空之边际乔瑞斯
人形
区域: 夺魂之殿
monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
15% 攻击伤害格挡率
15% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Jorus, Sky's Edge
幽魂N
地区夺魂之殿
标签bludgeoning_weapon, 施法, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood, solaris_boss_map
生命
400%
生命转为护盾
25%
护甲
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
140%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
SolarisGuardMap
Metadata
GuardianOfSolarisMap
等级
81
生命
7,066,660
护甲
118,976
闪避值
7,362
能量护盾
3,396
伤害
1,280
法术伤害
1,911
命中
480
攻击间隔
1.07535
经验值
141,493
异常状态临界值
3,321,330
冰缓
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2033–3050
攻击暴击率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DawnBladefall
法术, 范围, 陷阱技能, 地雷技能, 图腾技能, 伤害, 可触发, 法术可重复, 可秘能爆发, 可齐射, 范围法术, 物理, 持续时间
虚空刀雨
攻击暴击率: 5%
施放间隔: 1.5 秒
冷却时间: 15 秒
召唤出从天空降下的虚空武器,接连对刀雨范围内的敌人造成伤害,重叠范围内的敌人可被击中多次。
造成 320.9 - 481.4 物理伤害
+5 波飞刀
每波飞刃的伤害总降 5%
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
攻击, 范围攻击, 投射物, 玩家投射物, SingleMainProjectile, 物理
灵盾投掷
基本伤害: 2033–3050
攻击暴击率: 5%
攻击间隔: 1.605 秒
冷却时间: 7 秒
使用念能力复制副手上的盾并且掷出,根据盾的防御属性造成副手伤害。该投射物无法穿透敌人,当击中敌人时,该投射物会碎裂,制造出射向各方的小的碎片投射物。影响投射物数量的词缀会增加碎片的数量,但不会增加投掷盾的数量。
投射物贯穿所有目标
攻击速度总降 35%
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivineMap
法术, 图腾技能, DoT, 火焰, 造成燃烧, 持续时间, 引导, DegenOnlySpellDamage
灼热光线
施放间隔: 0.5 秒
发出一束灼热光线,被击中的敌人会受到不断叠加的燃烧效果。每叠加一层效果都会附加一定比例的光线基础伤害。叠满之后会造成火焰曝露。脱离光线范围后的一段时间内依然会受到燃烧伤害。增加施法速度可以加快光线的转角速度。
每秒造成 1181.6 基础火焰伤害
基础持续时间为 1.5
额外减益层数附加 -70% 的伤害
MoveDaemonIonCannonParallel
法术可重复, 可触发
冷却时间: 15 秒
MoveDaemonIonCannonCross
法术可重复, 可触发
冷却时间: 15 秒
MoveDaemonIonCannonSquare
法术可重复, 可触发
冷却时间: 15 秒
MoveDaemonIonCannonSlice
法术可重复, 可触发
冷却时间: 15 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisMap"] = {
    name = "Jorus, Sky's Edge",
    life = 4,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DawnBladefall",
        "DawnFireBeamDivineMap",
        "DawnThrownShieldProjectile",
        "MoveDaemonIonCannonParallel",
        "MoveDaemonIonCannonCross",
        "MoveDaemonIonCannonSquare",
        "MoveDaemonIonCannonSlice",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnBladefall"] = {
    name = "Bladefall",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "bladefall_damage_per_stage_+%_final",
        "number_of_monsters_to_summon",
        "bladefall_number_of_volleys",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnFireBeamDivineMap"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
    },
    levels = {
        [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnThrownShieldProjectile"] = {
    name = "Spectral Shield Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.92,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonParallel"] = {
    name = "MoveDaemonIonCannonParallel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonCross"] = {
    name = "MoveDaemonIonCannonCross",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSquare"] = {
    name = "MoveDaemonIonCannonSquare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSlice"] = {
    name = "MoveDaemonIonCannonSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [22]
IdMonsterSpeedAndDamageFixupLarge
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 15% 攻击伤害格挡率
    15% 法术伤害格挡几率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 全域
  • monster base block % Min: 15 Max: 15 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 空之边际乔瑞斯
    人形
    monster base type attack cast speed +% and damage -% final [22]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    15% 攻击伤害格挡率
    15% 法术伤害格挡几率
    被格挡的击中对你造成 15% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Jorus, Sky's Edge
    幽魂N
    标签bludgeoning_weapon, 施法, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    400%
    生命转为护盾
    25%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    SolarisGuardMap
    Metadata
    GuardianOfSolarisMapStandalone
    等级
    68
    生命
    557,385
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    1,532
    伤害
    596
    法术伤害
    889
    命中
    290
    攻击间隔
    1.07535
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 946–1419
    攻击暴击率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DawnBladefall
    法术, 范围, 陷阱技能, 地雷技能, 图腾技能, 伤害, 可触发, 法术可重复, 可秘能爆发, 可齐射, 范围法术, 物理, 持续时间
    虚空刀雨
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 15 秒
    召唤出从天空降下的虚空武器,接连对刀雨范围内的敌人造成伤害,重叠范围内的敌人可被击中多次。
    造成 225.5 - 338.3 物理伤害
    +5 波飞刀
    每波飞刃的伤害总降 5%
    is area damage [1]
    number of monsters to summon [2]
    DawnThrownShieldProjectile
    攻击, 范围攻击, 投射物, 玩家投射物, SingleMainProjectile, 物理
    灵盾投掷
    基本伤害: 946–1419
    攻击暴击率: 5%
    攻击间隔: 1.605 秒
    冷却时间: 7 秒
    使用念能力复制副手上的盾并且掷出,根据盾的防御属性造成副手伤害。该投射物无法穿透敌人,当击中敌人时,该投射物会碎裂,制造出射向各方的小的碎片投射物。影响投射物数量的词缀会增加碎片的数量,但不会增加投掷盾的数量。
    投射物贯穿所有目标
    攻击速度总降 35%
    base is projectile [1]
    thrown shield num additional projectiles [5]
    DawnFireBeamDivineMap
    法术, 图腾技能, DoT, 火焰, 造成燃烧, 持续时间, 引导, DegenOnlySpellDamage
    灼热光线
    施放间隔: 0.5 秒
    发出一束灼热光线,被击中的敌人会受到不断叠加的燃烧效果。每叠加一层效果都会附加一定比例的光线基础伤害。叠满之后会造成火焰曝露。脱离光线范围后的一段时间内依然会受到燃烧伤害。增加施法速度可以加快光线的转角速度。
    MoveDaemonIonCannonParallel
    法术可重复, 可触发
    冷却时间: 15 秒
    MoveDaemonIonCannonCross
    法术可重复, 可触发
    冷却时间: 15 秒
    MoveDaemonIonCannonSquare
    法术可重复, 可触发
    冷却时间: 15 秒
    MoveDaemonIonCannonSlice
    法术可重复, 可触发
    冷却时间: 15 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisMapStandalone"] = {
        name = "Jorus, Sky's Edge",
        life = 4,
        energyShield = 0.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DawnBladefall",
            "DawnFireBeamDivineMap",
            "DawnThrownShieldProjectile",
            "MoveDaemonIonCannonParallel",
            "MoveDaemonIonCannonCross",
            "MoveDaemonIonCannonSquare",
            "MoveDaemonIonCannonSlice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnBladefall"] = {
        name = "Bladefall",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "bladefall_damage_per_stage_+%_final",
            "number_of_monsters_to_summon",
            "bladefall_number_of_volleys",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnFireBeamDivineMap"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
        },
        levels = {
            [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.92,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonParallel"] = {
        name = "MoveDaemonIonCannonParallel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonCross"] = {
        name = "MoveDaemonIonCannonCross",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSquare"] = {
        name = "MoveDaemonIonCannonSquare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSlice"] = {
        name = "MoveDaemonIonCannonSlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 15% 攻击伤害格挡率
    15% 法术伤害格挡几率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 全域
  • monster base block % Min: 15 Max: 15 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 空之边际乔瑞斯
    人形
    monster base type attack cast speed +% and damage -% final [22]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    15% 攻击伤害格挡率
    15% 法术伤害格挡几率
    被格挡的击中对你造成 15% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Jorus, Sky's Edge
    幽魂N
    标签bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, red_blood
    生命
    400%
    生命转为护盾
    25%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    SolarisGuardMap
    Metadata
    GuardianOfSolarisMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisMapElder"] = {
        name = "Jorus, Sky's Edge",
        life = 4,
        energyShield = 0.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 15% 攻击伤害格挡率
    15% 法术伤害格挡几率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 全域
  • monster base block % Min: 15 Max: 15 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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