Dance in the White
Level: (1–40)
Cooldown Time: 24.00 sec
Cast Time: 0.50 sec
Critical Strike Chance: 18.00%
Projectile Speed: 400 Units per Second
Requires Level (1–100), (0–137) Dex, (0–95) Int
When commanded, this Graft will call forth a devastating tornado which rapidly deals cold damage to Enemies within it. When you Critically Strike with an Attack while the Tornado is active, it will fire off a nova of icicle projectiles.
Deals (28–72149) to (42–108224) Cold Damage
Deals Damage every 0.25 seconds
Base duration is 12 seconds
Base secondary duration is 3 seconds
Base radius is 2 metres
Base secondary radius is 1.5 metres
Maximum 1 Tornado
Icicles
Cooldown Time: 0.25 sec
Cast Time: 0.50 sec
Critical Strike Chance: 18.00%
Projectile Speed: 400 Units per Second
Fires a nova of projectiles which deal cold damage.
Deals (37–96199) to (56–144298) Cold Damage
Projectiles Pierce all Targets
Fires 7 Projectiles
Chains +(1–4) Times
Fires Projectiles in a circle
Projectiles can Chain when colliding with terrain
100% increased Chaining range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
CooldownTime: 24000
Deals Damage every 0.25 seconds
Maximum 1 Tornado
Base radius is 2 metres
Base duration is 12 seconds
Base secondary duration is 3 seconds
Base secondary radius is 1.5 metres
Fires 7 Projectiles
Projectiles can Chain when colliding with terrain
100% increased Chaining range
Projectiles Pierce all Targets
Fires Projectiles in a circle
LevelRequires LevelIntDexBase DamageDeals 37 to 56 Cold DamageChains +1 TimesExperience
1100100%, 100%, 100%37, 5612
2200100%, 100%, 100%43, 6511
3400100%, 100%, 100%56, 8511
47014100%, 100%, 100%81, 12211
5111419100%, 100%, 100%126, 18911
6161826100%, 100%, 100%206, 30921
7202231100%, 100%, 100%298, 44721
8242537100%, 100%, 100%423, 63421
9282942100%, 100%, 100%591, 88721
10323347100%, 100%, 100%818, 122721
11363753100%, 100%, 100%1120, 168131
12404058100%, 100%, 100%1524, 228631
13444463100%, 100%, 100%2059, 308831
14484869100%, 100%, 100%2766, 414931
15525174100%, 100%, 100%3699, 554831
16565579100%, 100%, 100%4925, 738841
17605984100%, 100%, 100%6534, 980141
18646290100%, 100%, 100%8640, 1296041
19676594100%, 100%, 100%10633, 1594941
20706898100%, 100%, 100%13066, 1959941
2172100%, 100%, 100%14978, 2246741
2274100%, 100%, 100%17159, 2573941
2376100%, 100%, 100%19648, 2947141
2478100%, 100%, 100%22484, 3372641
2580100%, 100%, 100%25717, 3857641
2682100%, 100%, 100%29400, 4410041
2784100%, 100%, 100%33595, 5039241
2886100%, 100%, 100%38371, 5755641
2988100%, 100%, 100%43806, 6570941
3090100%, 100%, 100%49991, 7498641
3191100%, 100%, 100%53395, 8009241
3292100%, 100%, 100%57025, 8553841
3393100%, 100%, 100%60897, 9134541
3494100%, 100%, 100%65025, 9753741
3595100%, 100%, 100%69426, 10414041
3696100%, 100%, 100%74119, 11117941
3797100%, 100%, 100%79122, 11868341
3898100%, 100%, 100%84455, 12668241
3999100%, 100%, 100%90140, 13520941
40100100%, 100%, 100%96199, 1442984
Attribute /8

