Forged Tentacle Demon
Demon
50% of Physical Damage Converted to Fire Damage
main hand base maximum attack distance [0,10]
main hand base maximum attack distance [0,10]
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
Life
168%
Evasion
+10%
Ailment Threshold
168%
Resistance
0 0 40 0
Damage
196%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
CrucibleDemonRanged
Metadata
DemonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,808
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
732
Spell Damage
732
Accuracy
290
Attack Time
1.995
Experience
14,357
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
+4 metres to Melee Strike Range
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
+4 metres to Melee Strike Range
CrucibleDemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 60% less Damage
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 60% less Damage
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 60% less Damage
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 586–879
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 60% less Damage
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = { name = "Forged Tentacle Demon", life = 1.68, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.96, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, skillList = { "CrucibleDemonFemaleRangedGeometryProjectileLeft", "CrucibleDemonFemaleRangedGeometryProjectileRight", "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Fire Damage
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
main hand base maximum attack distance [0,10]
Id | MonsterRangeVarianceMedium |
---|---|
Family | MonsterRangeVariance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |