Mevion

SpectreN
Area[38] The Grand Arena
ModQuick
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Blocks Attacks
base_block_%_damage_taken [15]
Tagswb_leader, red_blood, human, humanoid
Damage121%
Life110%
Energy Shield From Life50%
Ailment Threshold110%
Critical Strike Chance5%
TypeGladiatorBossLeader
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [84]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 64% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 38% increased Attack Speed
You and nearby allies gain 38% increased Cast Speed
You and nearby allies gain 23% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
37% Chance to Dodge Attack Hits
37% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -50% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.87 seconds to Base duration
Cursed enemies take 38% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 30.66 to 490.5 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1250 to 1875 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Mevion575051730.61.58381161611282241913737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [82]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 64% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 38% increased Attack Speed
You and nearby allies gain 38% increased Cast Speed
You and nearby allies gain 22% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
37% Chance to Dodge Attack Hits
37% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -50% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.76 seconds to Base duration
Cursed enemies take 38% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 28.56 to 456.9 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1114 to 1671 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Mevion515041543.51.56967141981191834843737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [78]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 68% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 37% increased Attack Speed
You and nearby allies gain 37% increased Cast Speed
You and nearby allies gain 22% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
36% Chance to Dodge Attack Hits
36% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -45% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.54 seconds to Base duration
Cursed enemies take 37% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 24.74 to 395.9 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 883.2 to 1325 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Mevion398541225.91.54695109401027823483737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [73]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 73% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 36% increased Attack Speed
You and nearby allies gain 36% increased Cast Speed
You and nearby allies gain 21% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
34% Chance to Dodge Attack Hits
34% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.21 seconds to Base duration
Cursed enemies take 35% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 20.62 to 330 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 658.9 to 988.3 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
88% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Mevion29609914.81.529877872851414943737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [68]
Deals 140% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 78% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 36% increased Attack Speed
You and nearby allies gain 35% increased Cast Speed
You and nearby allies gain 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
33% Chance to Dodge Attack Hits
33% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+11.99 seconds to Base duration
Cursed enemies take 34% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 17.13 to 274.1 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 489.7 to 734.6 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
73% chance to Ignite enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Mevion21536678.81.51894564270229473737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 18 Skeleton Warriors
Summons 5 Skeleton Archers
Summons 1 Skeleton Mage
Summons 1 Skeleton General
Maximum 40 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [36]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 90% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 31% increased Attack Speed
You and nearby allies gain 31% increased Cast Speed
You and nearby allies gain 15% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
26% Chance to Dodge Attack Hits
26% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -20% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.45 seconds to Base duration
Cursed enemies take 27% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 5.016 to 80.26 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 64.49 to 101.3 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 72.5 to 108.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 72.5 to 108.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 72.5 to 108.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 72.5 to 108.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
38Mevion6090136.11.537167319231861010100
#Stance 1 is the starting stance. Keep a distance while trying to cast Raging Spirits to put the player under pressure.
SummonElemental200TargetNotNear
FireWeakness40TargetIsCurseable TargetNotCursed
Wait40NoRepeat NoEnemyNearMe
ChangeToStance21000OnLessThan75PercentLife TargetIsSelf
ChangeToStance21000TargetIsWbSupport TargetOnLowLife
ChangeToStance32000OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000TargetIsWbElite TargetOnLowLife TargetIsAlly IgnoresTaunt
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
Flee4TargetNear TargetIsEnemy
#Stance 2 is for when the support is either dead or under presssure, and the Leader will switch to mainly aoe attacks to replace the support.
stance stance2
ChargedBlast GladiatorBossFlameblast2100IHaveFewerThanThreeFlameblastStacks
ChargedBlast GladiatorBossFlameblast3100IHaveFewerThanSixFlameblastStacks
ChargedBlast GladiatorBossFlameblast4100IHaveFewerThanTenFlameblastStacks
Melee 20
VaalAuraDodge10AllyNearMe
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
Flee8TargetNear NoRepeat TargetIsEnemy
ChangeToStance32000OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000TargetIsWbElite TargetOnLowLife TargetIsAlly IgnoresTaunt
#Stance 3 is the final aggressive stage. Mainly for if the leader is alone or the Elite is on low life.
stance stance3
Melee 40
Fireball100TargetIsEnemy
VaalSummonSkeletons400IHaveFewerThanFiveMinions
VaalAuraSpeed40AllyNearMe
Vulnerability20TargetIsCurseable TargetNotCursed AllyNearMe
Flee4TargetNear NoRepeat TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeader"] = {
    name = "Mevion",
    life = 1.1,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.21,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "GladiatorBossFireball",
        "Melee",
        "GladiatorBossVulnerability",
        "GladiatorBossVaalSummonSkeletons",
        "GladiatorBossVaalHaste",
        "GladiatorBossVaalGrace",
        "GladiatorBossWrath",
        "GladiatorBossFlammability",
        "GladiatorBossFlameblast",
