鍛造された触手のデーモン
悪魔
物理ダメージの50%を火ダメージに変換する
main hand base maximum attack distance [0,10]
main hand base maximum attack distance [0,10]
Forged Tentacle Demon
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
ライフ
168%
回避力
+10%
Ailment Threshold
168%
耐性
0 0 40 0
Damage
196%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
CrucibleDemonRanged
Metadata
DemonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,808
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
732
スペルダメージ
732
命中
290
Attack Time
1.995
経験値
14,357
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
近接ストライク距離 +4m
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
近接ストライク距離 +4m
CrucibleDemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 586–879
クリティカル率: 5%
Attack Time: 1.995 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = { name = "Forged Tentacle Demon", life = 1.68, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.96, damageSpread = 0.2, attackTime = 1.995, attackRange = 6, accuracy = 1, skillList = { "CrucibleDemonFemaleRangedGeometryProjectileLeft", "CrucibleDemonFemaleRangedGeometryProjectileRight", "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = { name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの50%を火ダメージに変換する
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
main hand base maximum attack distance [0,10]
Id | MonsterRangeVarianceMedium |
---|---|
Family | MonsterRangeVariance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |