Mevion
Mevion
Spectre | N | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Area | [38] The Grand Arena | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mod | Quick monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] Blocks Attacks base_block_%_damage_taken [15] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tags | wb_leader, red_blood, human, humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage | 121% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Life | 110% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Shield From Life | 50% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 110% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Strike Chance | 5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | GladiatorBossLeader | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Distance | 6 ~ 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Time | 1.5 Second | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Spread | 20% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evasion | +50% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | +100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Object Type Codesversion 2 extends "Metadata/Monsters/Monster" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeader"] = { name = "Mevion", life = 1.1, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "Melee", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0.9444, incrementalEffectiveness = 0.048, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "spell_maximum_action_distance_+%", "skill_art_variation", "number_of_additional_projectiles", }, levels = { [1] = {0.5, 0.9, 1, -50, 2, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [2] = {0.52, 0.92, 1, -50, 2, 2, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [3] = {0.54, 0.94, 1, -50, 2, 2, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [4] = {0.56, 0.96, 1, -50, 2, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [5] = {0.58, 0.98, 1, -50, 2, 2, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [6] = {0.6, 1, 1, -50, 2, 2, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [7] = {0.62, 1.02, 1, -50, 2, 2, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [8] = {0.64, 1.04, 1, -50, 2, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [9] = {0.66, 1.06, 1, -50, 2, 2, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [10] = {0.68, 1.08, 1, -50, 2, 2, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [11] = {0.7, 1.1, 1, -50, 2, 2, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [12] = {0.7, 1.1, 1, -50, 2, 2, 58, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [13] = {0.7, 1.1, 1, -50, 2, 2, 61, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [14] = {0.7, 1.1, 1, -50, 2, 2, 64, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [15] = {0.8, 1.2, 1, -50, 2, 2, 67, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [16] = {0.8, 1.2, 1, -50, 2, 2, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [17] = {0.8, 1.2, 1, -50, 2, 2, 73, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [18] = {0.8, 1.2, 1, -50, 2, 2, 76, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [19] = {0.8, 1.2, 1, -50, 2, 2, 79, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [20] = {0.8, 1.2, 1, -50, 2, 2, 82, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [21] = {0.8, 1.2, 1, -50, 2, 2, 85, 8, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [22] = {0.8, 1.2, 1, -50, 2, 2, 88, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [23] = {0.8, 1.2, 1, -50, 2, 2, 91, 10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [24] = {0.8, 1.2, 1, -50, 2, 2, 94, 11, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [25] = {0.8, 1.2, 1, -50, 2, 2, 97, 12, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [26] = {0.8, 1.2, 1, -50, 2, 2, 100, 13, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [27] = {0.8, 1.2, 1, -50, 2, 2, 100, 14, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [28] = {0.8, 1.2, 1, -50, 2, 2, 100, 15, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.SpellCanCascade] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.PhysicalSkill] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "enemy_damaging_ailments_deal_damage_+%_faster_against_self", }, levels = { [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, }, [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, }, [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, }, [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1}, }, [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, }, [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, }, [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, }, [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, }, [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, }, [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, }, [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, }, [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, }, [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, }, [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, }, [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, }, [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, }, [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, }, [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, }, [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, }, [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, }, [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, }, [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, }, [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, }, [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, }, [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, }, [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.CreateMinion] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "display_minion_monster_type", "display_minion_monster_level", }, levels = { [1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [18] = {19, 6, 3, 1, 46, 20000, 2, 56, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [19] = {19, 6, 3, 1, 47, 20000, 2, 59, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [20] = {19, 6, 3, 1, 48, 20000, 2, 62, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [21] = {19, 6, 3, 1, 49, 20000, 2, 64, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [22] = {19, 6, 3, 1, 50, 20000, 2, 66, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [23] = {19, 6, 3, 1, 50, 20000, 2, 67, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [24] = {19, 6, 3, 1, 50, 20000, 2, 68, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [25] = {19, 6, 3, 1, 50, 20000, 2, 69, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [26] = {19, 6, 3, 1, 50, 20000, 2, 70, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [27] = {19, 6, 3, 1, 50, 20000, 2, 71, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [28] = {19, 6, 3, 1, 50, 20000, 2, 72, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [29] = {19, 6, 3, 1, 50, 20000, 2, 73, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [30] = {19, 6, 3, 1, 50, 20000, 2, 74, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [31] = {19, 6, 3, 1, 50, 20000, 2, 75, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [32] = {19, 6, 3, 1, 50, 20000, 2, 76, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [33] = {19, 6, 3, 1, 50, 20000, 2, 77, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [34] = {19, 6, 3, 1, 50, 20000, 2, 78, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [35] = {19, 6, 3, 1, 50, 20000, 2, 79, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [36] = {19, 6, 3, 1, 50, 20000, 2, 80, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [37] = {19, 6, 3, 1, 50, 20000, 2, 81, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [38] = {19, 6, 3, 1, 50, 20000, 2, 82, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [39] = {19, 6, 3, 1, 50, 20000, 2, 84, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [40] = {19, 6, 3, 1, 50, 20000, 2, 86, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [41] = {19, 6, 3, 1, 50, 20000, 2, 88, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.Type27] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, }, [2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, }, [3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, [4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, }, [5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, }, [6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, }, [10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, }, [11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, }, [12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, }, [13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, }, [14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, }, [15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, }, [16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, }, [17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, }, [18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, }, [19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, }, [20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, }, [21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, }, [22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, }, [23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, }, [24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, }, [25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, }, [26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, }, [27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, }, [28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, }, [29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, }, [30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.Type27] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_dodge_%", "base_chance_to_dodge_spells_%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {24, 24, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, }, [2] = {25, 25, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [3] = {25, 25, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, }, [4] = {26, 26, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, }, [5] = {26, 26, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, }, [6] = {27, 27, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, }, [7] = {27, 27, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, }, [8] = {28, 28, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, }, [9] = {28, 28, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, }, [10] = {29, 29, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [11] = {29, 29, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [12] = {30, 30, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, }, [13] = {30, 30, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [14] = {31, 31, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [15] = {31, 31, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [16] = {32, 32, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, }, [17] = {32, 32, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [18] = {33, 33, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [19] = {33, 33, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [20] = {34, 34, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [21] = {34, 34, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [22] = {35, 35, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [23] = {35, 35, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [24] = {36, 36, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [25] = {36, 36, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [26] = {37, 37, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, [27] = {37, 37, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, }, [28] = {38, 38, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, }, [29] = {38, 38, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, }, [30] = {39, 39, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 2.3375, incrementalEffectiveness = 0.025, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.LightningSkill] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "skill_art_variation", "wrath_aura_spell_lightning_damage_+%_final", }, levels = { [1] = {0.05, 0.8, 0, 1, 0, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0.85, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.SpellCanCascade] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_fire_damage_resistance_%", "chance_to_be_ignited_%", }, levels = { [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, }, [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, }, [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, }, [5] = {6000, 0, -45, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, }, [6] = {6000, 0, -50, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.CreateMinion] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "active_skill_damage_+%_final", "alternate_minion", }, levels = { [1] = {12000, 50, -10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, }, [2] = {12000, 50, -10, -1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, }, [3] = {12000, 50, -10, -2, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, }, [4] = {12000, 50, -10, -3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, }, [5] = {12000, 50, -10, -4, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, }, [6] = {12000, 50, -10, -5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, }, [7] = {12000, 50, -10, -6, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [8] = {12000, 50, -10, -7, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, }, [9] = {12000, 50, -10, -8, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, }, [10] = {12000, 50, -10, -9, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, }, [11] = {12000, 50, -10, -10, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, }, [12] = {12000, 50, -10, -11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, }, [13] = {12000, 50, -10, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, }, [14] = {12000, 50, -10, -13, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, }, [15] = {12000, 50, -10, -14, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [16] = {12000, 50, -10, -15, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [17] = {12000, 50, -10, -16, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [18] = {12000, 50, -10, -17, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [19] = {12000, 50, -10, -18, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [20] = {12000, 50, -10, -19, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, }, [21] = {12000, 50, -10, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [22] = {12000, 50, -10, -21, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, }, [23] = {12000, 50, -10, -22, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [24] = {12000, 50, -10, -23, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, }, [25] = {12000, 50, -10, -24, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [26] = {12000, 50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, }, [27] = {12000, 50, -10, -26, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [28] = {12000, 50, -10, -27, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, }, [29] = {12000, 50, -10, -28, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [30] = {12000, 50, -10, -29, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, }, [31] = {12000, 50, -10, -30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [32] = {12000, 50, -10, -31, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, }, [33] = {12000, 50, -10, -32, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [34] = {12000, 50, -10, -33, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, }, [35] = {12000, 50, -10, -34, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [36] = {12000, 50, -10, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, }, [37] = {12000, 50, -10, -36, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, }, } |
