幽魂 | Y |
---|---|
地区 | 奇迹之墙, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 赤贫居所 |
标签 | cannot_be_monolith, 施法, demon, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying |
Packs |
生命
180%
闪避值
+25%
异常状态临界值
180%
抗性
0 0 40 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.65 秒
伤害分布
±20%
经验值
150%
Model Size
150%
类型
UndyingChampion
Metadata
UndyingOutcastChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
57,630
护甲
92,477
闪避值
9,825
能量护盾
0
伤害
1,080
法术伤害
1,080
命中
518
攻击间隔
1.65
经验值
19,698
异常状态临界值
57,630
冰缓
182
Shock
182
Brittle
1,031
Scorch
182
Sap
503
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 864–1297
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UndyingBladefall
法术, 范围, 陷阱技能, 地雷技能, 图腾技能, 伤害, 可触发, 法术可重复, 可秘能爆发, 可齐射, 范围法术, 物理, 持续时间
虚空刀雨
暴击几率: 5%
伤害效用: 90%
施放间隔: 1.6 秒
冷却时间: 2 秒
召唤出从天空降下的虚空武器,接连对刀雨范围内的敌人造成伤害,重叠范围内的敌人可被击中多次。
造成 240.7 - 361 物理伤害
你的击中不能眩晕敌人
+5 波飞刀
每波飞刃的伤害总降 10%
active skill area of effect radius +% final [50]
bladefall width +% [-80]
is area damage [1]
你的击中不能眩晕敌人
+5 波飞刀
每波飞刃的伤害总降 10%
active skill area of effect radius +% final [50]
bladefall width +% [-80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastChampion"] = { name = "Undying Ravager", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "Melee", "UndyingBladefall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "bladefall_width_+%", "bladefall_number_of_volleys", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, -80, 5, 50, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, }, }
不朽复仇者
恶魔
Undying Ravager
幽魂 | Y |
---|---|
标签 | cannot_be_monolith, 施法, demon, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying |
Packs |
生命
180%
闪避值
+25%
异常状态临界值
180%
抗性
0 0 40 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.65 秒
伤害分布
±20%
经验值
150%
Model Size
150%
类型
UndyingChampion
Metadata
UndyingOutcastChampionHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
28,790
闪避值
5,924
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.65
经验值
15,383
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UndyingBladefall
法术, 范围, 陷阱技能, 地雷技能, 图腾技能, 伤害, 可触发, 法术可重复, 可秘能爆发, 可齐射, 范围法术, 物理, 持续时间
虚空刀雨
暴击几率: 5%
伤害效用: 90%
施放间隔: 1.6 秒
冷却时间: 2 秒
召唤出从天空降下的虚空武器,接连对刀雨范围内的敌人造成伤害,重叠范围内的敌人可被击中多次。
造成 199.8 - 299.6 物理伤害
你的击中不能眩晕敌人
+5 波飞刀
每波飞刃的伤害总降 10%
active skill area of effect radius +% final [50]
bladefall width +% [-80]
is area damage [1]
你的击中不能眩晕敌人
+5 波飞刀
每波飞刃的伤害总降 10%
active skill area of effect radius +% final [50]
bladefall width +% [-80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastChampionHellscape"] = { name = "Undying Ravager", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "Melee", "UndyingBladefall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "bladefall_width_+%", "bladefall_number_of_volleys", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, -80, 5, 50, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, }, }