虚空刀雨
等级: (1–20)
消耗: (12–23) 点魔力
施放间隔: 0.70 秒
攻击暴击率: 6.00%
伤害效用: 140%
AoE Length: 12
AoE Radius: 44+6/stage
需求 等级 (28–70), (67–155) 敏捷
召唤出从天空降下的虚空武器,接连对刀雨范围内的敌人造成伤害,重叠范围内的敌人可被击中多次。
造成 (43–595) - (65–893) 物理伤害
基础持续时间为 6
每波飞刃在地面留下一枚【徘徊之刃】
5 波飞刀
地上同时最多能留下 40 枚【徘徊之刃】

品质额外效果:
+(0–1) 波飞刀
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Bladefall
等级效果 /40
固定
5 波飞刀
每波飞刃在地面留下一枚【徘徊之刃】
地上同时最多能留下 40 枚【徘徊之刃】
基础持续时间为 6
(【徘徊之刃】会在地面停留一段时间,并可以被特定技能幻化。它们幻化后视为匕首)
等级需求等级敏捷消耗造成 43 - 65 物理伤害经验值
128671243, 65199,345
231731354, 80285,815
334791466, 99401,344
437851580, 121554,379
540921598, 147477,437
6429616111, 167583,786
74410016126, 189710,359
84610417143, 2151,355,511
94810917162, 2431,138,877
105011318183, 2751,368,233
115211718207, 3101,638,338
125412119233, 3501,956,648
135612519263, 3953,655,184
145813020296, 4453,017,327
156013420334, 5007,759,995
166213821375, 56315,138,193
176414221421, 63226,083,825
186614622473, 71062,620,247
196815122531, 796211,708,088
207015523595, 893
217224667, 1000
227424747, 1120
237625836, 1254
247825935, 1402
2580261045, 1568
2682261168, 1752
2784271304, 1956
2886271456, 2184
2988281625, 2437
3090281812, 2719
3191281914, 2871
3292292021, 3031
3393292133, 3200
3494292252, 3378
3595292377, 3566
3696302509, 3764
3797302648, 3972
3898302795, 4192
3999302949, 4423
40100313111, 4667
Attribute /9

虚空刀雨

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字抗性
DropLevel 28
BaseType 虚空刀雨
Class 技能宝石
TargetTypes地面, 敌人,
Type法术, 范围, 陷阱技能, 地雷技能, 图腾技能, 伤害, 可触发, 法术可重复, 可秘能爆发, 可齐射, 范围法术, 物理, 持续时间
ItemTypeMetadata/Items/Gems/SkillGemBladefall
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /2
比重Desc
1000 (T5)烈炎风暴和虚空刀雨结束时有 15% 的几率再次影响相同区域
1000 (T5)烈炎风暴和虚空刀雨结束时有 25% 的几率再次影响相同区域
虚空刀雨 怪物 /8 ⍟
名字词缀幽魂
魔蜥chance to apply suppression on hit % [20]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
偷取的每秒最大魔力总恢复量提高 5000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
不朽破坏者Y
恶魔Y
瑞尼欧特怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
日耀守卫者-黎明monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 250%
monster dropped item rarity +% [6000]
15% 攻击伤害格挡率
15% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
日耀守卫者-黎明monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 250%
monster dropped item rarity +% [6000]
15% 攻击伤害格挡率
15% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
空之边际乔瑞斯monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
15% 攻击伤害格挡率
15% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
贺莉娅的信徒欧德monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
15% 攻击伤害格挡率
15% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
商城 /5 ⍟
虚空刀雨:纯金
你的虚空刀雨化做纯金的刀雨。
虚空刀雨:玫红之雨
你的虚空刀雨外观改变。
虚空刀雨:锯刃飞落
你的虚空刀雨外观改变。
虚空刀雨:幻术师
你的虚空刀雨外观改变。
虚空刀雨:虚空帝王
将虚空刀雨变为虚空帝王效果
迷宫 附魔 helmet /7 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Bladefall Damage 1【虚空刀雨】的伤害提高 25%100
终极帝王试炼Enchantment Bladefall Damage 2【虚空刀雨】的伤害提高 40%75
无情帝王试炼Enchantment Bladefall Critical Strike Chance 1【虚空刀雨】暴击率提高 60%100
终极帝王试炼Enchantment Bladefall Critical Strike Chance 2【虚空刀雨】暴击率提高 90%75
无情帝王试炼Enchantment Bladefall Area Of Effect 1虚空刀雨的效果区域扩大 16%100
终极帝王试炼Enchantment Bladefall Area Of Effect 2虚空刀雨的效果区域扩大 24%75
终极帝王试炼Enchantment Bladefall Additional Volley【虚空刀雨】会额外发射一波飞刃75
被辅助 /91 ⍟
图示名字
附加火焰伤害(辅)
附加冰霜伤害(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
附加混沌伤害(辅)
击晕(辅)
陷阱(辅)
物品稀有度增幅(辅)
快速施法(辅)
集中效应(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
元素扩散(辅)
终结(辅)
钢铁意志(辅)
法术图腾(辅)
链爆地雷(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
施法回响(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
持续时间缩短(辅)
死亡时施放(辅)
受伤时施放(辅)
晕眩时施放(辅)
减少格挡几率(辅)
物理转闪电(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
秘术增强(辅)
多重范围施法(辅)
召唤幻影(辅)
彻骨(辅)
能量偷取(辅)
法术凝聚(辅)
释出(辅)
高爆地雷(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
火焰穿透(强辅)
附加冰霜伤害(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
多重范围施法(强辅)
施法回响(强辅)
异常爆发(强辅)
释出(强辅)
大法师(辅)
三位一体(辅)
凌厉(辅)
过载(辅)
碎影魔刃(辅)
吞噬(辅)
牺牲(辅)
凌虐(辅)

