Host Adder
Spectre | Y |
---|---|
Area | The Northern Forest, The Eternal Laboratory |
Tags | beast, caster, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Life
94%
Evasion
+15%
Ailment Threshold
94%
Resistance
30 0 0 30
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
SnakeParasite
Metadata
SnakeFlameParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.095
Experience
12,819
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 25%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 8 Times
Projectiles Pierce all Targets
Deals 247 to 370.6 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]
Projectiles Pierce all Targets
Deals 247 to 370.6 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeFlameParasite"] = { name = "Host Adder", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterFlameRed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, -75, 25, -25, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.6799999475479, 2.5199999809265, 8, -75, 25, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
30% of Physical Damage Converted to Chaos Damage
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
1000% increased Armour
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Host Adder
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Snake/SnakeFlameParasite |
Area | The Northern Forest, The Eternal Laboratory |
Tags | beast, caster, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, no_mirror_image, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Life
94%
Evasion
+15%
Ailment Threshold
94%
Resistance
30 0 0 30
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
SnakeParasite
Metadata
SnakeFlameParasiteOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,047
Armour
28,790
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.095
Experience
12,819
Ailment Threshold
6,047
Chill
19
Shock
19
Brittle
108
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 25%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 8 Times
Projectiles Pierce all Targets
Deals 247 to 370.6 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]
Projectiles Pierce all Targets
Deals 247 to 370.6 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegment( geo_parasiteShape );" on_spawned_dead = "HideMeshSegment( geo_parasiteShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeFlameParasiteOnDeath"] = { name = "Host Adder", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterFlameRed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, -75, 25, -25, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.6799999475479, 2.5199999809265, 8, -75, 25, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
30% of Physical Damage Converted to Chaos Damage
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [80]
Id | AdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness125 |
---|---|
Family | AdditionalDropSlotsAndExperienceWhenDeletedOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
1000% increased Armour
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |