Solarborn Golem
Construct
monster do not fracture [1]
SpectreN
Tagsbludgeoning_weapon, cannot_be_monolith, caster, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
Life
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistance
75 0 0 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngle2
Level
68
Life
18,528
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
1.5
Experience
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 20%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Deals 205.9 to 308.8 Fire Damage
89% less Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Fire Elemental Cone
Critical Strike Chance: 10%
Cast Time: 0.935 sec
Cooldown Time: 2 sec
Deals 225.7 to 352.7 Fire Damage
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 328.9 to 493.3 Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Damage: 154%
Attack Damage: 154%
Attack Time: 1.5 sec
Deals 658.5 Base Fire Damage per second
Deals 54% more Attack Damage
Base duration is 5 seconds
100% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/FireElemental/FireElemental"

Positioned
{
	blocking = false
}

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/FireElemental/FireElemental"

Transitionable
{
	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2"] = {
    name = "Solarborn Golem",
    life = 2.88,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireElementalFlameRed",
        "FireElementalCone",
        "FireElementalMortar",
        "FireElementalMeteor",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
    name = "FireElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
    name = "FireElementalMeteor",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
        [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
        [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
        [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Solarborn Golem
    Construct
    monster do not fracture [1]
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, caster, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    Life
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    Resistance
    75 0 0 0
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngle2Standalone
    Level
    68
    Life
    18,528
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    6,127
    Damage
    672
    Spell Damage
    672
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Effectiveness of Added Damage: 20%
    Cast Time: 0.25 sec
    Summons a totem that fires a stream of flame at nearby enemies.
    Projectiles Pierce all Targets
    Deals 205.9 to 308.8 Fire Damage
    89% less Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 10%
    Cast Time: 0.935 sec
    Cooldown Time: 2 sec
    Deals 225.7 to 352.7 Fire Damage
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 328.9 to 493.3 Fire Damage
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Damage: 154%
    Attack Damage: 154%
    Attack Time: 1.5 sec
    Deals 658.5 Base Fire Damage per second
    Deals 54% more Attack Damage
    Base duration is 5 seconds
    100% of Physical Damage Converted to Fire Damage
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2Standalone"] = {
        name = "Solarborn Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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