Community Wiki

Edit

Bladefall


Bladefall is a physical spell that causes ethereal blades to rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.



Skill functions and interactions

  • Waves: Casting the spell summons five cascading waves of blades, with each wave dealing damage once (6% less damage per wave after the first), and each falling one wave's width further than the last (there is no space in between waves where damage is not dealt). Enemies can be knocked back by this skill or others, allowing for the possibility of multiple hits. The first wave of the spell will always fall where the player points the cursor on cast.

  • Lingering Blades: Each wave of Bladefall leaves behind a Lingering Blade on the ground. These blades can be detonated with Blade Blast or animated with Animate Weapon. Lingering Blades have a duration of 6 seconds. Bladefall will leave 50% less blades if the skill is not directly cast (e.g. Cast On Critical Strike Support).

  • Physical spell: Despite the fact that it does physical damage, Bladefall is a spell and not an attack. It does not utilize weapon damage in any way. Because Bladefall deals physical damage, it can be boosted by support gems and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or the Hatred aura. Bladefall is one of several skills that work in this manner, some others beingEthereal Knives, Shockwave Totem, and Blade Vortex.

  • Area of effect: Increases and reductions to area of effect apply to the area of each volley and their spacing. Increasing area of effect will increase total coverage but potentially lower overlap on one enemy. Reducing area of effect can increase DPS due to the constant size of enemy hitboxes.

Version history

VersionChanges
3.17.0
  • Bladefall now deals 43 to 65 Physical Damage at gem level 1 (previously 44 to 66), up to 595 to 893 at gem level 20 (previously 411 to 617).
  • Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • 3.12.0
  • Fixed a bug where Bladefall could sometimes hit enemies on the other side of walls.
  • 3.10.1c
  • Updated audio of the Golden Bladefall Effect and Demonic Bladefall Effect microtransactions.
  • 3.10.0
  • Can now create Lingering Blades. These can be animated with Animate Weapon or destroyed with Blade Blast. These blades have a base duration of 6 seconds at all gem levels.
  • 3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).
  • 3.3.0
  • Now has 100% increased critical strike chance.
  • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
  • Now has a cast time of 0.7 seconds (down from 0.8)
  • 3.1.0
  • Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.
  • 2.4.0
  • The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
  • 2.3.0
  • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • 2.2.0
  • Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
  • 2.1.1b
  • Fixed a bug where Bladefall was unable to hit targets around corners.
  • 2.1.0
  • Added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.