Forged Tentacle Demon
ปีศาจ
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
main hand base maximum attack distance [0,10]
main hand base maximum attack distance [0,10]
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
พลังชีวิต
168%
การหลบหลีก
+10%
Ailment Threshold
168%
ค่าต้านทาน
0 0 40 0
Damage
196%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
CrucibleDemonRanged
Metadata
DemonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,808
ค่าเกราะ
28,790
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
732
ความเสียหายเวท
732
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
14,357
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ระยะการฟาดประชิด +4 เมตร
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ระยะการฟาดประชิด +4 เมตร
CrucibleDemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 586–879
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = { name = "Forged Tentacle Demon", life = 1.68, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.96, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, skillList = { "CrucibleDemonFemaleRangedGeometryProjectileLeft", "CrucibleDemonFemaleRangedGeometryProjectileRight", "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
main hand base maximum attack distance [0,10]
Id | MonsterRangeVarianceMedium |
---|---|
Family | MonsterRangeVariance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |