Garde solaire
FabricationZone : La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Pont portuaire, Le Laboratoire éternel, Temple d'ivoire, Carte, Le Lac de Kalandra
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
Solar Guard
| Spectre | |
|---|---|
| Area | La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Pont portuaire, Le Laboratoire éternel, Temple d'ivoire, Carte, Le Lac de Kalandra |
| Tags | animal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar |
| Packs |
Vie
198%
Energy Shield From Life
25%
Armure
+25%
Ailment Threshold
198%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
HolyFireElementalSolarisChampion
Metadata
HolyFireElementalSolarisBeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
72
Vie
19,273
Armure
49,311
Score d'Évasion
5,444
Bouclier d'énergie
3,886
Damage
532
Dégâts des sorts
532
Précision
678
Attack Time
1.5
Expérience
20,106
Minion Life
4,036
Minion Energy Shield
814
Minion Damage
430
Ailment Threshold
19,273
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
168
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SpecialBeamCannon
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
Inflige 1292 à 1938 Dégâts de feu
active skill area of effect radius +% final [-23]
is area damage [1]
HolyFireElementalFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 952.9 à 1476 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeam"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Solar Guard",
life = 1.98,
energyShield = 0.25,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HolyFireElementalFireball",
"SpecialBeamCannon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyFireElementalFireball"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpecialBeamCannon"] = {
name = "SpecialBeamCannon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Garde solaire
FabricationRajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
Solar Guard
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar |
| Packs |
Vie
198%
Energy Shield From Life
25%
Armure
+25%
Ailment Threshold
198%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
HolyFireElementalSolarisChampion
Metadata
HolyFireElementalSolarisBeamHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,738
Armure
35,988
Score d'Évasion
4,739
Bouclier d'énergie
3,033
Damage
418
Dégâts des sorts
418
Précision
580
Attack Time
1.5
Expérience
18,459
Minion Life
2,763
Minion Energy Shield
658
Minion Damage
334
Ailment Threshold
12,738
Chill
40
Shock
40
Brittle
228
Scorch
40
Sap
111
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SpecialBeamCannon
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
Inflige 1063 à 1594 Dégâts de feu
active skill area of effect radius +% final [-23]
is area damage [1]
HolyFireElementalFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 776.5 à 1202 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamHellscape"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Solar Guard",
life = 1.98,
energyShield = 0.25,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HolyFireElementalFireball",
"SpecialBeamCannon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyFireElementalFireball"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpecialBeamCannon"] = {
name = "SpecialBeamCannon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Garde solaire
FabricationZone : Le Temple du Crépuscule
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
Solar Guard
| Spectre | |
|---|---|
| Area | Le Temple du Crépuscule |
| Tags | animal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar |
| Packs |
Vie
198%
Energy Shield From Life
25%
Armure
+25%
Ailment Threshold
198%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
HolyFireElementalSolarisChampion
Metadata
HolyFireElementalSolarisBeamSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
76
Vie
29,591
Armure
67,370
Score d'Évasion
6,235
Bouclier d'énergie
4,965
Damage
673
Dégâts des sorts
673
Précision
792
Attack Time
1.5
Expérience
21,607
Minion Life
5,986
Minion Energy Shield
1,004
Minion Damage
553
Ailment Threshold
29,591
Chill
94
Shock
94
Brittle
529
Scorch
94
Sap
259
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SpecialBeamCannon
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
Inflige 1567 à 2351 Dégâts de feu
active skill area of effect radius +% final [-23]
is area damage [1]
HolyFireElementalFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1167 à 1806 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamSchism"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Solar Guard",
life = 1.98,
energyShield = 0.25,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HolyFireElementalFireball",
"SpecialBeamCannon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyFireElementalFireball"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpecialBeamCannon"] = {
name = "SpecialBeamCannon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Garde solaire
Solar Guard
| Spectre | |
|---|---|
| Area | Le Pont portuaire |
| Tags | animal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar |
Vie
198%
Energy Shield From Life
25%
Armure
+25%
Ailment Threshold
198%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
HolyFireElementalSolarisChampion
Metadata
HolyFireElementalSolarisBeamNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
60
Vie
7,322
Armure
18,973
Score d'Évasion
3,556
Bouclier d'énergie
1,831
Damage
278
Dégâts des sorts
278
Précision
422
Attack Time
1.5
Expérience
14,877
Minion Life
1,707
Minion Energy Shield
427
Minion Damage
217
Ailment Threshold
7,322
Chill
23
Shock
23
Brittle
131
Scorch
23
Sap
64
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SpecialBeamCannon
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
Inflige 712.9 à 1069 Dégâts de feu
active skill area of effect radius +% final [-23]
is area damage [1]
HolyFireElementalFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 233.8 à 350.6 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 126
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamNewTeam"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Solar Guard",
life = 1.98,
energyShield = 0.25,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HolyFireElementalFireball",
"SpecialBeamCannon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyFireElementalFireball"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpecialBeamCannon"] = {
name = "SpecialBeamCannon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















