MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
ソーラーエレメンタル
コンストラクト
MonsterResistanceIconFire
物理ダメージの60%を追加火ダメージとして獲得する
Solar Elemental
SpectreY
Areaソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所, カランドラの湖
Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
Packs
  • ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-: ソーラーガード, ソーラーエレメンタル, ソーラーエレメンタル
  • 永遠なる研究所: ソーラーエレメンタル, ソーラーエレメンタル
  • 永遠なる研究所: ソーラーガード, ソーラーエレメンタル
  • ソーラーエレメンタル
  • ライフ
    132%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    132%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolaris
    レベル
    68
    ライフ
    8,492
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    2,022
    Damage
    351
    スペルダメージ
    351
    命中
    580
    Attack Time
    1.5
    経験値
    12,306
    Minion Life
    1,842
    Minion Energy Shield
    439
    Minion Damage
    280
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 281—421
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • ソーラーエレメンタル, ソーラーガード, ソーラーエレメンタル
  • ライフ
    132%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    132%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisHellscape
    レベル
    68
    ライフ
    8,492
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    2,022
    Damage
    351
    スペルダメージ
    351
    命中
    580
    Attack Time
    1.5
    経験値
    12,306
    Minion Life
    1,842
    Minion Energy Shield
    439
    Minion Damage
    280
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 281—421
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisHellscape"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Areaソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所, 象牙の寺院のマップ, カランドラの湖
    Tagsanimal_claw_weapon, キャスター, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-: ソーラーガード, ソーラーエレメンタル, ソーラーエレメンタル
  • 永遠なる研究所: ソーラーエレメンタル, ソーラーエレメンタル
  • ライフ
    165%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    165%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2
    レベル
    72
    ライフ
    16,061
    アーマー
    49,311
    回避力
    5,444
    エナジーシールド
    3,238
    Damage
    441
    スペルダメージ
    441
    命中
    678
    Attack Time
    1.5
    経験値
    16,755
    Minion Life
    3,364
    Minion Energy Shield
    678
    Minion Damage
    357
    Ailment Threshold
    16,061
    Chill
    51
    Shock
    51
    Brittle
    287
    Scorch
    51
    Sap
    140
    Phys Convert Ele
    260%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 353—530
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 2.3 秒
    クールダウン時間: 8 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    223.9から335.8の火ダメージを与える
    追加の投射物を8個放つ
    放射状に投射物を放つ
    基礎半径は0.9m
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Tagsanimal_claw_weapon, キャスター, construct, fire_affinity, humanoid, is_unarmed, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • ソーラーエレメンタル, ソーラーガード
  • ライフ
    165%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    165%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2Hellscape
    レベル
    68
    ライフ
    10,615
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    2,527
    Damage
    347
    スペルダメージ
    347
    命中
    580
    Attack Time
    1.5
    経験値
    15,383
    Minion Life
    2,302
    Minion Energy Shield
    548
    Minion Damage
    277
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 278—417
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 2.3 秒
    クールダウン時間: 8 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    182.4から273.7の火ダメージを与える
    追加の投射物を8個放つ
    放射状に投射物を放つ
    基礎半径は0.9m
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2Hellscape"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 黄昏の寺院
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Area黄昏の寺院
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • 黄昏の寺院: ソーラーエレメンタル, ソーラーエレメンタル
  • 黄昏の寺院: ソーラーエレメンタル, ソーラーガード
  • ライフ
    132%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    132%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisSchism
    レベル
    76
    ライフ
    19,727
    アーマー
    67,370
    回避力
    6,235
    エナジーシールド
    3,310
    Damage
    565
    スペルダメージ
    565
    命中
    792
    Attack Time
    1.5
    経験値
    14,405
    Minion Life
    3,991
    Minion Energy Shield
    670
    Minion Damage
    464
    Ailment Threshold
    19,727
    Chill
    62
    Shock
    62
    Brittle
    353
    Scorch
    62
    Sap
    172
    Phys Convert Ele
    280%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 452—678
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisSchism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 黄昏の寺院
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Area黄昏の寺院
    Tagsanimal_claw_weapon, キャスター, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • 黄昏の寺院: ソーラーエレメンタル
  • ライフ
    165%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    165%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2Schism
    レベル
    76
    ライフ
    24,659
    アーマー
    67,370
    回避力
    6,235
    エナジーシールド
    4,137
    Damage
    559
    スペルダメージ
    559
    命中
    792
    Attack Time
    1.5
    経験値
    18,006
    Minion Life
    4,988
    Minion Energy Shield
    837
    Minion Damage
    459
    Ailment Threshold
    24,659
    Chill
    78
    Shock
    78
    Brittle
    441
    Scorch
    78
    Sap
    215
    Phys Convert Ele
    280%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 447—670
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 2.3 秒
    クールダウン時間: 8 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    274.1から411.2の火ダメージを与える
    追加の投射物を8個放つ
    放射状に投射物を放つ
    基礎半径は0.9m
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2Schism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 港の橋
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Area港の橋
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • 港の橋: ソーラーガード, ソーラーエレメンタル, ソーラーエレメンタル
  • ライフ
    132%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    132%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisNewTeam
    レベル
    60
    ライフ
    4,881
    アーマー
    18,973
    回避力
    3,556
    エナジーシールド
    1,220
    Damage
    233
    スペルダメージ
    233
    命中
    422
    Attack Time
    1.5
    経験値
    9,918
    Minion Life
    1,138
    Minion Energy Shield
    284
    Minion Damage
    182
    Ailment Threshold
    4,881
    Chill
    15
    Shock
    15
    Brittle
    87
    Scorch
    15
    Sap
    43
    Phys Convert Ele
    200%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 187—280
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ソーラーエレメンタル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 港の橋
    物理ダメージの60%を追加火ダメージとして獲得する
    Solar Elemental
    SpectreY
    Area港の橋
    Tagsanimal_claw_weapon, キャスター, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • 港の橋: ソーラーガード, ソーラーエレメンタル
  • ライフ
    165%
    Energy Shield From Life
    25%
    アーマー
    +25%
    Ailment Threshold
    165%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2NewTeam
    レベル
    60
    ライフ
    6,102
    アーマー
    18,973
    回避力
    3,556
    エナジーシールド
    1,525
    Damage
    231
    スペルダメージ
    231
    命中
    422
    Attack Time
    1.5
    経験値
    12,398
    Minion Life
    1,422
    Minion Energy Shield
    356
    Minion Damage
    180
    Ailment Threshold
    6,102
    Chill
    19
    Shock
    19
    Brittle
    109
    Scorch
    19
    Sap
    53
    Phys Convert Ele
    200%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 185—277
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 2.3 秒
    クールダウン時間: 8 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    120.2から180.2の火ダメージを与える
    追加の投射物を8個放つ
    放射状に投射物を放つ
    基礎半径は0.9m
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2NewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの60%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    Edit

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