โกเลมแสงอาทิตย์
หุ่นกล
monster do not fracture [1]
Solarborn Golem
SpectreN
Tagsbludgeoning_weapon, cannot_be_monolith, นักเวท, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
พลังชีวิต
288%
Energy Shield From Life
100%
Ailment Threshold
288%
ค่าต้านทาน
75 0 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngle2
เลเวล
68
พลังชีวิต
18,528
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
ประสิทธิภาพการเสริมความเสียหาย: 20%
เวลาร่าย: 0.25 วินาที
อัญเชิญ โทเทม ที่จะแชนเนลปล่อยกระแสเพลิงเข้าใส่ศัตรูที่อยู่ใกล้
กระสุน เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย ไฟ 205.9 ถึง 308.8
ลดความเร็วในการร่าย อีก 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
กรวยธาตุไฟ (Fire Elemental Cone)
โอกาสคริติคอล: 10%
เวลาร่าย: 0.935 วินาที
คูลดาวน์: 2 วินาที
สร้างความเสียหาย ไฟ 225.7 ถึง 352.7
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย ไฟ 328.9 ถึง 493.3
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 154%
ความเสียหายโจมตี: 154%
Attack Time: 1.5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 658.5 ต่อวินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 54%
ระยะเวลาพื้นฐาน 5 วินาที
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/FireElemental/FireElemental"

Positioned
{
	blocking = false
}

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/FireElemental/FireElemental"

Transitionable
{
	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2"] = {
    name = "Solarborn Golem",
    life = 2.88,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireElementalFlameRed",
        "FireElementalCone",
        "FireElementalMortar",
        "FireElementalMeteor",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
    name = "FireElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
    name = "FireElementalMeteor",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
        [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
        [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
        [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • โกเลมแสงอาทิตย์
    หุ่นกล
    monster do not fracture [1]
    Solarborn Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, นักเวท, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    พลังชีวิต
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    ค่าต้านทาน
    75 0 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngle2Standalone
    เลเวล
    68
    พลังชีวิต
    18,528
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
    ประสิทธิภาพการเสริมความเสียหาย: 20%
    เวลาร่าย: 0.25 วินาที
    อัญเชิญ โทเทม ที่จะแชนเนลปล่อยกระแสเพลิงเข้าใส่ศัตรูที่อยู่ใกล้
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย ไฟ 205.9 ถึง 308.8
    ลดความเร็วในการร่าย อีก 89%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    กรวยธาตุไฟ (Fire Elemental Cone)
    โอกาสคริติคอล: 10%
    เวลาร่าย: 0.935 วินาที
    คูลดาวน์: 2 วินาที
    สร้างความเสียหาย ไฟ 225.7 ถึง 352.7
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย ไฟ 328.9 ถึง 493.3
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 154%
    ความเสียหายโจมตี: 154%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 658.5 ต่อวินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 54%
    ระยะเวลาพื้นฐาน 5 วินาที
    แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle2Standalone"] = {
        name = "Solarborn Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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