先驱者
恶魔
技能可以额外发射 2 个投射物
投射物速度加快 50%
投射物速度加快 50%
Harbinger
幽魂 | N |
---|---|
标签 | animal_claw_weapon, 施法, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
110%
异常状态临界值
110%
抗性
85 0 0 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
135%
类型
FlamebearerBossEndlessLedge
Metadata
FlameBearerBossEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
11,281
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 493–740
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 25%
施放间隔: 0.25 秒
冷却时间: 4 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
技能可重复施放 9 次
投射物贯穿所有目标
造成 87.21 - 130.8 火焰伤害
施法速度总增 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
投射物贯穿所有目标
造成 87.21 - 130.8 火焰伤害
施法速度总增 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = { name = "Harbinger", life = 1.1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
技能可以额外发射 2 个投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
投射物速度加快 50%
Id | MonsterFasterProjectilesImplicit1 |
---|---|
Family | MonsterFasterProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
先驱者
恶魔
技能可以额外发射 2 个投射物
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
投射物速度加快 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
投射物速度加快 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Harbinger
幽魂 | N |
---|---|
标签 | animal_claw_weapon, 施法, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood |
生命
195%
异常状态临界值
195%
抗性
40 40 40 25
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
135%
类型
FlamebearerMapBoss
Metadata
MapFlamebearerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
271,725
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
957
法术伤害
1,429
命中
290
攻击间隔
1.005
经验值
84,604
异常状态临界值
171,187
冰缓
541
Shock
541
Brittle
3,062
Scorch
541
Sap
1,495
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1520–2280
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 25%
施放间隔: 0.25 秒
冷却时间: 4 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
技能可重复施放 9 次
投射物贯穿所有目标
造成 87.21 - 130.8 火焰伤害
施法速度总增 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
投射物贯穿所有目标
造成 87.21 - 130.8 火焰伤害
施法速度总增 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = { name = "Harbinger", life = 1.95, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
技能可以额外发射 2 个投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
投射物速度加快 50%
Id | MonsterFasterProjectilesImplicit1 |
---|---|
Family | MonsterFasterProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
先驱者 /21
Harbinger Brimmed Hat
Harbinger Challenge Eyes
Harbinger Challenge Crown
Harbinger Challenge Crown Attachment
Harbinger Challenge Effect
Harbinger Helmet
Harbinger Boots
Harbinger Gloves
Harbinger Body Armour
Harbinger Cloak
Harbinger Weapon Effect
Harbinger Character Effect
Portent Portrait Frame
Harbinger Portrait Frame
Harbinger Rolling Magma Effect
Harbinger Flameblast Effect
Harbinger Storm Call Effect
Harbinger Flame Dash Effect
Harbinger Convocation Effect
Harbinger Righteous Fire Effect
Harbinger Tiger Pet
怪物 词缀 /7
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
1 | 传奇 | harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [104] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [140] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [45] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [47] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | ||
