Drakhaina, Sentinel of the Sands
Humanoid
Monsters grant 100% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
SpectreN
Tagsfast_movement, hard_armour, human, humanoid, is_unarmed, large_height, large_model, melee, not_int, not_str, physical_affinity, puncturing_weapon, standalone_map_boss
Life
1375%
Evasion
+100%
Ailment Threshold
750%
Resistance
50 50 50 30
Damage
175%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experience
250%
Model Size
130%
Type
CrucibleShakariBoss
Metadata
ShakariBoss_
Level
68
Life
1,916,012
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
745
Spell Damage
1,111
Accuracy
290
Attack Time
1.13565
Experience
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Damage: 135%
Attack Time: 1.695 sec
Cooldown Time: 7 sec
Deals 601.6 Base Chaos Damage per second
Deals 35% more Attack Damage
Base duration is 20 seconds
Base secondary duration is 15 seconds
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.695 sec
Deals 30% less Attack Damage
Deals 30% more Damage
25% less Attack Speed
Causes +10 Bursts
ShakariBurrow
Attack, Area
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Cooldown Time: 24 sec
Deals 80% less Damage
Ring deals 500% more Damage
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Cooldown Time: 10 sec
Deals 80% less Damage
14% less Attack Speed
Ring deals 500% more Damage
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Deals 80% less Damage
14% less Attack Speed
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Deals 80% less Damage
14% less Attack Speed
Ring deals 500% more Damage
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 523–784
Critical Strike Chance: 5%
Attack Time: 1.695 sec
Cooldown Time: 8 sec
Deals 60% more Damage
57% less Attack Speed
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Render
{
	selection_height_override = 240.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Physical/ShakariBoss_"] = {
    name = "Drakhaina, Sentinel of the Sands",
    life = 13.75,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAShakariSlam",
        "ShakariBurrowOnce",
        "ShakariBurrowOnceStuck",
        "ShakariTailStrike",
        "ShakariUpheaval",
        "ShakariBurrow",
        "ShakariTrailBurrow2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShakariSlam"] = {
    name = "GAShakariSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnce"] = {
    name = "ShakariBurrowOnce",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnceStuck"] = {
    name = "ShakariBurrowOnceStuck",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTailStrike"] = {
    name = "ShakariTailStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.94,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariUpheaval"] = {
    name = "ShakariUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrow"] = {
    name = "ShakariBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTrailBurrow2"] = {
    name = "ShakariTrailBurrow2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 Global
  • Edit

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