Dance in the White

NameShow Full Descriptions
AcronymProjectile, Pierce, Chain
BaseType Dance in the White
Class Skill Gems
TargetTypesGround
TypeCooldown, Spell, Damage, Projectile, Duration, Area, ChillingArea, DamageOverTime, Cold, AreaSpell
ItemTypeMetadata/Items/Chayula/TulGraftGem1
ActiveSkillsCodegraft_skill_tul_tornado
Referencepoe.ninja, Community Wiki
Dance in the White
Level: (1–40)
Cooldown Time: 24.00 sec
Cast Time: 0.50 sec
Critical Strike Chance: 18.00%
Projectile Speed: 400 Units per Second
Requires Level (1–100), (0–137) Dex, (0–95) Int
When commanded, this Graft will call forth a devastating tornado which rapidly deals cold damage to Enemies within it. When you Critically Strike with an Attack while the Tornado is active, it will fire off a nova of icicle projectiles.
Deals (28–72149) to (42–108224) Cold Damage
Deals Damage every 0.25 seconds
Base duration is 12 seconds
Base secondary duration is 3 seconds
Base radius is 2 metres
Base secondary radius is 1.5 metres
Maximum 1 Tornado
is area damage [1]
is graft skill [1]
Icicles
Cooldown Time: 0.25 sec
Cast Time: 0.50 sec
Critical Strike Chance: 18.00%
Projectile Speed: 400 Units per Second
Fires a nova of projectiles which deal cold damage.
Deals (37–96199) to (56–144298) Cold Damage
Projectiles Pierce all Targets
Fires 7 Projectiles
Chains +(1–4) Times
Fires Projectiles in a circle
Projectiles can Chain when colliding with terrain
100% increased Chaining range
base is projectile [1]
is graft skill [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /94
  • Active Type: Cooldown, Spell, Damage, Projectile, Duration, Area, ChillingArea, DamageOverTime, Cold, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Icicles
    Level: (1–40)
    Cooldown Time: 0.25 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 18.00%
    Projectile Speed: 400 Units per Second
    Fires a nova of projectiles which deal cold damage.
    Deals (37–96199) to (56–144298) Cold Damage
    Projectiles Pierce all Targets
    Fires 7 Projectiles
    Chains +(1–4) Times
    Fires Projectiles in a circle
    Projectiles can Chain when colliding with terrain
    100% increased Chaining range
    base is projectile [1]
    is graft skill [1]
    Level Effect /40
    Implicit
    CooldownTime: 250
    Fires 7 Projectiles
    Projectiles can Chain when colliding with terrain
    100% increased Chaining range
    Projectiles Pierce all Targets
    Fires Projectiles in a circle
    LevelRequires LevelBase DamageDeals 37 to 56 Cold DamageChains +1 TimesExperience
    11100%, 100%37, 561
    22100%, 100%43, 651
    34100%, 100%56, 851
    47100%, 100%81, 1221
    511100%, 100%126, 1891
    616100%, 100%206, 3092
    720100%, 100%298, 4472
    824100%, 100%423, 6342
    928100%, 100%591, 8872
    1032100%, 100%818, 12272
    1136100%, 100%1120, 16813
    1240100%, 100%1524, 22863
    1344100%, 100%2059, 30883
    1448100%, 100%2766, 41493
    1552100%, 100%3699, 55483
    1656100%, 100%4925, 73884
    1760100%, 100%6534, 98014
    1864100%, 100%8640, 129604
    1967100%, 100%10633, 159494
    2070100%, 100%13066, 195994
    2172100%, 100%14978, 224674
    2274100%, 100%17159, 257394
    2376100%, 100%19648, 294714
    2478100%, 100%22484, 337264
    2580100%, 100%25717, 385764
    2682100%, 100%29400, 441004
    2784100%, 100%33595, 503924
    2886100%, 100%38371, 575564
    2988100%, 100%43806, 657094
    3090100%, 100%49991, 749864
    3191100%, 100%53395, 800924
    3292100%, 100%57025, 855384
    3393100%, 100%60897, 913454
    3494100%, 100%65025, 975374
    3595100%, 100%69426, 1041404
    3696100%, 100%74119, 1111794
    3797100%, 100%79122, 1186834
    3898100%, 100%84455, 1266824
    3999100%, 100%90140, 1352094
    40100100%, 100%96199, 1442984
    Attribute /6

    Icicles

    NameShow Full Descriptions
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Icicles
    TargetTypesGround
    TypeCooldown, Spell, Damage, Projectile, Duration, Area, ChillingArea, DamageOverTime, Cold, AreaSpell
    ActiveSkillsCodegraft_skill_tul_tornado_projectile
    Supported By /94
  • Active Type: Cooldown, Spell, Damage, Projectile, Duration, Area, ChillingArea, DamageOverTime, Cold, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Edit

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