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太阳元素

幽魂Y
地区日耀广场 日耀神殿 1 层 日耀神殿 2 层
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害94%
生命132%
Energy Shield From Life25%
Ailment Threshold132%
攻击暴击率5%
类型HolyFireElementalSolaris
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素3450313441.510057203318548251475000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素309021198.91.58361180317945209075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素23912951.91.55634141606852140975000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素17765710.11.5358510435567689675000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素12921526.71.522737659468156875000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
59太阳元素9595332.51.513834336326734645000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris"] = {
    name = "Solar Elemental",
    life = 1.32,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.94,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂Y
地区日耀广场 日耀神殿 1 层 日耀神殿 2 层
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害93%
生命165%
Energy Shield From Life25%
Ailment Threshold165%
攻击暴击率5%
类型HolyFireElementalSolaris2
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 408.2 - 612.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素431291329.71.512571203318548314375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 369.8 - 554.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素386281186.21.510451180317945261375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 303 - 454.5 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素29890941.81.57042141606852176175000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 235.6 - 353.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素22207702.51.54481104355676112075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 182.4 - 273.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素16152521.11.528417659468171075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 113.9 - 170.9 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
59太阳元素119943291.517294336326743245000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2"] = {
    name = "Solar Elemental",
    life = 1.65,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "FireballSuperNovaCitystalker",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballSuperNovaCitystalker"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.6111,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂Y
地区
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害94%
生命132%
Energy Shield From Life25%
Ailment Threshold132%
攻击暴击率5%
类型HolyFireElementalSolaris
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素3450313441.510057203318548251475000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素309021198.91.58361180317945209075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素23912951.91.55634141606852140975000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素17765710.11.5358510435567689675000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素12921526.71.522737659468156875000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisSchism"] = {
    name = "Solar Elemental",
    life = 1.32,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.94,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂Y
地区
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害93%
生命165%
Energy Shield From Life25%
Ailment Threshold165%
攻击暴击率5%
类型HolyFireElementalSolaris2
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 408.2 - 612.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素431291329.71.512571203318548314375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 369.8 - 554.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素386281186.21.510451180317945261375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 303 - 454.5 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素29890941.81.57042141606852176175000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 235.6 - 353.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素22207702.51.54481104355676112075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 182.4 - 273.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素16152521.11.528417659468171075000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2Schism"] = {
    name = "Solar Elemental",
    life = 1.65,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "FireballSuperNovaCitystalker",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballSuperNovaCitystalker"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.6111,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂Y
地区港湾大桥
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害94%
生命132%
Energy Shield From Life25%
Ailment Threshold132%
攻击暴击率5%
类型HolyFireElementalSolaris
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素3450313441.510057203318548251475000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素309021198.91.58361180317945209075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素23912951.91.55634141606852140975000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素17765710.11.5358510435567689675000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素12921526.71.522737659468156875000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
60太阳元素9918350.21.514554623340336445000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned 
{ 
	team = 126
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisNewTeam"] = {
    name = "Solar Elemental",
    life = 1.32,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.94,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂Y
地区港湾大桥
词缀额外火焰伤害
标签mud_blood, construct, stone_construct, templar, not_dex
伤害93%
生命165%
Energy Shield From Life25%
Ailment Threshold165%
攻击暴击率5%
类型HolyFireElementalSolaris2
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+25%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 408.2 - 612.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84太阳元素431291329.71.512571203318548314375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 369.8 - 554.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82太阳元素386281186.21.510451180317945261375000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 303 - 454.5 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78太阳元素29890941.81.57042141606852176175000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 235.6 - 353.3 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73太阳元素22207702.51.54481104355676112075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 182.4 - 273.7 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68太阳元素16152521.11.528417659468171075000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

FireballSuperNovaCitystalker
iconfireball
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 120.2 - 180.2 火焰伤害
额外发射 8 个投射物

base_is_projectile projectiles_nova 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 2.3 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
60太阳元素12398346.51.518184623340345545000
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
Melee 3
Fireball20OnlyLastTarget TargetNear
Fireball 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned 
{ 
	team = 126
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}

Animated
{
	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2NewTeam"] = {
    name = "Solar Elemental",
    life = 1.65,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "FireballSuperNovaCitystalker",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireballSuperNovaCitystalker"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.6111,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.8, 1.2, 8, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}