Spectre | N | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Quick monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] Blocks Attacks base_block_%_damage_taken [15] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tags | wb_leader, red_blood, human, humanoid | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage | 121% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Life | 110% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Shield From Life | 50% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 110% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Strike Chance | 5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | GladiatorBossLeader | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Distance | 6 ~ 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attack Time | 1.5 Second | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Spread | 20% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evasion | +50% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | +100% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Object Type Codesversion 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderStandalone"] = { name = "Mevion", life = 1.1, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "Melee", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0.9444, incrementalEffectiveness = 0.048, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "spell_maximum_action_distance_+%", "skill_art_variation", "number_of_additional_projectiles", }, levels = { [1] = {0.5, 0.9, 1, -50, 2, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [2] = {0.52, 0.92, 1, -50, 2, 2, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [3] = {0.54, 0.94, 1, -50, 2, 2, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [4] = {0.56, 0.96, 1, -50, 2, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [5] = {0.58, 0.98, 1, -50, 2, 2, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [6] = {0.6, 1, 1, -50, 2, 2, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [7] = {0.62, 1.02, 1, -50, 2, 2, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [8] = {0.64, 1.04, 1, -50, 2, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [9] = {0.66, 1.06, 1, -50, 2, 2, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [10] = {0.68, 1.08, 1, -50, 2, 2, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [11] = {0.7, 1.1, 1, -50, 2, 2, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1}, }, [12] = {0.7, 1.1, 1, -50, 2, 2, 58, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [13] = {0.7, 1.1, 1, -50, 2, 2, 61, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [14] = {0.7, 1.1, 1, -50, 2, 2, 64, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [15] = {0.8, 1.2, 1, -50, 2, 2, 67, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [16] = {0.8, 1.2, 1, -50, 2, 2, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [17] = {0.8, 1.2, 1, -50, 2, 2, 73, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [18] = {0.8, 1.2, 1, -50, 2, 2, 76, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [19] = {0.8, 1.2, 1, -50, 2, 2, 79, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [20] = {0.8, 1.2, 1, -50, 2, 2, 82, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, }, [21] = {0.8, 1.2, 1, -50, 2, 2, 85, 8, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [22] = {0.8, 1.2, 1, -50, 2, 2, 88, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [23] = {0.8, 1.2, 1, -50, 2, 2, 91, 10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [24] = {0.8, 1.2, 1, -50, 2, 2, 94, 11, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [25] = {0.8, 1.2, 1, -50, 2, 2, 97, 12, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [26] = {0.8, 1.2, 1, -50, 2, 2, 100, 13, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [27] = {0.8, 1.2, 1, -50, 2, 2, 100, 14, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, [28] = {0.8, 1.2, 1, -50, 2, 2, 100, 15, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.SpellCanCascade] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.PhysicalSkill] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_radius_+", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "enemy_damaging_ailments_deal_damage_+%_faster_against_self", }, levels = { [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, }, [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, }, [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, }, [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1}, }, [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, }, [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, }, [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, }, [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, }, [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, }, [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, }, [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, }, [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, }, [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, }, [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, }, [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, }, [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, }, [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, }, [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, }, [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, }, [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, }, [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, }, [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, }, [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, }, [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, }, [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, }, [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.CreateMinion] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "display_minion_monster_type", "display_minion_monster_level", }, levels = { [1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [18] = {19, 6, 3, 1, 46, 20000, 2, 56, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [19] = {19, 6, 3, 1, 47, 20000, 2, 59, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [20] = {19, 6, 3, 1, 48, 20000, 2, 62, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [21] = {19, 6, 3, 1, 49, 20000, 2, 64, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [22] = {19, 6, 3, 1, 50, 20000, 2, 66, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [23] = {19, 6, 3, 1, 50, 20000, 2, 67, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [24] = {19, 6, 3, 1, 50, 20000, 2, 68, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [25] = {19, 6, 3, 1, 50, 20000, 2, 69, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [26] = {19, 6, 3, 1, 50, 20000, 2, 70, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [27] = {19, 6, 3, 1, 50, 20000, 2, 71, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [28] = {19, 6, 3, 1, 50, 20000, 2, 72, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [29] = {19, 6, 3, 1, 50, 20000, 2, 73, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [30] = {19, 6, 3, 1, 50, 20000, 2, 74, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [31] = {19, 6, 3, 1, 50, 20000, 2, 75, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [32] = {19, 6, 3, 1, 50, 20000, 2, 76, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [33] = {19, 6, 3, 1, 50, 20000, 2, 77, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [34] = {19, 6, 3, 1, 50, 20000, 2, 78, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [35] = {19, 6, 3, 1, 50, 20000, 2, 79, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [36] = {19, 6, 3, 1, 50, 20000, 2, 80, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [37] = {19, 6, 3, 1, 50, 20000, 2, 81, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [38] = {19, 6, 3, 1, 50, 20000, 2, 82, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [39] = {19, 6, 3, 1, 50, 20000, 2, 84, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [40] = {19, 6, 3, 1, 50, 20000, 2, 86, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, [41] = {19, 6, 3, 1, 50, 20000, 2, 88, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.Type27] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, }, [2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, }, [3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, }, [4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, }, [5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, }, [6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, }, [7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, }, [8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, }, [9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, }, [10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, }, [11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, }, [12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, }, [13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, }, [14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, }, [15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, }, [16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, }, [17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, }, [18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, }, [19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, }, [20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, }, [21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, }, [22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, }, [23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, }, [24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, }, [25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, }, [26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, }, [27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, }, [28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, }, [29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, }, [30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 1, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.Type27] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, [SkillType.CantUseFistOfWar] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_dodge_%", "base_chance_to_dodge_spells_%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {24, 24, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, }, [2] = {25, 25, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [3] = {25, 25, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, }, [4] = {26, 26, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, }, [5] = {26, 26, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, }, [6] = {27, 27, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, }, [7] = {27, 27, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, }, [8] = {28, 28, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, }, [9] = {28, 28, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, }, [10] = {29, 29, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [11] = {29, 29, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [12] = {30, 30, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, }, [13] = {30, 30, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [14] = {31, 31, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [15] = {31, 31, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [16] = {32, 32, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, }, [17] = {32, 32, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [18] = {33, 33, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [19] = {33, 33, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [20] = {34, 34, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [21] = {34, 34, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [22] = {35, 35, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [23] = {35, 35, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [24] = {36, 36, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [25] = {36, 36, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [26] = {37, 37, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, [27] = {37, 37, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, }, [28] = {38, 38, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, }, [29] = {38, 38, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, }, [30] = {39, 39, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 2.3375, incrementalEffectiveness = 0.025, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.ManaCostReserved] = true, [SkillType.Type27] = true, [SkillType.ManaCostPercent] = true, [SkillType.SkillCanTotem] = true, [SkillType.Aura] = true, [SkillType.LightningSkill] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.SecondWindSupport] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "skill_art_variation", "wrath_aura_spell_lightning_damage_+%_final", }, levels = { [1] = {0.05, 0.8, 0, 1, 0, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0.85, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.SpellCanCascade] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Type91] = true, [SkillType.Type92] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_fire_damage_resistance_%", "chance_to_be_ignited_%", }, levels = { [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, }, [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, }, [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, }, [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, }, [5] = {6000, 0, -45, 25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, }, [6] = {6000, 0, -50, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 6, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 4, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 1.5556, incrementalEffectiveness = 0.0335, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTotem] = true, [SkillType.FireSkill] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, }, [2] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, }, [3] = {0.8, 1.2, 90, 2, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.CreateMinion] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.FireSkill] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "active_skill_damage_+%_final", "alternate_minion", }, levels = { [1] = {12000, 50, -10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, }, [2] = {12000, 50, -10, -1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, }, [3] = {12000, 50, -10, -2, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, }, [4] = {12000, 50, -10, -3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, }, [5] = {12000, 50, -10, -4, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, }, [6] = {12000, 50, -10, -5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, }, [7] = {12000, 50, -10, -6, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, }, [8] = {12000, 50, -10, -7, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, }, [9] = {12000, 50, -10, -8, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, }, [10] = {12000, 50, -10, -9, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, }, [11] = {12000, 50, -10, -10, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, }, [12] = {12000, 50, -10, -11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, }, [13] = {12000, 50, -10, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, }, [14] = {12000, 50, -10, -13, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, }, [15] = {12000, 50, -10, -14, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, }, [16] = {12000, 50, -10, -15, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, }, [17] = {12000, 50, -10, -16, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, }, [18] = {12000, 50, -10, -17, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, }, [19] = {12000, 50, -10, -18, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, }, [20] = {12000, 50, -10, -19, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, }, [21] = {12000, 50, -10, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, }, [22] = {12000, 50, -10, -21, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, }, [23] = {12000, 50, -10, -22, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, }, [24] = {12000, 50, -10, -23, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, }, [25] = {12000, 50, -10, -24, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, }, [26] = {12000, 50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, }, [27] = {12000, 50, -10, -26, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, }, [28] = {12000, 50, -10, -27, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, }, [29] = {12000, 50, -10, -28, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, }, [30] = {12000, 50, -10, -29, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, }, [31] = {12000, 50, -10, -30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, }, [32] = {12000, 50, -10, -31, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, }, [33] = {12000, 50, -10, -32, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, }, [34] = {12000, 50, -10, -33, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, }, [35] = {12000, 50, -10, -34, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, }, [36] = {12000, 50, -10, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, }, [37] = {12000, 50, -10, -36, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, }, }, } |