메비온
인간형
이동 속도 30% 증가
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Mevion
SpectreN
Area대 투기장
Tagsaura_bearer, bludgeoning_weapon, 시전, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
생명력
110%
Energy Shield From Life
50%
방어도
+50%
회피
+50%
Ailment Threshold
110%
저항
37 37 37 0
Damage
182%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
GladiatorBossLeader
Metadata
GladiatorBossLeader
레벨
38
생명력
927
방어도
3,527
회피
2,190
에너지 보호막
422
Damage
137
주문 피해
137
정확도
84
Attack Time
1.5
경험치
6,090
Ailment Threshold
927
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 109–164
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
바알 해골 소환
시전 속도: 1 초
재사용 대기시간: 300 초
강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
소환 가능한 해골 최대치 +40
기본 지속시간 20
해골 전사 18마리 소환
해골 궁수 5마리 소환
해골 마법사 1마리 소환
해골 장군 1마리 소환
base display minion actor level [36]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 0.8 초
주는 피해 10% 감폭
소환된 격노의 유령 최대치 50
기본 지속시간 12
시전 속도 10% 감소
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
바알 가속
시전 속도: 0.6 초
재사용 대기시간: 10 초
시전자와 동료들에게 이동 속도 및 공격 속도, 시전 속도를 잠시 동안 크게 증가시키는 버프를 시전합니다.
기본 지속시간 6
자신 및 주변 동료들의 이동 속도 15% 증가
자신 및 주변 동료들의 공격 속도 31% 증가
자신 및 주변 동료들의 시전 속도 31% 증가
active skill area of effect radius +% final [12]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
바알 은총
시전 속도: 0.6 초
재사용 대기시간: 10 초
플레이어와 동료들에게 공격에 피격되는 것을 회피할 확률을 추가로 제공하며, 자신이 받는 억제된 주문 피해에 불운을 적용합니다.
기본 지속시간 6
자신 및 주변 동료들의 공격 명중 회피 확률 +15%
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
인화성
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 화염 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 점화됩니다.
기본 지속시간 6
저주받은 적의 화염 저항 -20%
저주받은 적 명중 시 점화 확률 +25%
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 10.45
저주받은 적이 받는 물리 피해 27% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [10]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
진노
시전 속도: 1.2 초
재사용 대기시간: 0.5 초
시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
자신 및 주변 동료들이 공격 시 번개 피해 5.016~80.26 추가
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
재사용 대기시간: 5 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
64.49~101.3 화염 피해
투사체 2개 추가 발사
기본 반경 0.9미터
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.2 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
스킬 9회 추가 반복
72.5~108.8 화염 피해
단계마다 주문 피해 90% 증폭
단계마다 상태 이상 피해 90% 증폭
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.2 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
스킬 6회 추가 반복
72.5~108.8 화염 피해
단계마다 주문 피해 90% 증폭
단계마다 상태 이상 피해 90% 증폭
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.2 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
스킬 4회 추가 반복
72.5~108.8 화염 피해
단계마다 주문 피해 90% 증폭
단계마다 상태 이상 피해 90% 증폭
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.2 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
스킬 2회 추가 반복
72.5~108.8 화염 피해
단계마다 주문 피해 90% 증폭
단계마다 상태 이상 피해 90% 증폭
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeader"] = {
    name = "Mevion",
    life = 1.1,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.82,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "GladiatorBossFireball",
        "MeleeAtAnimationSpeedUnique",
        "GladiatorBossVulnerability",
        "GladiatorBossVaalSummonSkeletons",
        "GladiatorBossVaalHaste",
        "GladiatorBossVaalGrace",
        "GladiatorBossWrath",
        "GladiatorBossFlammability",
        "GladiatorBossFlameblast",
        "GladiatorBossFlameblast2",
        "GladiatorBossFlameblast3",
        "GladiatorBossFlameblast4",
        "GladiatorBossSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "number_of_leader_skeletons_to_summon",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossWrath"] = {
    name = "Wrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFlameblast2"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFlameblast3"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossFlameblast4"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorBossSummonRagingSpirit"] = {
    name = "GladiatorBossSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
이동 속도 30% 증가
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    30%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    메비온
    인간형
    이동 속도 30% 증가
    30%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    Mevion
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, 시전, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
    생명력
    110%
    Energy Shield From Life
    50%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    110%
    저항
    37 37 37 0
    Damage
    182%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    115%
    Type
    GladiatorBossLeader
    Metadata
    GladiatorBossLeaderStandalone
    레벨
    68
    생명력
    7,077
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    3,064
    Damage
    680
    주문 피해
    680
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 544–816
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorBossVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    바알 해골 소환
    추가 피해 효율: 140%
    시전 속도: 1 초
    재사용 대기시간: 300 초
    강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
    주는 공격 피해 40% 증폭
    소환 가능한 해골 최대치 +50
    기본 지속시간 20
    해골 전사 19마리 소환
    해골 궁수 6마리 소환
    해골 마법사 3마리 소환
    해골 장군 1마리 소환
    base display minion actor level [68]
    display minion monster type [2]
    GladiatorBossSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    시전 속도: 0.8 초
    주는 피해 22% 감폭
    소환된 격노의 유령 최대치 50
    기본 지속시간 12
    시전 속도 10% 감소
    alternate minion [1]
    GladiatorBossVaalHaste
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    바알 가속
    시전 속도: 0.6 초
    재사용 대기시간: 10 초
    시전자와 동료들에게 이동 속도 및 공격 속도, 시전 속도를 잠시 동안 크게 증가시키는 버프를 시전합니다.
