Skill Gem /2
Skill Gem Quality /4
Item
Stats
Double Strike(0–20)% chance to deal Double Damage to Bleeding Enemies
Raise ZombieMinions have (0–15)% chance to deal Double Damage
Heavy Strike(0–20)% chance to deal Double Damage
Vaal Double Strike(0–20)% chance to deal Double Damage to Bleeding Enemies
Item mods /20
Name
Level
Pre/Suf
Description
Weight
of Shaping68Suffix(17–19)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping75Suffix(20–21)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping68Suffix(8–10)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
bow_shaper 1000
default 0
of Shaping75Suffix(11–12)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
bow_shaper 1000
default 0
of Redemption75Suffix(5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption83Suffix(8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption75SuffixSpells have a (4–5)% chance to deal Double Damage damage castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption80SuffixSpells have a (6–7)% chance to deal Double Damage damage castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption75SuffixSpells have a (10–11)% chance to deal Double Damage damage casterstaff_eyrie 500
default 0
of Redemption80SuffixSpells have a (12–14)% chance to deal Double Damage damage casterstaff_eyrie 500
default 0
1WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 0
weapon 500
default 0
30WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 0
weapon 500
default 0
60WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
ranged 0
weapon 500
default 0
1WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
ranged 500
default 0
30WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 500
default 0
60WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 500
default 0
1WeaponTree6% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree10% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree12% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
1WeaponTree16% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
Enchantment Modifier /4
Name
Level
Pre/Suf
Description
Weight
Enchantment Double Strike Double Damage Vs Bleeding 166EnchantmentDouble Strike has a 10% chance to deal Double Damage to Bleeding Enemies damage attackhelmet 75
default 0
Enchantment Double Strike Double Damage Vs Bleeding 275EnchantmentDouble Strike has a 15% chance to deal Double Damage to Bleeding Enemies damage attackhelmet 75
default 0
Enchantment Heavy Strike Double Damage 166EnchantmentHeavy Strike has a 8% chance to deal Double Damage damage attackhelmet 100
default 0
Enchantment Heavy Strike Double Damage 275EnchantmentHeavy Strike has a 12% chance to deal Double Damage damage attackhelmet 100
default 0
Veiled mods /4
Name
Level
Pre/Suf
Description
Weight
of the Order60Suffix(12–14)% chance to deal Double Damage damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(6–7)% chance to deal Double Damage damageshield 1000
one_hand_weapon 1000
default 0
of the Order60Suffix(36–40)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
two_hand_weapon 1000
default 0
of the Order60Suffix(18–20)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
one_hand_weapon 1000
shield 1000
default 0
Crafting Bench /10
Mod
Require
ItemClasses
Unlock
(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Misc mods /2
Name
Level
Domain
Pre/Suf
Description
Weight
1JewelUniqueWith at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
local jewel effect base radius [1200]
damage attack
Item /1
Meatgrinder
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str
5% chance to deal Double Damage
Unique /8
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
Passive /2
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy Passive /2
Ascendancy: Warden
Character: Ranger
Grants Level 30 Aspect of the Avian Skill
Aspect of the Avian has no Reservation
(While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration. You can only have one Aspect active at a time)
Ascendancy: Gladiator
Character: Duelist
15% chance to deal Triple Damage
30% chance to deal Double Damage
Deal 25% less Damage
Cluster Jewel Passive /7
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
5% chance to deal Double Damage
25% increased Physical Damage
Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /1
Ritual of Might
Vaal Notable
(2–4)% chance to deal Double Damage
(25–35)% increased Physical Damage
Timeless Jewel Passive Additions /1
Faction
Category
Show Full Descriptions
Code
KaruiNotable
5% chance to deal Double Damagekarui_notable_add_double_damage

Community Wiki

Edit

Double damage

Double damage is an effect that causes a hit to deal double its damage.

Mechanics

  • Chance to deal double damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, Frostbreath with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
  • The damage increase is applied after all other modifiers.
  • Double damage is currently hit-only and does not apply to damage over time.
  • Triple damage overrides double damage.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.