Falling Crystals
Level: (1–40)
Cooldown Time: (1.02–0.35) sec
Cast Time: 0.30 sec
Critical Strike Chance: 18.00%
Projectile Speed: 150 Units per Second
Requires Level (1–100), (0–137) Dex, (0–95) Int
While equipped, this Graft will periodically fling icy mortars at Enemies in range that are Chilled or Frozen.
Deals (11–129934) to (16–194901) Cold Damage
Projectiles Pierce all Targets
Fires mortars at up to 4 additional Chilled or Frozen targets in range
Cannot Freeze
Cannot inflict Chill
Base radius is 4.5 metres
Base secondary radius is 1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Fires mortars at up to 4 additional Chilled or Frozen targets in range
Base radius is 4.5 metres
Base secondary radius is 1 metre
Projectiles Pierce all Targets
Cannot Freeze
Cannot inflict Chill
LevelRequires LevelIntDexCooldownTimeBase DamageDeals 11 to 16 Cold DamageExperience
11001025100%, 100%11, 162
22001000100%, 100%13, 191
3400975100%, 100%17, 261
47014950100%, 100%26, 391
5111419925100%, 100%43, 641
6161826900100%, 100%76, 1141
7202231875100%, 100%117, 1751
8242537850100%, 100%176, 2641
9282942825100%, 100%262, 3931
10323347800100%, 100%385, 5781
11363753775100%, 100%562, 8431
12404058750100%, 100%813, 12191
13444463725100%, 100%1168, 17531
14484869700100%, 100%1670, 25051
15525174675100%, 100%2376, 35641
16565579650100%, 100%3366, 50491
17605984625100%, 100%4751, 71261
18646290600100%, 100%6683, 100251
19676594575100%, 100%8616, 129241
20706898550100%, 100%11091, 166371
2172540100%, 100%13114, 196711
2274530100%, 100%15497, 232451
2376520100%, 100%18302, 274521
2478510100%, 100%21603, 324041
2580500100%, 100%25486, 382291
2682490100%, 100%30052, 450781
2784480100%, 100%35420, 531301
2886470100%, 100%41727, 625911
2988460100%, 100%49136, 737041
3090450100%, 100%57837, 867551
3191440100%, 100%62739, 941091
3292430100%, 100%68050, 1020751
3393420100%, 100%73804, 1107061
3494410100%, 100%80037, 1200551
3595400100%, 100%86788, 1301821
3696390100%, 100%94100, 1411491
3797380100%, 100%102018, 1530271
3898370100%, 100%110594, 1658911
3999360100%, 100%119880, 1798191
40100350100%, 100%129934, 194901
Attribute /8

Falling Crystals

NameShow Full Descriptions
AcronymProjectile, Pierce, Chill, Freeze
BaseType Falling Crystals
Class Skill Gems
TargetTypesEnemy, Ground
TypeArea, Projectile, Cooldown, Cold, Damage, Spell, AreaSpell
ItemTypeMetadata/Items/Chayula/TulGraftGem2
ActiveSkillsCodegraft_skill_tul_mortars
Referencepoe.ninja, Community Wiki
Falling Crystals
Level: (1–40)
Cooldown Time: (1.02–0.35) sec
Cast Time: 0.30 sec
Critical Strike Chance: 18.00%
Projectile Speed: 150 Units per Second
Requires Level (1–100), (0–137) Dex, (0–95) Int
While equipped, this Graft will periodically fling icy mortars at Enemies in range that are Chilled or Frozen.
Deals (11–129934) to (16–194901) Cold Damage
Projectiles Pierce all Targets
Fires mortars at up to 4 additional Chilled or Frozen targets in range
Cannot Freeze
Cannot inflict Chill
Base radius is 4.5 metres
Base secondary radius is 1 metre
base is projectile [1]
is area damage [1]
is graft skill [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /92
  • Active Type: Area, Projectile, Cooldown, Cold, Damage, Spell, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Edit

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