鍛造觸手惡魔
惡魔
50% 物理傷害轉換為火焰傷害
main hand base maximum attack distance [0,10]
Forged Tentacle Demon
幽魂Y
標籤demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
生命
168%
閃避
+10%
異常狀態臨界值
168%
抗性
0 0 40 0
傷害
196%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
CrucibleDemonRanged
Metadata
DemonRanged
等級
68
生命
10,808
護甲
28,790
閃避
4,739
能量護盾
0
傷害
732
法術傷害
732
命中
0
攻擊間隔
1.995
經驗值
14,357
異常狀態臨界值
10,808
冰緩
34
感電
34
易碎
193
焦灼
34
殘喘
94
EmptyActionFemaleDemonProjectiles
攻擊
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
+4 米近戰打擊距離
EmptyActionFemaleDemonProjectilesAhead
攻擊
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
+4 米近戰打擊距離
CrucibleDemonFemaleRangedGeometryProjectileLeft
攻擊, 可觸發
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
攻擊, 可觸發
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
攻擊, 可觸發
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
攻擊, 可觸發
基本傷害: 586–879
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = {
    name = "Forged Tentacle Demon",
    life = 1.68,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.96,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "CrucibleDemonFemaleRangedGeometryProjectileLeft",
        "CrucibleDemonFemaleRangedGeometryProjectileRight",
        "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead",
        "CrucibleDemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% 物理傷害轉換為火焰傷害
IdMonsterConvertToFireDamage2
FamilyFireDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    main hand base maximum attack distance [0,10]
    IdMonsterRangeVarianceMedium
    FamilyMonsterRangeVariance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • main hand base maximum attack distance Min: 0 Max: 10 全域
  • Craft Tagsattack
    Edit

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