Skill Gem /21
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
Support Gem /3
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Item mods /33
NameLevelPre/SufDescriptionWeight
of Shaping68Suffix(15–20)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping75Suffix(21–25)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping80Suffix(26–30)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of the Elder68Suffix(15–17)% increased Cast Speed
(15–25)% chance to Ignore Stuns while Casting
Caster Speed
attack_staff 0
staff_elder 1000
default 0
of the Elder75Suffix(18–20)% increased Cast Speed
(26–35)% chance to Ignore Stuns while Casting
Caster Speed
attack_staff 0
staff_elder 500
default 0
of the Crusade68Suffix(21–25)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade70Suffix(26–30)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade75Suffix(31–35)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Hunt68SuffixHits have (30–39)% chance to ignore Enemy Physical Damage Reduction Physicalbelt_basilisk 500
default 0
of the Hunt75SuffixHits have (40–50)% chance to ignore Enemy Physical Damage Reduction Physicalbelt_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt68SuffixHits have (25–29)% chance to ignore Enemy Physical Damage Reduction Physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits have (30–35)% chance to ignore Enemy Physical Damage Reduction Physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits have (50–59)% chance to ignore Enemy Physical Damage Reduction Physicalstaff_basilisk 500
default 0
of the Hunt71SuffixHits have (60–70)% chance to ignore Enemy Physical Damage Reduction Physicalstaff_basilisk 500
default 0
75BlueImplicitHits have (30–34)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (35–38)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (39–42)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (43–45)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (46–48)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (49–50)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction Physicalno_tier_1_eldritch_implicit 0
gloves 140
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
66Enchantment30% chance to Ignore Stuns while Casting Storm Burst Casterhelmet 0
default 0
75Enchantment45% chance to Ignore Stuns while Casting Storm Burst Casterhelmet 0
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1Uniquemonster ignores delve darkness mechanic [1]
1UniqueIgnores Summoning Towers
1UniqueHits ignore Enemy Physical Damage Reduction
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
1CorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction Physicaldefault 1000
Fossil mods /2
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to Ignore Stuns while Castingjewel 1000
abyss_jewel 1000
default 0
of the Underground1SuffixIgnore all Movement Penalties from Armour Speedabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
1UniqueArea is inhabited by 5 additional Rogue Exiles
map extra content weighting [0]
map ignore rogue exile rarity bias [1]
map league allow duplicate selection of league items [0]
map override rogue exile min level [2]
default 1000
1UniqueArea is inhabited by 2 additional Rogue Exiles
map extra content weighting [0]
map ignore rogue exile rarity bias [1]
map league allow duplicate selection of league items [0]
map override rogue exile min level [2]
default 1000
Crafting Bench /1
ModRequireItemClassesUnlock
Area is inhabited by 3 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
3x Chaos OrbMapLevel 4
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
1JewelCorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction Physicaljewel 1000
default 0
1ExpeditionRelicPrefixMonster Hits ignore Physical Damage Reductiondefault 1000
1PrimordialAltarUniqueHits have (50–80)% chance to ignore Enemy Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
of Overwhelming82SanctumSpecialSuffixHits have (15–20)% chance to ignore Enemy Physical Damage Reduction Physicalstr_special_relic 200
default 50
of Battering40TinctureSuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attacktincture 500
default 0
of Crushing62TinctureSuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attacktincture 500
default 0
of Overwhelming80TinctureSuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction Damage Physical Attacktincture 500
default 0
Gladiator's1CharmPrefixHits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
default 0
Item /6
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Unique /8
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+(30–40) to Strength
(100–160)% increased Armour
Non-Instant Warcries ignore their Cooldown when Used
Warcry Skills have (15–25)% increased Area of Effect
Warcries Cost +15% of Life
Cluster Jewel Passive /4
Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
Timeless Jewel Passive /1
Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Elevated modifier List /7
NameLvModsElevated Mods
of the Conquest85Socketed Attacks have -15 to Total Mana Cost
Group: 3196
Socketed Attacks have -20 to Total Mana Cost
Ignore Stuns while using Socketed Attack Skills
of Shaping68(15–20)% chance to Ignore Stuns while Casting
Group: 2748
(21–25)% chance to Ignore Stuns while Casting
of Shaping75(21–25)% chance to Ignore Stuns while Casting
Group: 2748
(26–30)% chance to Ignore Stuns while Casting
of Shaping80(26–30)% chance to Ignore Stuns while Casting
Group: 2748
(31–60)% chance to Ignore Stuns while Casting
of the Crusade68(21–25)% chance to Ignore Stuns while Casting
Group: 2748
(26–30)% chance to Ignore Stuns while Casting
of the Crusade70(26–30)% chance to Ignore Stuns while Casting
Group: 2748
(31–35)% chance to Ignore Stuns while Casting
of the Crusade75(31–35)% chance to Ignore Stuns while Casting
Group: 2748
(31–60)% chance to Ignore Stuns while Casting
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