 365–547
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectileAzmeri
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Cooldown Time: 2 sec
Deals 403.4 to 605.1 Physical Damage
75% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
75% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleportAzmeri
Spell, Movement
Cast Time: 2.67 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Cast Time: 4 sec
Cooldown Time: 5 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MDIceSaplingOrbMortarAzmeri
Multicastable, Triggerable
Cooldown Time: 10 sec
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced" Stats { monster_is_ice_sapling_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAzmeri/Saplings/Boss/SaplingMonsterIced" Functions { CreateEffectOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, idle ); " TurnEffectOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, idle ); " CreateEffectOff = " /*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, off );*/ " TurnEffectOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, end ); /*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao, off );*/ " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/orbepk.ao" preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling1AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/IcedSaplingFiendBoss"] = { name = "The Bleak Bíle", life = 2.7, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.22, damageSpread = 0.2, attackTime = 1.335, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MDIceSaplingOrbMortarAzmeri", "IcedSaplingSpamProjectileAzmeri", "IcedSaplingOrbTeleportAzmeri", "IcedSaplingOrbActivateEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDIceSaplingOrbMortarAzmeri"] = { name = "MDIceSaplingOrbMortarAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingSpamProjectileAzmeri"] = { name = "IcedSaplingSpamProjectileAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 154, 75, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingOrbTeleportAzmeri"] = { name = "IcedSaplingOrbTeleportAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IcedSaplingOrbActivateEAS"] = { name = "IcedSaplingOrbActivateEAS", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }