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Demonio de látigo forjado
Demonio
IconEnemyResistanceLightning
50% de probabilidad de maldecir a los enemigos con Vulnerabilidad con cada golpe
Forged Whip Demon
Spectre
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity
Vida
144%
Ailment Threshold
144%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
96%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
95%
Type
CrucibleDemonWhip
Metadata
DemonWhip
Nivel
68
Vida
9,264
Armadura
28,790
Evasión
4,739
Damage
359
Daño de hechizos
359
Precisión
580
Attack Time
1.5
Experiencia
12,306
Minion Life
2,009
Minion Damage
286
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 287430
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GACrucibleDemonWhip
Triggerable, Attack
Base Damage: 287430
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 50% más de daño de ataque
El 25% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"


Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonWhip"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Forged Whip Demon",
    life = 1.44,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GACrucibleDemonWhip",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleDemonWhip"] = {
    name = "GACrucibleDemonWhip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% de probabilidad de maldecir a los enemigos con Vulnerabilidad con cada golpe
FamilyMonsterChanceToVulnerabilityOnHit
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • curse on hit % vulnerability 50 50 Global
  • Craft TagsLanzador de hechizos Maldición
    keyval
    Actor.main_hand_unarmed_typeDagger
    Actor.basic_actionEmerge2
    Edit

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