        "GladiatorBossFlameblast2",
        "GladiatorBossFlameblast3",
        "GladiatorBossFlameblast4",
        "GladiatorBossSummonRagingSpirit",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9444,
    incrementalEffectiveness = 0.048,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 0.9, 1, -50, 2, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.52, 0.92, 1, -50, 2, 2, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.54, 0.94, 1, -50, 2, 2, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.56, 0.96, 1, -50, 2, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.58, 0.98, 1, -50, 2, 2, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.6, 1, 1, -50, 2, 2, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.62, 1.02, 1, -50, 2, 2, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.64, 1.04, 1, -50, 2, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.66, 1.06, 1, -50, 2, 2, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.68, 1.08, 1, -50, 2, 2, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.7, 1.1, 1, -50, 2, 2, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.7, 1.1, 1, -50, 2, 2, 58, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.7, 1.1, 1, -50, 2, 2, 61, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.7, 1.1, 1, -50, 2, 2, 64, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 1, -50, 2, 2, 67, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 1, -50, 2, 2, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 1, -50, 2, 2, 73, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 1, -50, 2, 2, 76, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 1, -50, 2, 2, 79, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 1, -50, 2, 2, 82, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 1, -50, 2, 2, 85, 8, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 1, -50, 2, 2, 88, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 1, -50, 2, 2, 91, 10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 1, -50, 2, 2, 94, 11, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 1, -50, 2, 2, 97, 12, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 1, -50, 2, 2, 100, 13, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 1, -50, 2, 2, 100, 14, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 1, -50, 2, 2, 100, 15, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "display_minion_monster_type",
        "display_minion_monster_level",
    },
    levels = {
        [1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {19, 6, 3, 1, 46, 20000, 2, 56, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {19, 6, 3, 1, 47, 20000, 2, 59, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {19, 6, 3, 1, 48, 20000, 2, 62, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {19, 6, 3, 1, 49, 20000, 2, 64, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {19, 6, 3, 1, 50, 20000, 2, 66, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {19, 6, 3, 1, 50, 20000, 2, 67, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {19, 6, 3, 1, 50, 20000, 2, 68, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {19, 6, 3, 1, 50, 20000, 2, 69, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {19, 6, 3, 1, 50, 20000, 2, 70, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {19, 6, 3, 1, 50, 20000, 2, 71, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {19, 6, 3, 1, 50, 20000, 2, 72, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {19, 6, 3, 1, 50, 20000, 2, 73, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {19, 6, 3, 1, 50, 20000, 2, 74, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {19, 6, 3, 1, 50, 20000, 2, 75, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {19, 6, 3, 1, 50, 20000, 2, 76, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {19, 6, 3, 1, 50, 20000, 2, 77, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {19, 6, 3, 1, 50, 20000, 2, 78, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {19, 6, 3, 1, 50, 20000, 2, 79, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {19, 6, 3, 1, 50, 20000, 2, 80, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [37] = {19, 6, 3, 1, 50, 20000, 2, 81, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [38] = {19, 6, 3, 1, 50, 20000, 2, 82, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [39] = {19, 6, 3, 1, 50, 20000, 2, 84, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [40] = {19, 6, 3, 1, 50, 20000, 2, 86, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [41] = {19, 6, 3, 1, 50, 20000, 2, 88, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type27] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type27] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_dodge_%",
        "base_chance_to_dodge_spells_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {24, 24, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [2] = {25, 25, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [3] = {25, 25, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [4] = {26, 26, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [5] = {26, 26, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [6] = {27, 27, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  },
        [7] = {27, 27, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  },
        [8] = {28, 28, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [9] = {28, 28, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [10] = {29, 29, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [11] = {29, 29, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [12] = {30, 30, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [13] = {30, 30, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [14] = {31, 31, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [15] = {31, 31, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [16] = {32, 32, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [17] = {32, 32, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [18] = {33, 33, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [19] = {33, 33, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [20] = {34, 34, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {34, 34, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {35, 35, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {35, 35, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {36, 36, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {36, 36, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {37, 37, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {37, 37, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {38, 38, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {38, 38, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {39, 39, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossWrath"] = {
    name = "Wrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.3375,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "wrath_aura_spell_lightning_damage_+%_final",
    },
    levels = {
        [1] = {0.05, 0.8, 0, 1, 0, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [5] = {6000, 0, -45, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [6] = {6000, 0, -50, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast2"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast3"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast4"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossSummonRagingSpirit"] = {