    기본 지속시간 6
    자신 및 주변 동료들의 이동 속도 20% 증가
    자신 및 주변 동료들의 공격 속도 36% 증가
    자신 및 주변 동료들의 시전 속도 35% 증가
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    GladiatorBossVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    바알 은총
    시전 속도: 0.6 초
    재사용 대기시간: 10 초
    플레이어와 동료들에게 공격에 피격되는 것을 회피할 확률을 추가로 제공하며, 자신이 받는 억제된 주문 피해에 불운을 적용합니다.
    기본 지속시간 6
    자신 및 주변 동료들의 공격 명중 회피 확률 +15%
    base deal no damage [1]
    GladiatorBossFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    인화성
    시전 속도: 0.5 초
    재사용 대기시간: 10 초
    범위 내 모든 대상에게 저주를 걸어 화염 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 점화됩니다.
    기본 지속시간 6
    저주받은 적의 화염 저항 -30%
    저주받은 적 명중 시 점화 확률 +25%
    active skill area of effect radius +% final [9]
    GladiatorBossVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    취약성
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
    기본 지속시간 11.99
    저주받은 적이 받는 물리 피해 34% 증가
    저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
    active skill area of effect radius +% final [38]
    GladiatorBossWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    진노
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
    자신 및 주변 동료들이 공격 시 번개 피해 10.52~168.4 추가
    active skill area of effect radius +% final [33]
    GladiatorBossFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    재사용 대기시간: 5 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    300.8~451.3 화염 피해
    투사체 2개 추가 발사
    73%의 확률로 적을 점화
    기본 반경 0.9미터
    base is projectile [1]
    spell maximum action distance +% [-50]
    GladiatorBossFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    화염파
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.2 초
    집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
    스킬 9회 추가 반복
    194.8~292.3 화염 피해
    단계마다 주문 피해 90% 증폭
    단계마다 상태 이상 피해 90% 증폭
    active skill area of effect radius +% final [20]
    is area damage [1]
    GladiatorBossFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    화염파
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.2 초
    집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
    스킬 6회 추가 반복
    194.8~292.3 화염 피해
    단계마다 주문 피해 90% 증폭
    단계마다 상태 이상 피해 90% 증폭
    active skill area of effect radius +% final [20]
    is area damage [1]
    GladiatorBossFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    화염파
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.2 초
    집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
    스킬 4회 추가 반복
    194.8~292.3 화염 피해
    단계마다 주문 피해 90% 증폭
    단계마다 상태 이상 피해 90% 증폭
    active skill area of effect radius +% final [20]
    is area damage [1]
    GladiatorBossFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    화염파
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.2 초
    집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
    스킬 2회 추가 반복
    194.8~292.3 화염 피해
    단계마다 주문 피해 90% 증폭
    단계마다 상태 이상 피해 90% 증폭
    active skill area of effect radius +% final [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    }
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderStandalone"] = {
        name = "Mevion",
        life = 1.1,
        energyShield = 0.5,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.82,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "GladiatorBossFireball",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorBossVulnerability",
            "GladiatorBossVaalSummonSkeletons",
            "GladiatorBossVaalHaste",
            "GladiatorBossVaalGrace",
            "GladiatorBossWrath",
            "GladiatorBossFlammability",
            "GladiatorBossFlameblast",
            "GladiatorBossFlameblast2",
            "GladiatorBossFlameblast3",
            "GladiatorBossFlameblast4",
            "GladiatorBossSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossVaalHaste"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossWrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorBossSummonRagingSpirit"] = {
        name = "GladiatorBossSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    이동 속도 30% 증가
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    30%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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