모래의 파수꾼 드라카이나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 % 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 % 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Drakhaina, Sentinel of the Sands
Spectre | N |
---|---|
Tags | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, large_model, melee, not_int, physical_affinity, puncturing_weapon, standalone_map_boss |
생명력
1375%
방어도
+50%
회피
+100%
Ailment Threshold
750%
저항
50 50 50 30
Damage
175%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
경험치
250%
Model Size
130%
Type
CrucibleShakariBoss
Metadata
ShakariBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,916,012
방어도
43,185
회피
9,478
에너지 보호막
0
Damage
745
주문 피해
1,111
정확도
290
Attack Time
1.13565
경험치
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 523–784
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.695 초
재사용 대기시간: 7 초
1초마다 601.6의 기본 카오스 피해를 줌
주는 공격 피해 35% 증폭
기본 지속시간 20초
기본 2차 지속시간 15초
ground caustic art variation [3]
is area damage [1]
주는 공격 피해 35% 증폭
기본 지속시간 20초
기본 2차 지속시간 15초
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 523–784
치명타 확률: 5%
공격 피해: 70%
공격 피해: 70%
Attack Time: 1.695 초
주는 공격 피해 30% 감폭
주는 피해 30% 증폭
공격 속도 25% 감폭
폭발 +10회 유발
주는 피해 30% 증폭
공격 속도 25% 감폭
폭발 +10회 유발
ShakariBurrow
Attack, Area
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
재사용 대기시간: 24 초
주는 피해 80% 감폭
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
재사용 대기시간: 10 초
주는 피해 80% 감폭
공격 속도 14% 감폭
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
공격 속도 14% 감폭
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
Attack
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
주는 피해 80% 감폭
공격 속도 14% 감폭
emerge speed +% [100]
공격 속도 14% 감폭
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
주는 피해 80% 감폭
공격 속도 14% 감폭
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
공격 속도 14% 감폭
고리가 주는 피해 500% 증폭
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.695 초
재사용 대기시간: 8 초
주는 피해 60% 증폭
공격 속도 57% 감폭
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
공격 속도 57% 감폭
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Physical/ShakariBoss_"] = { name = "Drakhaina, Sentinel of the Sands", life = 13.75, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.75, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow2"] = { name = "ShakariTrailBurrow2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 % 증가
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |