铸炼鞭魔
恶魔
50% 的几率在击中时用脆弱诅咒敌人
Forged Whip Demon
幽魂Y
标签animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity
生命
144%
异常状态临界值
144%
抗性
0 0 40 0
伤害
96%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
95%
类型
CrucibleDemonWhip
Metadata
DemonWhip
等级
68
生命
9,264
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
359
法术伤害
359
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 287–430
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleDemonWhip
可触发, 攻击
基本伤害: 287–430
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 4 秒
攻击伤害总增 50%
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"


Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonWhip"] = {
    name = "Forged Whip Demon",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GACrucibleDemonWhip",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleDemonWhip"] = {
    name = "GACrucibleDemonWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
50% 的几率在击中时用脆弱诅咒敌人
IdMonsterChanceToVulnerabilityOnHit2
FamilyMonsterChanceToVulnerabilityOnHit
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • curse on hit % vulnerability Min: 50 Max: 50 全域
  • Craft Tagscaster curse
    Edit

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