Drakhaina, Sentinelle des Sables
Humanoïde
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
La Vitesse d'action ne peut être modifiée en deça de 70% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Drakhaina, Sentinel of the Sands
SpectreN
Tagsfast_movement, hard_armour, human, humanoid, is_unarmed, large_height, large_model, melee, not_int, not_str, physical_affinity, puncturing_weapon, standalone_map_boss
Vie
1375%
Évasion
+100%
Ailment Threshold
750%
Résistance
50 50 50 30
Damage
175%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Expérience
250%
Model Size
130%
Type
CrucibleShakariBoss
Metadata
ShakariBoss_
Niveau
68
Vie
1,916,012
Armure
28,790
Évasion
9,478
Bouclier d'énergie
0
Damage
745
Dégâts des sorts
1,111
Précision
290
Attack Time
1.13565
Expérience
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 523–784
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 1.695 sec.
Temps de recharge: 7 sec.
Inflige 601.6 Dégâts de chaos de base par seconde
35% Davantage de Dégâts d'Attaque
La Durée de base est de 20 secondes
La Durée secondaire de base est de 15 secondes
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 523–784
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Dégâts d'Attaque: 70%
Attack Time: 1.695 sec.
30% de Perte de Dégâts d'Attaque
30% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
Génère +10 Éruptions
ShakariBurrow
Attack, Area
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
Temps de recharge: 24 sec.
80% de Perte de Dégâts
L'Anneau a 500% Davantage de Dégâts
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
Temps de recharge: 10 sec.
80% de Perte de Dégâts
14% de Perte de Vitesse d'attaque
L'Anneau a 500% Davantage de Dégâts
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
80% de Perte de Dégâts
14% de Perte de Vitesse d'attaque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
80% de Perte de Dégâts
14% de Perte de Vitesse d'attaque
L'Anneau a 500% Davantage de Dégâts
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 523–784
Chances de coup critique: 5%
Attack Time: 1.695 sec.
Temps de recharge: 8 sec.
60% Davantage de Dégâts
57% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Render
{
	selection_height_override = 240.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Physical/ShakariBoss_"] = {
    name = "Drakhaina, Sentinel of the Sands",
    life = 13.75,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAShakariSlam",
        "ShakariBurrowOnce",
        "ShakariBurrowOnceStuck",
        "ShakariTailStrike",
        "ShakariUpheaval",
        "ShakariBurrow",
        "ShakariTrailBurrow2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShakariSlam"] = {
    name = "GAShakariSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnce"] = {
    name = "ShakariBurrowOnce",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnceStuck"] = {
    name = "ShakariBurrowOnceStuck",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTailStrike"] = {
    name = "ShakariTailStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.94,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariUpheaval"] = {
    name = "ShakariUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrow"] = {
    name = "ShakariBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTrailBurrow2"] = {
    name = "ShakariTrailBurrow2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • La Vitesse d'action ne peut être modifiée en deça de 70% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 Global
  • Edit

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