    name = "GladiatorBossSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {12000, 50, -10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {12000, 50, -10, -1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  },
        [3] = {12000, 50, -10, -2, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [4] = {12000, 50, -10, -3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  },
        [5] = {12000, 50, -10, -4, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [6] = {12000, 50, -10, -5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [7] = {12000, 50, -10, -6, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [8] = {12000, 50, -10, -7, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [9] = {12000, 50, -10, -8, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  },
        [10] = {12000, 50, -10, -9, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  },
        [11] = {12000, 50, -10, -10, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [12] = {12000, 50, -10, -11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [13] = {12000, 50, -10, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [14] = {12000, 50, -10, -13, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  },
        [15] = {12000, 50, -10, -14, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [16] = {12000, 50, -10, -15, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [17] = {12000, 50, -10, -16, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [18] = {12000, 50, -10, -17, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [19] = {12000, 50, -10, -18, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [20] = {12000, 50, -10, -19, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  },
        [21] = {12000, 50, -10, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [22] = {12000, 50, -10, -21, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [23] = {12000, 50, -10, -22, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [24] = {12000, 50, -10, -23, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [25] = {12000, 50, -10, -24, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [26] = {12000, 50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [27] = {12000, 50, -10, -26, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [28] = {12000, 50, -10, -27, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [29] = {12000, 50, -10, -28, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [30] = {12000, 50, -10, -29, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [31] = {12000, 50, -10, -30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [32] = {12000, 50, -10, -31, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [33] = {12000, 50, -10, -32, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [34] = {12000, 50, -10, -33, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [35] = {12000, 50, -10, -34, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [36] = {12000, 50, -10, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [37] = {12000, 50, -10, -36, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModQuick
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Blocks Attacks
base_block_%_damage_taken [15]
Tagswb_leader, red_blood, human, humanoid
Damage121%
Life110%
Energy Shield From Life50%
Ailment Threshold110%
Critical Strike Chance5%
TypeGladiatorBossLeader
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [84]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 64% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 38% increased Attack Speed
You and nearby allies gain 38% increased Cast Speed
You and nearby allies gain 23% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
37% Chance to Dodge Attack Hits
37% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -50% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.87 seconds to Base duration
Cursed enemies take 38% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 30.66 to 490.5 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1250 to 1875 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 647.9 to 971.8 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Mevion575051730.61.58381161611282241913737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [82]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 64% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 38% increased Attack Speed
You and nearby allies gain 38% increased Cast Speed
You and nearby allies gain 22% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
37% Chance to Dodge Attack Hits
37% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -50% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.76 seconds to Base duration
Cursed enemies take 38% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 28.56 to 456.9 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1114 to 1671 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 593.6 to 890.4 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Mevion515041543.51.56967141981191834843737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [78]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 68% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 37% increased Attack Speed
You and nearby allies gain 37% increased Cast Speed
You and nearby allies gain 22% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
36% Chance to Dodge Attack Hits
36% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -45% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.54 seconds to Base duration
Cursed enemies take 37% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 24.74 to 395.9 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 883.2 to 1325 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
100% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 497.6 to 746.5 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Mevion398541225.91.54695109401027823483737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [73]
Deals 180% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 73% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 36% increased Attack Speed
You and nearby allies gain 36% increased Cast Speed
You and nearby allies gain 21% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
34% Chance to Dodge Attack Hits
34% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+12.21 seconds to Base duration
Cursed enemies take 35% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 20.62 to 330 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 658.9 to 988.3 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
88% chance to Ignite enemies
Elemental Ailments caused by this skill spread to other nearby enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 398 to 597 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Mevion29609914.81.529877872851414943737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GladiatorBossVaalSummonSkeletons
iconraiseskeleton
Vaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Summons 19 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
Maximum 50 Summoned Skeletons
+20 seconds to Base duration
display_minion_monster_type [2]
display_minion_monster_level [68]
Deals 140% of Base Attack Damage

