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Garde solaire
Solar Guard
Spectre
AreaLa Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Pont portuaire, Le Laboratoire éternel, Temple d'ivoire, Carte, Le Lac de Kalandra
Tagsanimal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
Packs
  • La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2: Garde solaire, Élémentaire solaire, Élémentaire solaire
  • Le Pont portuaire: Garde solaire, Élémentaire solaire
  • Le Laboratoire éternel: Garde solaire, Élémentaire solaire
  • Vie
    198%
    Energy Shield From Life
    25%
    Armure
    +25%
    Ailment Threshold
    198%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    112%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeam
    Niveau
    72
    Vie
    19,273
    Armure
    49,311
    Score d'Évasion
    5,444
    Bouclier d'énergie
    3,886
    Damage
    532
    Dégâts des sorts
    532
    Précision
    678
    Attack Time
    1.5
    Expérience
    20,106
    Minion Life
    4,036
    Minion Energy Shield
    814
    Minion Damage
    430
    Ailment Threshold
    19,273
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    168
    Phys Convert Ele
    260%
    SpecialBeamCannon
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    Inflige 1292 à 1938 Dégâts de feu
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 952.9 à 1476 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 60 60 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Garde solaire
    Fabrication
    IconEnemyResistanceFireStrong
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    Solar Guard
    Spectre
    Tagsanimal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • Élémentaire solaire, Garde solaire
  • Vie
    198%
    Energy Shield From Life
    25%
    Armure
    +25%
    Ailment Threshold
    198%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    112%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamHellscape
    Niveau
    68
    Vie
    12,738
    Armure
    35,988
    Score d'Évasion
    4,739
    Bouclier d'énergie
    3,033
    Damage
    418
    Dégâts des sorts
    418
    Précision
    580
    Attack Time
    1.5
    Expérience
    18,459
    Minion Life
    2,763
    Minion Energy Shield
    658
    Minion Damage
    334
    Ailment Threshold
    12,738
    Chill
    40
    Shock
    40
    Brittle
    228
    Scorch
    40
    Sap
    111
    Phys Convert Ele
    240%
    SpecialBeamCannon
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    Inflige 1063 à 1594 Dégâts de feu
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 776.5 à 1202 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamHellscape"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 60 60 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Garde solaire
    Fabrication
    IconEnemyResistanceFireStrong
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    Solar Guard
    Spectre
    AreaLe Temple du Crépuscule
    Tagsanimal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Packs
  • Le Temple du Crépuscule: Élémentaire solaire, Garde solaire
  • Vie
    198%
    Energy Shield From Life
    25%
    Armure
    +25%
    Ailment Threshold
    198%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    112%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamSchism
    Niveau
    76
    Vie
    29,591
    Armure
    67,370
    Score d'Évasion
    6,235
    Bouclier d'énergie
    4,965
    Damage
    673
    Dégâts des sorts
    673
    Précision
    792
    Attack Time
    1.5
    Expérience
    21,607
    Minion Life
    5,986
    Minion Energy Shield
    1,004
    Minion Damage
    553
    Ailment Threshold
    29,591
    Chill
    94
    Shock
    94
    Brittle
    529
    Scorch
    94
    Sap
    259
    Phys Convert Ele
    280%
    SpecialBeamCannon
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    Inflige 1567 à 2351 Dégâts de feu
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1167 à 1806 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamSchism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 60 60 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Garde solaire
    Fabrication
    IconEnemyResistanceFireStrong
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    Solar Guard
    Spectre
    AreaLe Pont portuaire
    Tagsanimal_claw_weapon, Lanceur de sorts, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, ranged, stone_armour, stone_construct, templar
    Vie
    198%
    Energy Shield From Life
    25%
    Armure
    +25%
    Ailment Threshold
    198%
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    112%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    120%
    Type
    HolyFireElementalSolarisChampion
    Metadata
    HolyFireElementalSolarisBeamNewTeam
    Niveau
    60
    Vie
    7,322
    Armure
    18,973
    Score d'Évasion
    3,556
    Bouclier d'énergie
    1,831
    Damage
    278
    Dégâts des sorts
    278
    Précision
    422
    Attack Time
    1.5
    Expérience
    14,877
    Minion Life
    1,707
    Minion Energy Shield
    427
    Minion Damage
    217
    Ailment Threshold
    7,322
    Chill
    23
    Shock
    23
    Brittle
    131
    Scorch
    23
    Sap
    64
    Phys Convert Ele
    200%
    SpecialBeamCannon
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.
    Inflige 712.9 à 1069 Dégâts de feu
    active skill area of effect radius +% final [-23]
    is area damage [1]
    HolyFireElementalFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 233.8 à 350.6 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned 
    { 
    	team = 126
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HolyFireElemental/HolyFireElementalSolarisBeamNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solar Guard",
        life = 1.98,
        energyShield = 0.25,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HolyFireElementalFireball",
            "SpecialBeamCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyFireElementalFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.75, 2.710000038147, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpecialBeamCannon"] = {
        name = "SpecialBeamCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, -23, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 60% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 60 60 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Edit

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