Skill Gem /2
Skill Gem Quality /4
ItemStats
Double Strike(0–20)% chance to deal Double Damage to Bleeding Enemies
Raise ZombieMinions have (0–15)% chance to deal Double Damage
Heavy Strike(0–20)% chance to deal Double Damage
Vaal Double Strike(0–20)% chance to deal Double Damage to Bleeding Enemies
Item mods /20
NameLevelPre/SufDescriptionWeight
of Shaping68Suffix(17–19)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping75Suffix(20–21)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping68Suffix(8–10)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
bow_shaper 1000
default 0
of Shaping75Suffix(11–12)% increased Attack Speed
(4–6)% chance to deal Double Damage
damage attack speed
bow_shaper 1000
default 0
of Redemption75Suffix(5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption83Suffix(8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption75SuffixSpells have a (4–5)% chance to deal Double Damage damage castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption80SuffixSpells have a (6–7)% chance to deal Double Damage damage castersceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
of Redemption75SuffixSpells have a (10–11)% chance to deal Double Damage damage casterstaff_eyrie 500
default 0
of Redemption80SuffixSpells have a (12–14)% chance to deal Double Damage damage casterstaff_eyrie 500
default 0
1WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 0
weapon 500
default 0
30WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 0
weapon 500
default 0
60WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
ranged 0
weapon 500
default 0
1WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
ranged 500
default 0
30WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 500
default 0
60WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 500
default 0
1WeaponTree6% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree10% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
default 0
1WeaponTree12% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
1WeaponTree16% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Enchantment Double Strike Double Damage Vs Bleeding 166EnchantmentDouble Strike has a 10% chance to deal Double Damage to Bleeding Enemies damage attackhelmet 75
default 0
Enchantment Double Strike Double Damage Vs Bleeding 275EnchantmentDouble Strike has a 15% chance to deal Double Damage to Bleeding Enemies damage attackhelmet 75
default 0
Enchantment Heavy Strike Double Damage 166EnchantmentHeavy Strike has a 8% chance to deal Double Damage damage attackhelmet 100
default 0
Enchantment Heavy Strike Double Damage 275EnchantmentHeavy Strike has a 12% chance to deal Double Damage damage attackhelmet 100
default 0
Veiled mods /4
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(12–14)% chance to deal Double Damage damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(6–7)% chance to deal Double Damage damageshield 1000
one_hand_weapon 1000
default 0
of the Order60Suffix(36–40)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
two_hand_weapon 1000
default 0
of the Order60Suffix(18–20)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
one_hand_weapon 1000
shield 1000
default 0
Crafting Bench /10
ModRequireItemClassesUnlock
(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
local jewel effect base radius [1200]
damage attack
Item /1
Meatgrinder
Physical Damage: 74-138
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str
5% chance to deal Double Damage
Unique /8
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]

+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
Passive /2
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy Passive /1
Ascendancy: Gladiator
Character: Duelist
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
(Attacks that Trigger when you are Hit are Counterattacks)
Cluster Jewel Passive /7
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
5% chance to deal Double Damage
25% increased Physical Damage
Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
Exerted Attacks have 8% chance to deal Double Damage
+20 to Strength
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
VaalNotableRitual of Might
(2–4)% chance to deal Double Damage
(25–35)% increased Physical Damage
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
KaruiNotable
5% chance to deal Double Damagekarui_notable_add_double_damage

Community Wiki

Edit

Double damage

Double damage is an effect that causes a hit to deal double its damage.

Mechanics

  • Chance to deal double damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, Frostbreath with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
  • The damage increase is applied after all other modifiers.
  • Double damage is currently hit-only and does not apply to damage over time.
  • Triple damage overrides double damage.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.