MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Skill Gem /3
HeavyStrike
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
HeavyStrike
Attacks enemies with a forceful blow. Requires a Staff.
IntimidatingCry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Skill Gem Quality /4
DoubleStrike
(0—20)% chance to deal Double Damage to Bleeding Enemies
RaiseZombie
Minions have (0—15)% chance to deal Double Damage
HeavyStrike
(0—20)% chance to deal Double Damage
VaalDoubleStrike
(0—20)% chance to deal Double Damage to Bleeding Enemies
Support Gem /2
AltRemoteMineSupportGem
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
EchoPlus
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Item mods /20
NameLevelPre/SufDescriptionWeight
of Shaping68Suffix(17—19)% increased Attack Speed
(4—6)% chance to deal Double Damage
Damage Attack Speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping75Suffix(20—21)% increased Attack Speed
(4—6)% chance to deal Double Damage
Damage Attack Speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping68Suffix(8—10)% increased Attack Speed
(4—6)% chance to deal Double Damage
Damage Attack Speed
bow_shaper 1000
default 0
of Shaping75Suffix(11—12)% increased Attack Speed
(4—6)% chance to deal Double Damage
Damage Attack Speed
bow_shaper 1000
default 0
of Redemption75Suffix(5—7)% chance to deal Double Damage if you have Stunned an Enemy Recently Damageamulet_eyrie 500
default 0
of Redemption83Suffix(8—10)% chance to deal Double Damage if you have Stunned an Enemy Recently Damageamulet_eyrie 500
default 0
of Redemption75SuffixSpells have a (4—5)% chance to deal Double Damage Damage Castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption80SuffixSpells have a (6—7)% chance to deal Double Damage Damage Castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption75SuffixSpells have a (10—11)% chance to deal Double Damage Damage Casterstaff_eyrie 500
default 0
of Redemption80SuffixSpells have a (12—14)% chance to deal Double Damage Damage Casterstaff_eyrie 500
default 0
1WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 0
weapon 500
default 0
30WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 0
weapon 500
default 0
60WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
ranged 0
weapon 500
default 0
1WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
ranged 500
default 0
30WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 500
default 0
60WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 500
default 0
1WeaponTree6% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree10% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree12% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
1WeaponTree16% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Enchantment Double Strike Double Damage Vs Bleeding 166EnchantmentDouble Strike has a 10% chance to deal Double Damage to Bleeding Enemies Damage Attackhelmet 75
default 0
Enchantment Double Strike Double Damage Vs Bleeding 275EnchantmentDouble Strike has a 15% chance to deal Double Damage to Bleeding Enemies Damage Attackhelmet 75
default 0
Enchantment Heavy Strike Double Damage 166EnchantmentHeavy Strike has a 8% chance to deal Double Damage Damage Attackhelmet 100
default 0
Enchantment Heavy Strike Double Damage 275EnchantmentHeavy Strike has a 12% chance to deal Double Damage Damage Attackhelmet 100
default 0
Veiled mods /4
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(12—14)% chance to deal Double Damage Damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(6—7)% chance to deal Double Damage Damageshield 1000
one_hand_weapon 1000
default 0
of the Order60Suffix(36—40)% chance to deal Double Damage while Focused
grant focus skill [1]
Damage
two_hand_weapon 1000
default 0
of the Order60Suffix(18—20)% chance to deal Double Damage while Focused
grant focus skill [1]
Damage
one_hand_weapon 1000
shield 1000
default 0
Crafting Bench /10
ModRequireItemClassesUnlock
(6—7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(8—10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(4—5)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(16—20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedMaze Map
(21—25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedMaze Map
(26—30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(7—9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · ShieldMaze Map
(10—12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · ShieldMaze Map
(13—15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local jewel effect base radius [1200]
Damage Attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off Hand Splash Damage
to surrounding targets
local jewel effect base radius [1200]
Damage Attack
Essence /1
Item /2
TwoHandMace5
Meatgrinder
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str
5% chance to deal Double Damage
EssenceofDesolation
EssenceofDesolationEssence of Desolation
Stack Size: 1 / 10
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Projectiles can Chain from any number of additional targets in Close Range
Helmets: +6 to Level of Socketed Gems while there is a single Gem Socketed in this Item
Body Armours: (70—90)% increased Global Defences if there are no Defence Modifiers on other Equipped Items
Boots: 5% increased Movement Speed for each nearby Enemy, up to a maximum of 50%
Gloves: 5% increased Attack and Cast Speed for each nearby Enemy, up to a maximum of 30%
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: 2% chance to deal Double Damage against Enemies for each type of Ailment you have inflicted on them
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 1% chance to deal Double Damage against Enemies for each type of Ailment you have inflicted on them
Belts: Equipped Magic Flasks have 30% increased effect on you if no Flasks are Adjacent to them
Amulets: (40—60)% increased Duration of Ailments of types you haven't inflicted Recently
Rings: Left ring slot: Skills supported by Unleash have +1 to maximum number of Seals
Right ring slot: Shockwave has +1 to Cooldown Uses
Shields: (2—4)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently
Unique /9
BuckledBeltUnique
(20—30)% increased Stun Duration on Enemies
+(40—50) to Strength
+(20—25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
MalachaisSimula
+20 to Strength
+(20—30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
DoubleDamageModifier
(8—12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
FrostBreath
15% reduced Enemy Stun Threshold
Adds (26—32) to (36—42) Physical Damage
Adds (26—32) to (36—42) Cold Damage
(8—14)% increased Attack Speed
+(40—50)% to Fire Resistance
(35—50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
AssassinationUnique2
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]
Tangmazuarmourboots
+(8—12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150—300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
FrostBreath
15% reduced Enemy Stun Threshold
Adds (53—67) to (71—89) Chaos Damage
(8—14)% increased Attack Speed
+(23—31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Magnification
Has 1 Socket
+(5—8) to Level of Socketed Gems
+(30—50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100—150)% increased Armour and Evasion
ThePackmaster
(160—200)% increased Armour and Evasion
Minions have (20—30)% increased Movement Speed
Minions have 1% chance to deal Double Damage per Fortification on you
(30—40)% increased Fortification Duration
Minions have (6—12)% increased Attack Speed
Increases and Reductions to Minion Maximum Life also apply to you at 15% of their value
Passive /2
Oils: Azure, Black, Black
+7% to Chaos Resistance
Minions have 8% chance to deal Double Damage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cluster Jewel Passive /7
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
5% chance to deal Double Damage
25% increased Physical Damage
Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /1
VaalNotableOffensive
Ritual of Might
Vaal Notable
(2—4)% chance to deal Double Damage
(25—35)% increased Physical Damage
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
KaruiNotable
5% chance to deal Double Damagekarui_notable_add_double_damage

Community Wiki

Edit

Double damage

Double damage is an effect that causes a hit to deal double its damage.

Mechanics

  • Chance to deal double damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, Frostbreath with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
  • The damage increase is applied after all other modifiers.
  • Double damage is currently hit-only and does not apply to damage over time.
  • Triple damage overrides double damage.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.