MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
阳诞魔像
构造体
MonsterResistanceIconFire
monster do not fracture [1]
Solarborn Golem
幽魂N
标签bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorAngle2
等级
68
生命
18,528
护甲
28,790
闪避值
4,739
能量护盾
17,646
伤害
672
法术伤害
672
命中
580
攻击间隔
1.5
经验值
18,459
召唤物生命
4,019
Minion Energy Shield
3,828
召唤物伤害
537
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Phys Convert Ele
240%
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 205.9 - 308.8 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
flametotem
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 225.7 - 352.7 火焰伤害
is area damage [1]
iconfrostnova
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 328.9 - 493.3 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538—807
暴击几率: 5%
攻击伤害: 38.5%
攻击间隔: 1.5 秒
每秒造成 164.7 基础火焰伤害
攻击伤害总降 61.5%
基础持续时间为 5
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/FireElemental/FireElemental"

Positioned
{
	blocking = false
}

Transitionable
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2"] = {
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Solarborn Golem",
    life = 2.88,
    energyShield = 1,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireElementalFlameRed",
        "FireElementalCone",
        "FireElementalMortar",
        "FireElementalMeteor",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
    name = "FireElementalMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
    name = "FireElementalMeteor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
        [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
        [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
        [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster do not fracture [1]
FamilyMonsterDoNotFracture
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 阳诞魔像
    构造体
    MonsterResistanceIconFire
    monster do not fracture [1]
    Solarborn Golem
    幽魂N
    标签bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    288%
    生命转为护盾
    100%
    异常状态临界值
    288%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngle2Standalone
    等级
    68
    生命
    18,528
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    17,646
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    4,019
    Minion Energy Shield
    3,828
    召唤物伤害
    537
    异常状态临界值
    18,528
    冰缓
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    Phys Convert Ele
    240%
    FireElementalFlameRed
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
    圣焰图腾
    伤害效用: 20%
    施放间隔: 0.25 秒
    召唤一个图腾,它会持续的对附近的敌人喷射火焰。
    投射物贯穿所有目标
    造成 205.9 - 308.8 火焰伤害
    施法速度总降 89%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    flametotem
    FireElementalCone
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
    火元素炎锥
    暴击几率: 10%
    施放间隔: 0.935 秒
    冷却时间: 2 秒
    造成 225.7 - 352.7 火焰伤害
    is area damage [1]
    iconfrostnova
    FireElementalMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 6 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 328.9 - 493.3 火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻击, 范围, 持续时间, DoT, 伤害
    基本伤害: 538—807
    暴击几率: 5%
    攻击伤害: 38.5%
    攻击间隔: 1.5 秒
    每秒造成 164.7 基础火焰伤害
    攻击伤害总降 61.5%
    基础持续时间为 5
    将物理伤害的 100% 转化为火焰伤害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2Standalone"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solarborn Golem",
        life = 2.88,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • Edit

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