1 | 传奇 | harbinger base currency shard stack tenths to drop [0,15] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] |
星团珠宝 词缀 /1
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
核心天赋 | 75 | 前缀 | 其中 1 个增加的天赋为【勇毅先驱】 生命魔力 魔力 光环 | old_do_not_use_affliction_aura_effect 60 affliction_reservation_efficiency_small 60 affliction_damage_while_you_have_a_herald 118 affliction_minion_damage_while_you_have_a_herald 158 普通 0 |
地图 词缀 /1
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
1 | 传奇 | 该区域会出现【神秘的先驱者】 区域内有 2 个额外的先驱者 map extra content weighting [0] map league allow duplicate selection of league items [0] | 普通 1000 |
Trinket 词缀 /3
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
迷信之 | 40 | 后缀 | 在夺宝冒险中开启奖励宝箱时,有 1% 的几率取得额外先驱者物品 掉落 | 普通 100 |
迷信之 | 50 | 后缀 | 在夺宝冒险中开启奖励宝箱时,有 2% 的几率取得额外先驱者物品 掉落 | 普通 75 |
迷信之 | 70 | 后缀 | 在夺宝冒险中开启奖励宝箱时,有 3% 的几率取得额外先驱者物品 掉落 | 普通 50 |
工艺工作台 /1
词缀 | Require | ItemClasses | 解锁 |
---|---|---|---|
区域内有 2 个额外的先驱者 map extra content weighting [1] | 4x 混沌石 | 地图 | 等级 6 |
其他属性 词缀 /19
名字 | 等级 | Domain | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|---|
圣甲虫之 | 68 | Chest | 后缀 | 包含 (1–3) 个额外的先驱圣甲虫 | drops_no_scarabs 0 普通 20 |
1 | Atlas | 前缀 | 地图首领由 1 个神秘先驱者守护 地图首领掉落额外的通货碎片 你的地图中的先驱者掉落额外的通货碎片 使用剩余 3 次 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | Atlas | 前缀 | 地图首领由 1 个神秘先驱者守护 地图首领掉落额外的通货碎片 你的地图中的先驱者掉落额外的通货碎片 使用剩余 15 次 map extra content weighting [1] | no_boss 0 普通 250 | |
1 | MapDevice | 传奇 | 区域内有 2 个额外的先驱者 map extra content weighting [1] | ||
1 | MapDevice | 传奇 | 区域内有 3 个额外的先驱者 map extra content weighting [1] | ||
1 | MapDevice | 传奇 | 区域内有 4 个额外的先驱者 map extra content weighting [1] | ||
1 | MapDevice | 传奇 | 区域内有 7 个额外的先驱者 map extra content weighting [1] | ||
1 | MapDevice | 传奇 | 区域内的先驱者生成强化方尖碑 | ||
1 | MapDevice | 传奇 | 先驱者掉落的通货碎片被复制 | ||
1 | MapDevice | 传奇 | 先驱者有 50% 的几率被强大的先驱者首领取代 | ||
1 | PrimordialAltar | 传奇 | 有 (1.6–3.2)% 几率掉落一个额外的先驱圣甲虫 | primordial_altar_downside 0 cleansing_fire_altar 1584 普通 0 | |
1 | PrimordialAltar | 传奇 | 最终首领掉落 (2–4) 个额外的先驱圣甲虫 | primordial_altar_downside 0 cleansing_fire_altar 1584 普通 0 | |
先驱者之 | 1 | Sentinel | 后缀 | 赋能的敌人有(2–2.5)%的几率掉落先驱者奖励 local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 普通 0 |
先驱者之 | 1 | Sentinel | 后缀 | 赋能的敌人有(2.6–3)%的几率掉落先驱者奖励 local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 普通 0 |
先驱者之 | 1 | Sentinel | 后缀 | 赋能的敌人有(3.1–4)%的几率掉落先驱者奖励 local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 普通 0 |
幸存者的愧疚之 | 1 | MemoryLines | 后缀 | 这些区域的玩家以先驱者的身份出现 在这些区域找到的物品被替换成大量通货碎片 memory line type hash [24813] | memory_line_kirac 100 普通 0 |
法瑞欧之 | 1 | MemoryLines | 后缀 | 这些区域包含额外的先驱者传送门 先驱者传送门被摧毁时掉落额外的通货碎片 memory line type hash [29521] | memory_line_kirac 100 普通 0 |
敬奉维里迪 | 68 | Necropolis | NecropolisDevoted | 有先驱者陪伴 | 普通 1500 |
敬奉维里迪 | 68 | Necropolis | NecropolisDevoted | 有先驱者陪伴 | 普通 100 |
物品 /9
不详的雾魇宝珠
堆叠数量: 1 / 10
调整地图上的惊悸迷雾层数,使其奖励先驱者物品。
预兆孕育石
堆叠数量: 1 / 10
用一个珍贵的通货碎片或一个先驱者物品孕育一个可装备物品
击败 {0} 个怪物后掉落
击败 {0} 个怪物后掉落
弓匠的梦想
堆叠数量: 1 / 6
六连先驱者之弓
物品等级: 91
物品等级: 91
信使
堆叠数量: 1 / 4
先驱者碎片
旅程
堆叠数量: 1 / 3
先驱石
先驱圣甲虫
堆叠数量: 1 / 20
限制: 4
该区域会出现额外 3 个先驱者
尖碑之先驱圣甲虫
堆叠数量: 1 / 20
限制: 1
区域内的先驱者生成强化方尖碑
强化方尖碑被击败时会掉落通货碎片
强化方尖碑被击败时会掉落通货碎片
战利之先驱圣甲虫
堆叠数量: 1 / 20
限制: 1
区域内的先驱者掉落的通货碎片被复制
代位之先驱圣甲虫
堆叠数量: 1 / 20
限制: 1
区域内的先驱者有 50% 的几率被强大的先驱者首领取代
传奇 /12
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.