벼려진 촉수 악마
악마
물리 피해의 50%를 화염 피해로 전환
main hand base maximum attack distance [0,10]
main hand base maximum attack distance [0,10]
Forged Tentacle Demon
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
생명력
168%
회피
+10%
Ailment Threshold
168%
저항
0 0 40 0
Damage
196%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
CrucibleDemonRanged
Metadata
DemonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,808
방어도
28,790
회피
5,213
에너지 보호막
0
Damage
732
주문 피해
732
정확도
290
Attack Time
1.995
경험치
14,357
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
근접 타격 범위 +4미터
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
근접 타격 범위 +4미터
CrucibleDemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 586–879
치명타 확률: 5%
Attack Time: 1.995 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = { name = "Forged Tentacle Demon", life = 1.68, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.96, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, skillList = { "CrucibleDemonFemaleRangedGeometryProjectileLeft", "CrucibleDemonFemaleRangedGeometryProjectileRight", "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 50%를 화염 피해로 전환
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
main hand base maximum attack distance [0,10]
Id | MonsterRangeVarianceMedium |
---|---|
Family | MonsterRangeVariance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |