SpectreY
AreaThe Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2, The Harbour Bridge, The Eternal Laboratory, Ivory Temple Map, The Lake of Kalandra
Tagsanimal_claw_weapon, caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
Packs
  • The Solaris Concourse, The Solaris Temple Level 1, The Solaris Temple Level 2: Solar Guard, Solar Elemental, Solar Elemental
  • The Harbour Bridge: Solar Guard, Solar Elemental, Solar Elemental
  • The Eternal Laboratory: Solar Guard, Solar Elemental
  • Life
    198%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    198%
    Resistance
    75 0 0 0
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeam
    Level
    72
    Life
    19,273
    Armour
    49,311
    Evasion
    5,444
    Energy Shield
    1,963
    Damage
    532
    Spell Damage
    532
    Accuracy
    339
    Attack Time
    1.5
    Experience
    20,106
    Ailment Threshold
    19,273
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    168
    SpecialBeamCannon
    Spell, Damage
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    Deals 1292 to 1938 Fire Damage
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 952.9 to 1476 Fire Damage
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Solar Guard
    Construct
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    Tagsanimal_claw_weapon, caster, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • Solar Elemental, Solar Guard, Solar Elemental
  • Life
    198%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    198%
    Resistance
    75 0 0 0
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamHellscape
    Level
    68
    Life
    12,738
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    1,532
    Damage
    418
    Spell Damage
    418
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    12,738
    Chill
    40
    Shock
    40
    Brittle
    228
    Scorch
    40
    Sap
    111
    SpecialBeamCannon
    Spell, Damage
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    Deals 1117 to 1676 Fire Damage
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 816.4 to 1264 Fire Damage
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamHellscape"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Solar Guard
    Construct
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Twilight Temple
    Tagsanimal_claw_weapon, caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • The Twilight Temple: Solar Elemental, Solar Guard
  • Life
    198%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    198%
    Resistance
    75 0 0 0
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamSchism
    Level
    71
    Life
    17,389
    Armour
    45,591
    Evasion
    5,260
    Energy Shield
    1,845
    Damage
    501
    Spell Damage
    501
    Accuracy
    326
    Attack Time
    1.5
    Experience
    19,708
    Ailment Threshold
    17,389
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    SpecialBeamCannon
    Spell, Damage
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    Deals 1246 to 1869 Fire Damage
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 916.7 to 1420 Fire Damage
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamSchism"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Solar Guard
    Construct
    Gain 60% of Physical Damage as Extra Fire Damage
    SpectreY
    AreaThe Harbour Bridge
    Tagsanimal_claw_weapon, caster, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Life
    198%
    Energy Shield From Life
    25%
    Armour
    +25%
    Ailment Threshold
    198%
    Resistance
    75 0 0 0
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamNewTeam
    Level
    60
    Life
    7,322
    Armour
    18,973
    Evasion
    3,556
    Energy Shield
    925
    Damage
    278
    Spell Damage
    278
    Accuracy
    211
    Attack Time
    1.5
    Experience
    14,877
    Ailment Threshold
    7,322
    Chill
    23
    Shock
    23
    Brittle
    131
    Scorch
    23
    Sap
    64
    SpecialBeamCannon
    Spell, Damage
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    Deals 835.5 to 1253 Fire Damage
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 274 to 410.9 Fire Damage
    Base radius is 0.9 metres
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamNewTeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 60% of Physical Damage as Extra Fire Damage
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire