砂礫哨兵.德拉海納
人形
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 % 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-100]
Drakhaina, Sentinel of the Sands
幽魂 | N |
---|---|
標籤 | fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, large_model, melee, not_int, physical_affinity, puncturing_weapon, standalone_map_boss |
生命
1375%
護甲
+50%
閃避
+100%
異常狀態臨界值
750%
抗性
50 50 50 30
傷害
175%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.695 秒
傷害分佈
±20%
經驗值
250%
Model Size
130%
類型
CrucibleShakariBoss
Metadata
ShakariBoss_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,916,012
護甲
43,185
閃避
9,478
能量護盾
0
傷害
745
法術傷害
1,111
命中
290
攻擊間隔
1.13565
經驗值
141,006
異常狀態臨界值
658,412
冰緩
2,082
感電
2,082
易碎
11,778
焦灼
2,082
殘喘
5,752
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ShakariTailStrike
攻擊, 範圍
基本傷害: 523–784
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.695 秒
冷卻時間: 7 秒
每秒造成 601.6 基本混沌傷害
造成 35% 更多攻擊傷害
+20 秒基礎持續時間
基礎額外效果持續時間 15 秒
ground caustic art variation [3]
is area damage [1]
造成 35% 更多攻擊傷害
+20 秒基礎持續時間
基礎額外效果持續時間 15 秒
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
攻擊, 範圍
基本傷害: 523–784
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.695 秒
造成 30% 更少攻擊傷害
造成 30% 更多傷害
25% 更少攻擊速度
爆發 +10
造成 30% 更多傷害
25% 更少攻擊速度
爆發 +10
ShakariBurrow
攻擊, 範圍
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 24 秒
造成 80% 更少傷害
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
攻擊, 範圍
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 10 秒
造成 80% 更少傷害
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow2
攻擊
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
造成 80% 更少傷害
14% 更少攻擊速度
emerge speed +% [100]
14% 更少攻擊速度
emerge speed +% [100]
ShakariBurrowOnceStuck
攻擊, 範圍
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
造成 80% 更少傷害
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
GAShakariSlam
可觸發, 攻擊
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 8 秒
造成 60% 更多傷害
57% 更少攻擊速度
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
57% 更少攻擊速度
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Render { selection_height_override = 240.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Physical/ShakariBoss_"] = { name = "Drakhaina, Sentinel of the Sands", life = 13.75, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.75, damageSpread = 0.2, attackTime = 1.695, attackRange = 18, accuracy = 1, skillList = { "Melee", "GAShakariSlam", "ShakariBurrowOnce", "ShakariBurrowOnceStuck", "ShakariTailStrike", "ShakariUpheaval", "ShakariBurrow", "ShakariTrailBurrow2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAShakariSlam"] = { name = "GAShakariSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnce"] = { name = "ShakariBurrowOnce", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrowOnceStuck"] = { name = "ShakariBurrowOnceStuck", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTailStrike"] = { name = "ShakariTailStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.94, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariUpheaval"] = { name = "ShakariUpheaval", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariBurrow"] = { name = "ShakariBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "emerge_speed_+%", "newshocknova_first_ring_damage_+%_final", "is_area_damage", }, levels = { [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShakariTrailBurrow2"] = { name = "ShakariTrailBurrow2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "emerge_speed_+%", "active_skill_damage_+%_final", }, levels = { [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-100]
Id | ShakariImmobile |
---|---|
Family | StanceImmobile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |