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Solar Elemental
SpectreY
AreaThe Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2, The Eternal Laboratory, The Lake of Kalandra
Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
Packs
  • The Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2: Solar Guard, Solar Elemental, Solar Elemental
  • The Eternal Laboratory: Solar Elemental, Solar Elemental
  • The Eternal Laboratory: Solar Guard, Solar Elemental
  • Solar Elemental
  • Life
    132%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    132%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolaris
    Level
    68
    Life
    8,492
    Armour
    35,988
    Evasion Rating
    4,739
    Energy Shield
    2,022
    Damage
    351
    Spell Damage
    351
    Accuracy
    580
    Attack Time
    1.5
    Experience
    12,306
    Minion Life
    1,842
    Minion Energy Shield
    439
    Minion Damage
    280
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 281—421
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • Solar Elemental, Solar Guard, Solar Elemental
  • Life
    132%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    132%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisHellscape
    Level
    68
    Life
    8,492
    Armour
    35,988
    Evasion Rating
    4,739
    Energy Shield
    2,022
    Damage
    351
    Spell Damage
    351
    Accuracy
    580
    Attack Time
    1.5
    Experience
    12,306
    Minion Life
    1,842
    Minion Energy Shield
    439
    Minion Damage
    280
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 281—421
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisHellscape"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    SpectreY
    AreaThe Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2, The Eternal Laboratory, Ivory Temple Map, The Lake of Kalandra
    Tagsanimal_claw_weapon, Caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • The Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2: Solar Guard, Solar Elemental, Solar Elemental
  • The Eternal Laboratory: Solar Elemental, Solar Elemental
  • Life
    165%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    165%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2
    Level
    72
    Life
    16,061
    Armour
    49,311
    Evasion Rating
    5,444
    Energy Shield
    3,238
    Damage
    441
    Spell Damage
    441
    Accuracy
    678
    Attack Time
    1.5
    Experience
    16,755
    Minion Life
    3,364
    Minion Energy Shield
    678
    Minion Damage
    357
    Ailment Threshold
    16,061
    Chill
    51
    Shock
    51
    Brittle
    287
    Scorch
    51
    Sap
    140
    Phys Convert Ele
    260%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 353—530
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 2.3 sec
    Cooldown Time: 8 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 223.9 to 335.8 Fire Damage
    Fires 8 additional Projectiles
    Fires Projectiles in a circle
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    Tagsanimal_claw_weapon, Caster, construct, fire_affinity, humanoid, is_unarmed, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • Solar Elemental, Solar Guard
  • Life
    165%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    165%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2Hellscape
    Level
    68
    Life
    10,615
    Armour
    35,988
    Evasion Rating
    4,739
    Energy Shield
    2,527
    Damage
    347
    Spell Damage
    347
    Accuracy
    580
    Attack Time
    1.5
    Experience
    15,383
    Minion Life
    2,302
    Minion Energy Shield
    548
    Minion Damage
    277
    Ailment Threshold
    10,615
    Chill
    34
    Shock
    34
    Brittle
    190
    Scorch
    34
    Sap
    93
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 278—417
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 2.3 sec
    Cooldown Time: 8 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 182.4 to 273.7 Fire Damage
    Fires 8 additional Projectiles
    Fires Projectiles in a circle
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2Hellscape"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Twilight Temple
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • The Twilight Temple: Solar Elemental, Solar Elemental
  • The Twilight Temple: Solar Elemental, Solar Guard
  • Life
    132%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    132%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisSchism
    Level
    76
    Life
    19,727
    Armour
    67,370
    Evasion Rating
    6,235
    Energy Shield
    3,310
    Damage
    565
    Spell Damage
    565
    Accuracy
    792
    Attack Time
    1.5
    Experience
    14,405
    Minion Life
    3,991
    Minion Energy Shield
    670
    Minion Damage
    464
    Ailment Threshold
    19,727
    Chill
    62
    Shock
    62
    Brittle
    353
    Scorch
    62
    Sap
    172
    Phys Convert Ele
    280%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 452—678
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisSchism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Twilight Temple
    Tagsanimal_claw_weapon, Caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • The Twilight Temple: Solar Elemental
  • Life
    165%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    165%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2Schism
    Level
    76
    Life
    24,659
    Armour
    67,370
    Evasion Rating
    6,235
    Energy Shield
    4,137
    Damage
    559
    Spell Damage
    559
    Accuracy
    792
    Attack Time
    1.5
    Experience
    18,006
    Minion Life
    4,988
    Minion Energy Shield
    837
    Minion Damage
    459
    Ailment Threshold
    24,659
    Chill
    78
    Shock
    78
    Brittle
    441
    Scorch
    78
    Sap
    215
    Phys Convert Ele
    280%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 447—670
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 2.3 sec
    Cooldown Time: 8 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 274.1 to 411.2 Fire Damage
    Fires 8 additional Projectiles
    Fires Projectiles in a circle
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2Schism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Harbour Bridge
    Tagsanimal_claw_weapon, construct, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • The Harbour Bridge: Solar Guard, Solar Elemental, Solar Elemental
  • Life
    132%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    132%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    94%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    HolyFireElementalSolaris
    Metadata
    HolyFireElementalSolarisNewTeam
    Level
    60
    Life
    4,881
    Armour
    18,973
    Evasion Rating
    3,556
    Energy Shield
    1,220
    Damage
    233
    Spell Damage
    233
    Accuracy
    422
    Attack Time
    1.5
    Experience
    9,918
    Minion Life
    1,138
    Minion Energy Shield
    284
    Minion Damage
    182
    Ailment Threshold
    4,881
    Chill
    15
    Shock
    15
    Brittle
    87
    Scorch
    15
    Sap
    43
    Phys Convert Ele
    200%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 187—280
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.32,
        energyShield = 0.25,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Solar Elemental
    Construct
    MonsterResistanceIconFire
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Harbour Bridge
    Tagsanimal_claw_weapon, Caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, melee, mud_blood, not_dex, physical_affinity, stone_armour, stone_construct, templar
    Packs
  • The Harbour Bridge: Solar Guard, Solar Elemental
  • Life
    165%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    165%
    Resistance
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    93%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    HolyFireElementalSolaris2
    Metadata
    HolyFireElementalSolaris2NewTeam
    Level
    60
    Life
    6,102
    Armour
    18,973
    Evasion Rating
    3,556
    Energy Shield
    1,525
    Damage
    231
    Spell Damage
    231
    Accuracy
    422
    Attack Time
    1.5
    Experience
    12,398
    Minion Life
    1,422
    Minion Energy Shield
    356
    Minion Damage
    180
    Ailment Threshold
    6,102
    Chill
    19
    Shock
    19
    Brittle
    109
    Scorch
    19
    Sap
    53
    Phys Convert Ele
    200%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 185—277
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    FireballSuperNovaCitystalker
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 2.3 sec
    Cooldown Time: 8 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 120.2 to 180.2 Fire Damage
    Fires 8 additional Projectiles
    Fires Projectiles in a circle
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-80]
    base is projectile [1]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolaris2NewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Elemental",
        life = 1.65,
        energyShield = 0.25,
        damage = 0.93,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FireballSuperNovaCitystalker",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireballSuperNovaCitystalker"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, -80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    Edit

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