태양의 수호병
Solar Guard
SpectreY
Area솔라리스 중앙 광장, 솔라리스 사원 1층, 솔라리스 사원 2층, 항구 다리, 영원한 실험실, 상아 사원 지도, 칼란드라 호수
Tagsanimal_claw_weapon, 시전, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
Packs
  • 솔라리스 중앙 광장, 솔라리스 사원 1층, 솔라리스 사원 2층: 태양의 수호병, 태양의 정령, 태양의 정령
  • 항구 다리: 태양의 수호병, 태양의 정령, 태양의 정령
  • 영원한 실험실: 태양의 수호병, 태양의 정령
  • 생명력
    198%
    Energy Shield From Life
    25%
    방어도
    +25%
    Ailment Threshold
    198%
    저항
    75 0 0 0
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeam
    레벨
    72
    생명력
    19,273
    방어도
    49,311
    회피
    5,444
    에너지 보호막
    1,963
    Damage
    532
    주문 피해
    532
    정확도
    339
    Attack Time
    1.5
    경험치
    20,106
    Ailment Threshold
    19,273
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    168
    SpecialBeamCannon
    Spell, Damage
    시전 속도: 2.5 초
    재사용 대기시간: 8 초
    1292~1938 화염 피해
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    952.9~1476 화염 피해
    기본 반경 0.9미터
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    물리 피해의 60%를 추가 화염 피해로 획득
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    태양의 수호병
    구조물
    물리 피해의 60%를 추가 화염 피해로 획득
    Solar Guard
    SpectreY
    Tagsanimal_claw_weapon, 시전, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • 태양의 정령, 태양의 수호병, 태양의 정령
  • 생명력
    198%
    Energy Shield From Life
    25%
    방어도
    +25%
    Ailment Threshold
    198%
    저항
    75 0 0 0
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamHellscape
    레벨
    68
    생명력
    12,738
    방어도
    35,988
    회피
    4,739
    에너지 보호막
    1,532
    Damage
    418
    주문 피해
    418
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    12,738
    Chill
    40
    Shock
    40
    Brittle
    228
    Scorch
    40
    Sap
    111
    SpecialBeamCannon
    Spell, Damage
    시전 속도: 2.5 초
    재사용 대기시간: 8 초
    1117~1676 화염 피해
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    816.4~1264 화염 피해
    기본 반경 0.9미터
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamHellscape"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    물리 피해의 60%를 추가 화염 피해로 획득
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    태양의 수호병
    구조물
    물리 피해의 60%를 추가 화염 피해로 획득
    Solar Guard
    SpectreY
    Area황혼의 사원
    Tagsanimal_claw_weapon, 시전, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • 황혼의 사원: 태양의 정령, 태양의 수호병
  • 생명력
    198%
    Energy Shield From Life
    25%
    방어도
    +25%
    Ailment Threshold
    198%
    저항
    75 0 0 0
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamSchism
    레벨
    71
    생명력
    17,389
    방어도
    45,591
    회피
    5,260
    에너지 보호막
    1,845
    Damage
    501
    주문 피해
    501
    정확도
    326
    Attack Time
    1.5
    경험치
    19,708
    Ailment Threshold
    17,389
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    SpecialBeamCannon
    Spell, Damage
    시전 속도: 2.5 초
    재사용 대기시간: 8 초
    1246~1869 화염 피해
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    916.7~1420 화염 피해
    기본 반경 0.9미터
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamSchism"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    물리 피해의 60%를 추가 화염 피해로 획득
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    태양의 수호병
    구조물
    물리 피해의 60%를 추가 화염 피해로 획득
    Solar Guard
    SpectreY
    Area항구 다리
    Tagsanimal_claw_weapon, 시전, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    생명력
    198%
    Energy Shield From Life
    25%
    방어도
    +25%
    Ailment Threshold
    198%
    저항
    75 0 0 0
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamNewTeam
    레벨
    60
    생명력
    7,322
    방어도
    18,973
    회피
    3,556
    에너지 보호막
    925
    Damage
    278
    주문 피해
    278
    정확도
    211
    Attack Time
    1.5
    경험치
    14,877
    Ailment Threshold
    7,322
    Chill
    23
    Shock
    23
    Brittle
    131
    Scorch
    23
    Sap
    64
    SpecialBeamCannon
    Spell, Damage
    시전 속도: 2.5 초
    재사용 대기시간: 8 초
    835.5~1253 화염 피해
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    274~410.9 화염 피해
    기본 반경 0.9미터
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamNewTeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    물리 피해의 60%를 추가 화염 피해로 획득
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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