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

GladiatorBossSummonRagingSpirit
SummonElemental
+12 seconds to Base duration
Maximum 50 Summoned Raging Spirits
10% reduced Cast Speed
Deals 78% of Damage

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 0.8 Second

GladiatorBossVaalHaste
auraspeed
Vaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
You and nearby allies gain 36% increased Attack Speed
You and nearby allies gain 35% increased Cast Speed
You and nearby allies gain 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossVaalGrace
auraevasion
Vaal Grace
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
33% Chance to Dodge Attack Hits
33% Chance to Dodge Spell Hits
active_skill_area_of_effect_radius_+%_final [0]
+6 seconds to Base duration

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport CantUseFistOfWar
Cast Time: 0.6 Second
Cooldown Time: 10 Second

GladiatorBossFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

GladiatorBossVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+11.99 seconds to Base duration
Cursed enemies take 34% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

GladiatorBossWrath
auralightning
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
You and nearby allies deal 17.13 to 274.1 additional Lightning Damage with Attacks
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura LightningSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

GladiatorBossFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 489.7 to 734.6 Fire Damage
base_is_projectile [1]
spell_maximum_action_distance_+% [-50]
skill_art_variation [2]
Fires 2 additional Projectiles
73% chance to Ignite enemies

Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 5 Second

GladiatorBossFlameblast
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 9 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast2
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 6 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast3
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 4 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second

GladiatorBossFlameblast4
ChargedBlast
Flameblast
Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
Deals 317.2 to 475.7 Fire Damage
90% more Spell Damage for each stage
Skills Repeat an additional 2 Times
90% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem FireSkill AreaSpell
Cast Time: 0.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Mevion21536678.81.51894564270229473737370
#Stance 1 is the starting stance. Keep a distance while trying to cast Raging Spirits to put the player under pressure.
SummonElemental200TargetNotNear
FireWeakness40TargetIsCurseable TargetNotCursed
Wait40NoRepeat NoEnemyNearMe
ChangeToStance21000OnLessThan75PercentLife TargetIsSelf IgnoresTaunt
ChangeToStance32000OnLessThan50PercentLife TargetIsSelf IgnoresTaunt
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
Flee4TargetNear TargetIsEnemy
#Stance 2 is for when the support is either dead or under presssure, and the Leader will switch to mainly aoe attacks to replace the support.
stance stance2
ChargedBlast GladiatorBossFlameblast2100IHaveFewerThanThreeFlameblastStacks
ChargedBlast GladiatorBossFlameblast3100IHaveFewerThanSixFlameblastStacks
ChargedBlast GladiatorBossFlameblast4100IHaveFewerThanTenFlameblastStacks
Melee 20
VaalAuraDodge 10
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
Flee8TargetNear NoRepeat TargetIsEnemy
ChangeToStance32000OnLessThan50PercentLife TargetIsSelf IgnoresTaunt
#Stance 3 is the final aggressive stage. Mainly for if the leader is alone or the Elite is on low life.
stance stance3
Melee 40
Fireball100TargetIsEnemy
VaalSummonSkeletons400IHaveFewerThanFiveMinions
VaalAuraSpeed40AllyNearMe
Vulnerability20TargetIsCurseable TargetNotCursed
Flee4TargetNear NoRepeat TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderStandalone"] = {
    name = "Mevion",
    life = 1.1,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.21,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "GladiatorBossFireball",
        "Melee",
        "GladiatorBossVulnerability",
        "GladiatorBossVaalSummonSkeletons",
        "GladiatorBossVaalHaste",
        "GladiatorBossVaalGrace",
        "GladiatorBossWrath",
        "GladiatorBossFlammability",
        "GladiatorBossFlameblast",
        "GladiatorBossFlameblast2",
        "GladiatorBossFlameblast3",
        "GladiatorBossFlameblast4",
        "GladiatorBossSummonRagingSpirit",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9444,
    incrementalEffectiveness = 0.048,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 0.9, 1, -50, 2, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.52, 0.92, 1, -50, 2, 2, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.54, 0.94, 1, -50, 2, 2, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.56, 0.96, 1, -50, 2, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.58, 0.98, 1, -50, 2, 2, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.6, 1, 1, -50, 2, 2, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.62, 1.02, 1, -50, 2, 2, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.64, 1.04, 1, -50, 2, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.66, 1.06, 1, -50, 2, 2, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.68, 1.08, 1, -50, 2, 2, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.7, 1.1, 1, -50, 2, 2, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.7, 1.1, 1, -50, 2, 2, 58, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.7, 1.1, 1, -50, 2, 2, 61, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.7, 1.1, 1, -50, 2, 2, 64, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 1, -50, 2, 2, 67, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 1, -50, 2, 2, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 1, -50, 2, 2, 73, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 1, -50, 2, 2, 76, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 1, -50, 2, 2, 79, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 1, -50, 2, 2, 82, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 1, -50, 2, 2, 85, 8, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 1, -50, 2, 2, 88, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 1, -50, 2, 2, 91, 10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 1, -50, 2, 2, 94, 11, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 1, -50, 2, 2, 97, 12, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 1, -50, 2, 2, 100, 13, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 1, -50, 2, 2, 100, 14, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 1, -50, 2, 2, 100, 15, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "display_minion_monster_type",
        "display_minion_monster_level",
    },
    levels = {
        [1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {19, 6, 3, 1, 46, 20000, 2, 56, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {19, 6, 3, 1, 47, 20000, 2, 59, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {19, 6, 3, 1, 48, 20000, 2, 62, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {19, 6, 3, 1, 49, 20000, 2, 64, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {19, 6, 3, 1, 50, 20000, 2, 66, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {19, 6, 3, 1, 50, 20000, 2, 67, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {19, 6, 3, 1, 50, 20000, 2, 68, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {19, 6, 3, 1, 50, 20000, 2, 69, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {19, 6, 3, 1, 50, 20000, 2, 70, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {19, 6, 3, 1, 50, 20000, 2, 71, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {19, 6, 3, 1, 50, 20000, 2, 72, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {19, 6, 3, 1, 50, 20000, 2, 73, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {19, 6, 3, 1, 50, 20000, 2, 74, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {19, 6, 3, 1, 50, 20000, 2, 75, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {19, 6, 3, 1, 50, 20000, 2, 76, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {19, 6, 3, 1, 50, 20000, 2, 77, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {19, 6, 3, 1, 50, 20000, 2, 78, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {19, 6, 3, 1, 50, 20000, 2, 79, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {19, 6, 3, 1, 50, 20000, 2, 80, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [37] = {19, 6, 3, 1, 50, 20000, 2, 81, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [38] = {19, 6, 3, 1, 50, 20000, 2, 82, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [39] = {19, 6, 3, 1, 50, 20000, 2, 84, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [40] = {19, 6, 3, 1, 50, 20000, 2, 86, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [41] = {19, 6, 3, 1, 50, 20000, 2, 88, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type27] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type27] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_dodge_%",
        "base_chance_to_dodge_spells_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {24, 24, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [2] = {25, 25, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [3] = {25, 25, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [4] = {26, 26, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [5] = {26, 26, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [6] = {27, 27, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  },
        [7] = {27, 27, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  },
        [8] = {28, 28, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [9] = {28, 28, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [10] = {29, 29, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [11] = {29, 29, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [12] = {30, 30, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [13] = {30, 30, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [14] = {31, 31, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [15] = {31, 31, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [16] = {32, 32, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [17] = {32, 32, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [18] = {33, 33, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [19] = {33, 33, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [20] = {34, 34, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {34, 34, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {35, 35, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {35, 35, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {36, 36, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {36, 36, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {37, 37, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {37, 37, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {38, 38, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {38, 38, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {39, 39, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossWrath"] = {
    name = "Wrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.3375,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "wrath_aura_spell_lightning_damage_+%_final",
    },
    levels = {
        [1] = {0.05, 0.8, 0, 1, 0, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [5] = {6000, 0, -45, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [6] = {6000, 0, -50, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast2"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast3"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossFlameblast4"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.0335,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossSummonRagingSpirit"] = {
    name = "GladiatorBossSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {12000, 50, -10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {12000, 50, -10, -1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  },
        [3] = {12000, 50, -10, -2, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [4] = {12000, 50, -10, -3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  },
        [5] = {12000, 50, -10, -4, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [6] = {12000, 50, -10, -5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [7] = {12000, 50, -10, -6, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [8] = {12000, 50, -10, -7, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [9] = {12000, 50, -10, -8, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  },
        [10] = {12000, 50, -10, -9, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  },
        [11] = {12000, 50, -10, -10, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [12] = {12000, 50, -10, -11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [13] = {12000, 50, -10, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [14] = {12000, 50, -10, -13, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  },
        [15] = {12000, 50, -10, -14, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [16] = {12000, 50, -10, -15, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [17] = {12000, 50, -10, -16, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [18] = {12000, 50, -10, -17, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [19] = {12000, 50, -10, -18, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [20] = {12000, 50, -10, -19, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  },
        [21] = {12000, 50, -10, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [22] = {12000, 50, -10, -21, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [23] = {12000, 50, -10, -22, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [24] = {12000, 50, -10, -23, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [25] = {12000, 50, -10, -24, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [26] = {12000, 50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [27] = {12000, 50, -10, -26, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [28] = {12000, 50, -10, -27, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [29] = {12000, 50, -10, -28, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [30] = {12000, 50, -10, -29, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [31] = {12000, 50, -10, -30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [32] = {12000, 50, -10, -31, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [33] = {12000, 50, -10, -32, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [34] = {12000, 50, -10, -33, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [35] = {12000, 50, -10, -34, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [36] = {12000, 50, -10, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [37] = {12000, 50, -10, -36, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}