Forged Whip Demon
Demon
50% chance to Curse Enemies with Vulnerability on Hit
Spectre | Y |
---|---|
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity |
Life
144%
Ailment Threshold
144%
Resistance
0
0
40
0
Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
95%
Type
CrucibleDemonWhip
Metadata
DemonWhip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,264
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
359
Spell Damage
359
Accuracy
0
Attack Time
1.5
Experience
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleDemonWhip
Triggerable, Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Deals 50% more Attack Damage
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
Deals 30% less Damage
25% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonWhip"] = { name = "Forged Whip Demon", life = 1.44, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GACrucibleDemonWhip", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleDemonWhip"] = { name = "GACrucibleDemonWhip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
50% chance to Curse Enemies with Vulnerability on Hit
Id | MonsterChanceToVulnerabilityOnHit2 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.