Солнечный страж
Solar Guard
SpectreY
AreaПлощадь Солярис, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Портовый мост, Лаборатория вечных, Карта храма из слоновой кости, Озеро Каландры
Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
Packs
  • Площадь Солярис, Храм Солярис — уровень 1, Храм Солярис — уровень 2: Солнечный страж, Солнечный элементаль, Солнечный элементаль
  • Портовый мост: Солнечный страж, Солнечный элементаль, Солнечный элементаль
  • Лаборатория вечных: Солнечный страж, Солнечный элементаль
  • Здоровье
    198%
    Energy Shield From Life
    25%
    Броня
    +25%
    Ailment Threshold
    198%
    Сопротивление
    75 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeam
    Уровень
    72
    Здоровье
    14,455
    Броня
    49,311
    Уклонение
    5,444
    Энергетический щит
    3,886
    Damage
    532
    Урон от чар
    532
    Точность
    678
    Attack Time
    1.5
    Опыт
    20,106
    Minion Life
    3,027
    Minion Energy Shield
    814
    Minion Damage
    430
    Ailment Threshold
    19,273
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    168
    SpecialBeamCannon
    Spell, Damage
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    Наносит от 1292 до 1938 урона от огня
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 952.9 до 1476 урона от огня
    Базовый радиус равен 0.9 м
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Дарует 60% от физического урона в виде дополнительного урона от огня
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Солнечный страж
    Механизм
    Дарует 60% от физического урона в виде дополнительного урона от огня
    Solar Guard
    SpectreY
    Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • Солнечный элементаль, Солнечный страж, Солнечный элементаль
  • Здоровье
    198%
    Energy Shield From Life
    25%
    Броня
    +25%
    Ailment Threshold
    198%
    Сопротивление
    75 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamHellscape
    Уровень
    68
    Здоровье
    9,554
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    3,033
    Damage
    418
    Урон от чар
    418
    Точность
    580
    Attack Time
    1.5
    Опыт
    18,459
    Minion Life
    2,072
    Minion Energy Shield
    658
    Minion Damage
    334
    Ailment Threshold
    12,738
    Chill
    40
    Shock
    40
    Brittle
    228
    Scorch
    40
    Sap
    111
    SpecialBeamCannon
    Spell, Damage
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    Наносит от 1117 до 1676 урона от огня
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 816.4 до 1264 урона от огня
    Базовый радиус равен 0.9 м
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamHellscape"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Дарует 60% от физического урона в виде дополнительного урона от огня
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Солнечный страж
    Механизм
    Дарует 60% от физического урона в виде дополнительного урона от огня
    Solar Guard
    SpectreY
    AreaСумеречный храм
    Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • Сумеречный храм: Солнечный элементаль, Солнечный страж
  • Здоровье
    198%
    Energy Shield From Life
    25%
    Броня
    +25%
    Ailment Threshold
    198%
    Сопротивление
    75 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamSchism
    Уровень
    71
    Здоровье
    13,042
    Броня
    45,591
    Уклонение
    5,260
    Энергетический щит
    3,653
    Damage
    501
    Урон от чар
    501
    Точность
    652
    Attack Time
    1.5
    Опыт
    19,708
    Minion Life
    2,755
    Minion Energy Shield
    772
    Minion Damage
    404
    Ailment Threshold
    17,389
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    SpecialBeamCannon
    Spell, Damage
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    Наносит от 1246 до 1869 урона от огня
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 916.7 до 1420 урона от огня
    Базовый радиус равен 0.9 м
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamSchism"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Дарует 60% от физического урона в виде дополнительного урона от огня
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Солнечный страж
    Механизм
    Дарует 60% от физического урона в виде дополнительного урона от огня
    Solar Guard
    SpectreY
    AreaПортовый мост
    Tagsanimal_claw_weapon, Чародейский, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Здоровье
    198%
    Energy Shield From Life
    25%
    Броня
    +25%
    Ailment Threshold
    198%
    Сопротивление
    75 0 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamNewTeam
    Уровень
    60
    Здоровье
    5,492
    Броня
    18,973
    Уклонение
    3,556
    Энергетический щит
    1,831
    Damage
    278
    Урон от чар
    278
    Точность
    422
    Attack Time
    1.5
    Опыт
    14,877
    Minion Life
    1,280
    Minion Energy Shield
    427
    Minion Damage
    217
    Ailment Threshold
    7,322
    Chill
    23
    Shock
    23
    Brittle
    131
    Scorch
    23
    Sap
    64
    SpecialBeamCannon
    Spell, Damage
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    Наносит от 835.5 до 1253 урона от огня
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 274 до 410.9 урона от огня
    Базовый радиус равен 0.9 м
    base is projectile [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    
    Animated
    {
    	on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamNewTeam"] = {
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Дарует 60% от физического урона в виде дополнительного урона от огня
    IdMonsterPhysicalAddedAsFireHolyFireElemental
    FamilyPhysicalAddedAsFire
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 60 Max: 60 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Менять

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